Final Fantasy VIII, Dishonored, and Xenogears. They all tend to stick in the back of my head long after playing them. Special mentions are Final Fantasy VI, FTL, and Bastion.
I have a lot of fond memories with Jump Ultimate Stars in high school. I had a friend who was insanely good at it and could basically keep me in a combo loop throughout the match. The online gameplay was great for the DS back in the day with hardly any hiccups in connectivity. They really need to do a proper sequel to the game.
Having a digital only version of a console is very concerning from an e-waste point of view. It’ll be an odd-shaped brick years later when the digital store front is long gone and the old SSD gets corrupted.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
The junction system in Final Fantasy VIII. The magic system is based on the amount of spells you have left in an inventory and you can also equip them to your character’s stats. If you don’t take the time to acquaint yourself with the system your stats will take a dive because you’re casting spells like in a more traditional game. The upside to this is if you hoard enough spells and equip them to the right stats you can be unstoppable since early game.
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PS5 Slim’s Lack Of Fanfare Speaks Volumes About This Generation (www.thegamer.com)
What game mechanics do you love and hate?
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.