I like old school Final Fantasy. But I also like a good braindead story game. And that’s pretty much what 16 is (well, as braindead as it can get when the game has a built-in Pepe Silvia string map to explain what’s going on)
Even on the “hard” not-story mode, if you happen to fail a boss fight, your second try is in ultra-easy mode. You get all of your potions back, and the boss is at half-health or something.
I guess I sucked at it. I played for 10-12 hours and didn’t beat a single boss. Graveyard Werewolf Dude and Weird Bridge Monster would just wreck me on the rare occasion I could actually make it to them.
After giving up, I learned online that shooting your gun is not actually a range weapon, but it’s meant to parry. Stuff like that – unintuitive mechanics you’d only know about if you were nuts-deep in “the community” – I have little patience for.
And mostly, I’m not playing videogames to prove myself to anyone. I want to have fun – not torture myself.
Cyberpunk is out of people’s minds enough at this point, that to continue devoting resources to it would be a waste.
I’m honestly surprised they rode it as far as they did. Though I do wish they’d have delayed its release until the initial product could’ve been what we saw when they did the PS5/Series X version releases.