Bethesda is a company so naturally they’re going to want to try and profit off of mods. But outside of the compatibility hiccups this doesn’t really sound that bad. It’s a nice way for modders to get paid for their work, it’s optional and it’ll hopefully make modding more accessible in general. The bigger concerns (to me) would be how badly are Bethesda ripping off modders, and whether it would fracture any communities, for instance if it was too difficult to make an ‘official’ mod as well as a traditional one, leading to modders abandoning one or the other. So long as Bethesda handle it well it could be fine.
I don’t really play Bethesda games or mods and judging by my downvotes I’m assuming I’ve said something dumb so I’m just going to leave this be. I still don’t quite understand but it’s not my place to comment.
Who knows what their intentions are, but they’re still spreading a good message. And to be fair there is a difference between a fairly lax work from home policy and wanting to work from home permanently. It could also just be a smaller company where they don’t really have official policies for things that haven’t come up yet.
It sounds like the change was motivated more by the instability of those currencies, the price increases may just be a temporary thing until developers update their prices. At least that’s what I’m hoping.
Reverse City Builder Terra Nil Hits Nintendo Switch Next Week (www.gameinformer.com)
New Skyrim mod feature pulling the mod community apart (www.polygon.com)
Will it work this time? We’ll see
If you really thought this, it'd be company policy and the employee wouldn't have to ask. Faked for engagement? (sopuli.xyz)
Elden Ring May Be Getting New Content Soon, Judging From Recent Behind-the-Scenes Updates (wccftech.com)
Steam's regional price hikes of up to 4298% could spur exodus from Argentina and Turkey gamers (www.tomshardware.com)