sailsperson

@sailsperson@beehaw.org

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sailsperson,

Not a single post about Prey (2017), the Arkane’s immersive sim gem set aboard the Talos I space station orbiting the Moon? I expected more of you, people!

Prey is a wonderful game. I think it wouldn’t lie make a mistake by designating it an RPG and an immersive sim, given its various skills (that are actually more than a few stat changes here and there - they affect, dictate the way you play the game), the multitude of ways you can approach so many things from puzzles to locations where you’re supposed to be to pretty much any in-game decision.

Prey’s world is rather small, but in the best way possible - it’s a space station, called Talos I, orbiting the Earth’s only moon (the Moon), doing some bleeding edge scientific research thanks to its diverse crew of the very best people Earth could send there. Talos I itself is split into different sections, each with its own purpose, making them unique locations with their own dangers and breath-taking sights; some interiors are spacious and let you navigate the level in stealthy ways, avoiding the hostiles entirely (if you have the wits!), and some are narrower, but many still offer you an alternate path to your destination if you look hard enough.

Prey lets you do stuff. You don’t like crawling in silence, trying to stay away from a fight until you hoover up every resource you can to make you “ready” to face the enemy? Go gun blazing - there’s no shortage of unique lethal tech at your disposal! You want to play a certain role, like be a mad menace to society? Feel free to murder everything you see, either with your own hands or by letting them die another brutal death! You want to be a true video game hero, saving each and every one? Roll your sleeves and get to work, because there sure is some saving to do!

Prey is the game where you think you know what’s going on, but you actually don’t. There will be surprises, and there will be moments of awe, and they’re all just done so well.

And last, but not least, is its magnificent soundtrack by Mick Gordon. The game looks gorgeous, and sometimes can give you some spooks, but the music completes the puzzle, setting its eerie atmosphere.

It’s a game you will likely play more than once to experience everything it has to offer. The game does not force you to do this or that, it does not explicitly tell you what skills to pick to be a good person, and it does not block one path if you’ve already taken another one, but you sure will experience the call of curiosity: “What if I chose only that?” Whatever you choose, you have the ability to craft yourself a unique playthrough, each equally interesting and viable.

sailsperson,

Holy shit, I thought I was alone in the big gaming world!

The reason I never played it is because at the time the game was out, my PC couldn’t handle it, so I gave up after my sad attempts to sit through the unplayable frames. And by the time I upgraded, there were simply too many games to steal my attention entirely - that’s how it been ever since.

I want to play it, though. I never considered it boring - I liked it even when I wasn’t that interested in fantasy, and now I’m gravitating even more towards it. Hope to get my hands down to it one day, but with Starfield (hopefully) coming out this year, and with The Outer Worlds to beat before that happens, I think I’m not slaying any dragons any time soon.

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