SlamDrag

@SlamDrag@beehaw.org

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SlamDrag,

It’s not evil. DRM as a concept is not evil. There is actually no real philosophical justification for why it is wrong to use DRM to protect your software. Because if you made it, it is yours and you get to decide how other people use it.

The paranoia that surrounds things like DRM show just how laughably selfish and entitled some gamers are.

SlamDrag,

Because you didn’t make it. I’ll grant that western ideas about intellectual property are weird and inconsistent, but I’m taking it as a given that we hold that idea in common. If a writer writes something, that sequence of words in the order they wrote is their “property” and they get to determine who gets to see it.

I am cognizant that in this kind of space a lot of people probably won’t hold this view of intellectual property and there are good arguments as to why it shouldn’t exist at all. I suppose at this moment I’m not really in the mood to go down this rabbit hole, so forgive me if that is where you want to go.

SlamDrag,

As Gabe Newell said, piracy is a service issue.

I’ve selected this text as I think it’s the heart of your post, if you disagree then let me know. I don’t agree with this statement, I think that it is a rights issue, and I think I can prove that with a thought experiment.

Suppose for example, game companies took this idea to heart and did not do anything to stop piracy, they only focused on providing the most seamless storefront and gaming experiences possible. They create a store that works perfectly, has all the features you’d want, and has no DRM of any kind - this includes no log in needed, they go by the honor system. They expect people to only download a game that they’ve paid for. Here’s the question: will people pay for the games or not? I have a view of human nature that people generally go along the path of least resistance, and I think this is born out by evidence (but I could be wrong about this). Some people will pay for the games on moral grounds, the vast majority will not. If a developer wants to get paid, they have to make sure people pay for it. And now we have DRM. The goal of DRM is to make piracy annoying enough that the path of least resistance is to just buy the game.

This, to me at least, proves that piracy is only a service issue in a world where DRM exists. Because DRM makes piracy annoying. If people find the DRM more annoying than piracy, it has failed to be effective DRM.

So to get to the heart of things, I agree with you that when DRM is more annoying than piracy something has gone terribly wrong. Denuvo, in my life, for the way I play games, is not and never has even gotten close to being more annoying than piracy.

But at the end of the day, I don’t think it is morally or ethically wrong to put DRM on a game or storefront. I just see it as something to work out on a practical level, case by case. But I made my original comment in the first place because it seems to me like a lot of people have issues with it on a moral level, which I think is silly.

SlamDrag,

I'm confused, why does OpenSIL matter to this announcement?

SlamDrag,

Okay but what I'm getting at is why does OpenSIL make them hardware irrelevant? I'm not a programmer, I don't know why a firmware library matters at all in this case, can you explain that to me?

SlamDrag,

Not a fan of br's. I really wish hero shooters stuck around for longer, but unfortunately overwatch cornered the market then imploded. Now we're stuck with Valo, CS, Apex and Fortnite for competitive shooters, which leaves a lot of genres of the table.

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