Mad_Punda

@Mad_Punda@feddit.de

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Embracer rolls out new AI policy to 'massively enhance game development' | Game Developer (www.gamedeveloper.com)

Article textNewly-restructured Swedish conglomerate, Embracer Group, will leverage AI models to bolster game production. As noted in Embracer’s annual report, the company has adopted a new AI policy package it claims has the capability to “massively enhance” its production process by “increasing resource efficiency,...

A supermarket trip may soon look different, thanks to electronic shelf labels (www.npr.org)

Grocery store prices are changing faster than ever before — literally. This month, Walmart became the latest retailer to announce it’s replacing the price stickers in its aisles with electronic shelf labels. The new labels allow employees to change prices as often as every ten seconds....

Mad_Punda,

Also, because they are so cheap they just throw them out when the battery is empty instead of replacing the battery. It’s great for the environment! /s

Mad_Punda,

I agree.

Crunch is a project management failure. This is my professional opinion as a tech lead at a mid sized gaming company.

When I saw all the praise the game received at release, the level of detail etc. My first thought was, so what was the cost on individuals?
Don’t get me wrong, this is an amazing game. But I worry that a lot of overtime went into this.
And other projects will be measured against that. This might set another very bad example.

What adventure games do you recommend?

pretty much the title. i have played most of sierra, lucasarts and telltale catalogues so if you are suggesting one of their games i’ve probably already played it. it doesn’t have to be a copycat, homage or in the same style as these companies’ games either, just that it must satisfy the vague definition of being an...

Mad_Punda,

So, I’m playing adventure games (and similar games that work in the setting) with friends most Fridays. We’ve been doing this for years and have quite the list by now.

I’ll list some favorites of mine from that list. But let me know if you’re also interested in some more niche/janky games (not everything we played was good, some of it was so bad it was already entertaining again, especially when enjoyed in a group).

  • Heaven’s Vault
  • The Case of the Golden Idol
  • The Life and Suffering of Sir Brante
  • Chants of Sennaar
  • Pentiment
  • Edna & Harvey: The Breakout
  • West of Loathing
Mad_Punda,

People make fun of this, but AAA hasn’t been an indicator for the quality for a while, but rather the budget. Given Ubisoft worked on this for 10 years, I imagine it’s gotten stupidly expensive even for them. So, the term seems appropriate to use. We can of course still criticize that with that kind of budget, this is the best they could release to players after 10 years.

Mad_Punda,

I’ve been counting down the days until release. This will be one of the very few times I get something in early access.

Also I’m so glad demos are a thing again.

I hope they work on the UX a bit, especially for Steam deck. That would make the game perfect IMO. Otherwise I’ll still play it and have fun, but I’ll grumble about the UX.

Mad_Punda,

I’ve released a game on PC game pass (and Steam), and I can tell you that it’s painful for the devs too, before the players ever run into these issues.

One thing that was especially frustrating is that there is no way to automate the process of uploading a build. You have to drag and drop giant files (which you first had to get hold of from the build server in a usual setup). And click buttons and stuff. And wait a lot between steps.
When we mentioned the desire to automate this, so we could automatically deploy eg nightly builds, MS sounded like that was an interesting idea they hadn’t heard of before. WTF.

And stuff like that missing will automatically mean that the quality of the build on that platform is worse. No nightly build, but only build on demand requiring human work time and frustration means no frequent testing by QA on the platform, until they absolutely have to.

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