I have not tried to refute. Just gave an example of game logic running slower than the screen and a question to why you wouldn’t try to equalize fps and Hz. How am i confused again?
This is my point. A 1000Hz screen would, most likely, be played at as close to 1000 fps as possible. I am not sure why you think i have it the wrong way when it is you.
Game logic does not always run independent of the framerate. Look at Fallout 4, if you run it at more than 60fps the dialogue literally overlaps itself.