This is exactly the feeling I had when I played Assassin’s Creed and picked up a flag that said “1/100”. That happened multiple times, since there are 400 flags in the game. And what do you get? Absolutely nothing but an achievement.
I hold Mario Odyssey up as a shining example of how to make large optional objectives fun. You don’t really get much of a reward for getting all 999 moons, but at least the vast majority of them have fun puzzles to solve so that it’s actually rewarding to collect them. Contrast this with, say, Korok seeds.
Something about the phrasing “you should do a lot of cocaine about it” really tickles me. I wonder what you call breaking grammar rules for humor like that.
I had someone with a super long scarf play basically the entire second half of the game with me. So fun to find ways to communicate with just the little pulses we had.
!Also absolutely heartbreaking when wet froze together at the end!<
I also played their other game Flower, on the PS3. Probably the only time I’ve enjoyed using motion controls on that system.
Yeah, cause remasters always go well coughGTAdefinitiveahemWarcraft3cough.
Even then, what motive is there to prevent people from getting the original if they want to? Well, other than being able to charge $20-$40 for a 20 year old game.
The issue is, though you may make a distinction between “I’m using this slur as an insult and not against its targeted oppressed minority”, bigots make no such distinction. Hearing others use the slur and normalize it emboldens these bigots to use it against vulnerable minorities, backing up to “I didn’t mean it that way” when they get called out. The word’s legacy also tangles with a fair bit of racism, as children of minority races were often labeled “mentally retarded” for poor English skills or just so they could be shuffled out of class after school segregation was ended. It’s just a word, yes, but one with a lot of ugly history in the US at the very least.
Plus, the dislike of the word really isn’t new, it just has more support these days. We have lots of other words to choose from, what’s the harm in avoiding this one?
To be fair, it’s a pretty common play. Company makes unpopular decision, walks it back, tries again a little later once the novelty has worn off and the MSM doesn’t care to pick it up again.
I think this particular move is pretty ballsy with how egregious it is (especially considering that starfield didn’t do anything particularly outstanding to overshadow it), but I don’t doubt they’ll try it again. If people keep buying their games, where’s the risk? At worst they’ll still get a few dollars from those who, for whatever reason, buy it, and then it’s forgotten by the next time a game comes out.
Nobody would want to get into a game that requires hundreds of hours of homework before they can finally start to become good at the game.
This is a huge issue I have with a lot of established online games. A lot of the advice is just “watch this video, follow this guide, use this meta build or we’re not going to play with you.” I play games to have fun learning mechanics, experimenting with builds, and organically exploring the world. I may eventually use guides to get caught up, but the game has to be fun at its core before then. At least in smash, you’re the only one who has to worry about your performance.
I remember trying out the beginner mode on DotA a few years ago. Good idea in theory, but in practice I made a single mistake and was blamed for the loss of the entire game. They probably weren’t wrong that I tipped the balance towards the enemy side, but it would’ve been nice to get some pointers or guidance instead of just “GG Harpy”. Made me not want to touch the game again.
It’s also really easy to lock yourself out of questlines by completing seemingly unrelated objectives. I get that being inscrutable is kind of a hallmark of these games, but I found myself unable to dig into some of the plotlines that really intrigued me.