Look, I’m just setting my rent according to an analysis of the current market rate for similar properties.
Yes, that analysis is provided by the same company that does estimates for the other properties.
No, I’ve never heard of “price fixing”. Look, your avocado toast is super expensive and it’s cuz the government gave you $600 three years ago so PAY MY MORTGAGE ALREADY YOU EASILY REPLACEABLE COW IN A PEN.
But it’s dangerous to incentivize it, because you get short-term gains by firing anyone, whether or not it’s the right long-term call.
It’s also just difficult to identify bad performers. Fundamental attribution error is a bitch. And because we’re really bad at seeing the entire system surrounding someone’s productivity, we tend to blame operator error only to find that the next operator we hire has the exact same problem.
as megaprojects expert Bent Flyvbjerg explains in the following article, these grandiose projects operate by an iron law: over budget, over time, over and over again
Performance data for megaprojects speak their own language. Nine out of ten such projects have cost overruns. Overruns of up to 50 percent in real terms are common, over 50 percent not uncommon. Cost overrun for the Channel Tunnel, the longest underwater rail tunnel in Europe, connecting the UK and France, was 80 percent in real terms. For Boston’s Big Dig, 220 percent. The Sydney Opera House, 1,400 percent. Similarly, benefit shortfalls of up to 50 percent are also common, and above 50 percent not uncommon.
Fellow landchads of Lemmy. Don't you hate when this happens? (lemmy.world)
'There's almost nobody left': CEO of Baldur's Gate 3 dev Swen Vincke says the D&D team he initially worked with is gone, due to Hasbro layoffs (www.pcgamer.com)
Suffering and success.
World’s biggest experimental nuclear fusion reactor launched in Japan (www.theguardian.com)
Joint project with EU involves more than 500 scientists and engineers and more than 70 companies...
Ubisoft is on the NFT sauce again: A new partnership with Web3 platform Immutable aims to create 'a fresh new experience that players will love' (www.pcgamer.com)