tbf, fallout 76 was also made by a different studio under bethesda. It was basically the Mass Effect Andromeda treatment, they handed it to the team that previously only did the multi-player for DOOM 2016 and made them add multi-player to the creation engine while adding "16x the detail" and it was too much for them.
Well I'm saying it's not fair to judge starfield based on the work of a different team, sure bethesda published it and it was ass but it had different developers regardless.
Star Citizen delivers just enough to keep people super invested, their recent server rework is actually a really cool addition but every time I consider trying to play it again I realize how shallow and broken it is as a videogame.
Starfield New Atlantis '22 vs '23 (sh.itjust.works)
Why does it look worse a year later?
Microsoft promises Starfield has "fewest bugs" of any Bethesda game (arstechnica.com)
Given I've been going through and playing my old Bethesda games recently, I'm gonna have to call shenanigans here. It's in their DNA at this point.
Starfield's already the top seller (beehaw.org)