Iunnrais

@Iunnrais@lemm.ee

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Iunnrais,

Accept nothing they offer you without cause. But if you do them a kindness, without thought of recompense, and they offer a gift in return regardless, then it is generally safe and likely beneficial. Generally— exceptions do apply, particularly in the case of user error or suddenly getting really greedy with the gift.

Iunnrais,

Will they be obsessive about trying to remove sequence breaks again? For a genre that is has a rabid following expressly because of the existence of sequence breaking, it’s so strange to me how much Nintendo hates the very idea.

Iunnrais,

Generally, they don’t include intentional ones, or rather, haven’t done so since Super Metroid (and there, only with the wall jumps). When they release new versions of older games they often do so with patches to try to remove sequence breaks. And in new games they try to make sure not to include known older ways of sequence breaking, and sometimes include pretty drastic measures to prevent it.

Speedrunners sequence break anyway, because that’s how they are. But Nintendo gives every indication that they hate this for some weird reason.

Ah, here’s a YouTube link that goes into more detail about it: youtu.be/QLWKsugJPy4?si=gsT78aNb3wsQwCax

Iunnrais,

From the title, I suspected it was Zach actually, because I know fewer people know that name and would be more likely to need the “dwarf fortress co-creator” label. Tarn definitely should have been named.

Iunnrais,

Yet again, censors are afraid of gambling motifs more than actual gambling… loot boxes get a pass as long as the loot box isn’t decorated in a shape similar to a standard playing card (sports trading cards are apparently fine), or of a slot machine.

Iunnrais,

I have fond memories of it too. Granted, those memories involved being utterly confused as to how to proceed, but also being utterly astonished by the graphics. I distinctly remember it being basically photorealistic to my 9 year old self— going back to play it with an emulator was a bit of a shock (and letdown) compared to my memories of it.

I did beat it as an adult. As a kid I may lot have been able to get anywhere, but it was magical all the same.

Iunnrais,

It’s a city sim, not a FPS… I think I agree when he says in the video that 30 fps is all you really need. Lower than that does hurt, but higher doesn’t really help that much.

That said, yes, the game needs more optimizing. I’m not really worried that it won’t be though. I do feel like the current release date is kinda early access-esq though.

Iunnrais,

I have little to no doubt that it will be updated. As far as I’m concerned though, this release is basically “early access”. It’s definitely not done yet.

Not that I necessarily disapprove of it being released before done! Modders need to get their hands on it as soon as they can so that can start doing their magic, and I have zero doubts that it will be completed soon enough. It’s a little rough around the edges now and needs some cleanup, but it’ll get there, and the new foundations and systems are worth it in my estimation. If for nothing else than parking being in the core simulation, given how huge an impact parking has on IRL cities…

Iunnrais,

I see nothing wrong with this localization.

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