What are some reasons as to why I would want to use this over, say, OSMAnd?
Osmand isn’t fully free software. Some parts are under CC Non-Commercial license that forbids derivatives to make life harder for potential forks: github.com/osmandapp/OsmAnd/blob/master/LICENSE#L… That’s both against the Open Source Definition and Free Software.
The Newscast is not the images. It’s an annoying video they embed in all articles and then floats when you scroll. I actually have set an adblock rule to block that shit.
As for the images, for now hotlinking to Twitter images is possible, so:
I’ve seen this approach to a demo a few times recently. I really like it and prefer it over a cutout from the full game where it may or may not be possible to transfer progress.
Bungie arranged to use Aleph One’s code for the free Steam version.
Bungie isn’t even listed on the Steam page as developer or publisher. I don’t think Bungie arranged anything here. They just promoted the release via a tweet.
Let me guess, bungie also blocked this from being used on the steam deck
Bungie blocked nothing. They aren’t involved with the Steam release. The Marathon games were released as freeware ages ago and the engine under an open source license as well. The Steam release is by the open source community that maintains a continuation of the engine.
The code compiles 1:1 back into a unable ROM but isn’t made just using a source code leak. It is reverse-engineered just like the SM64 decomp
Decompilation means it’s still derived from copyrighted source code. It’s not a clean-room implementation where one person analyzes the engine, writes documentation about details of that engine, and a completely different person writes a new engine. It’s not even a grey area. The correct procedure is clear ever since back in the day “IBM compatible” were created.
If it were up to me, copyrights would work like patents: After 25 years they’re void and people would be completely in the clear to decompile, modify, and redistribute old games. Sadly that’s not the reality.
Nintendo has not taken action on the massively popular SM64 Decompilation and PC ports (and ironically switch ports) in the past what…3 years?
Nintendo hadn’t taken action against ROM sites for even more years (I was able to download NES, Game Boy, and SNES ROMs in the 1990s) and then decided to make an example of only one in 2019. Just because something is not on the radar of lawyers in Japan right now, doesn’t mean a law suit over millions could not come any day.
It looks like the project is really careful not to include copyrighted materials in their distribution.
Source code automatically generated from copyrighted binary code is a derivative of copyrighted code, though. It’s like taking a copyrighted book and running it through Google Translate and then clean up the sentences manually. You could be lucky that a publisher might not care about a translation into Icelandic but if you were to auto-translate a French version of a book into English and try to distribute it in the US, you’d probably get in trouble even if you leave out all graphic artwork.
Thunderbolt 4 is separate and not supported by AMD processors yet
Thunderbolt 4 is USB4 with better performance. Nobody is stopping AMD (or anyone else) to implement the USB4 specs with TB4 speeds, they just cannot call it Thunderbolt.
Davinci Resolve is known to be extremely picky about hardware and software. It officially only supports CentOS which doesnt even exist anymore lol. (not entirely correct)...
I don’t think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I’m letting that one iron out bugs for a few weeks before I...
I’m not defending coal energy. It’s a repeated and factually wrong claim from nuclear power proponents that trace radiation that is more concentrated in ash is somehow on par or even worse than nuclear waste or catastrophes. Just because that claim is wrong doesn’t automatically result in coal ash being fine and dandy.
That’s not what agora-energiewende.de/…/ein-jahr-kernkraftausstie… is saying. Lignite (“Braunkohle”) -29TWh, hard coal (“Steinkohle”) -26TWh. A big factor of dealing with the evolved situation are much fewer energy exports (-23TWh).
I got this idea from reading (and linking) a recent 2024 source that you clearly didn’t read or ran through a translator. Your 2022 source is outdated.
France comes begging across the border for coal and gas electricity in hot summers when their reactors have to lower output because river water for cooling is too hot. Then they pat themselves on the back because the CO2 is not generated within their borders.
Valve could start by releasing a Steam Deck SDK for Visual Studio that exposes an “Export to Steam Deck” option when targets the latest release of Steam Linux Runtime.
Currently they offer Docker containers which is good but could be improved.
Back when Steam Machines were a thing and Valve tried to only push Linux native games, game developers got placements on Steam Store’s landing page banner in return.
I see you don’t know about Steam Linux Runtimes which are backwards and forwards compatible. 1.0 (“scout”) is based on Ubuntu 12.04, so already 12 years of binary compatibility.
I think you’re missing the point. It’s not about OS backwards compatibility, it’s user library backwards compatibility.
I never proposed to ax Proton, so I’m not the one here missing any points.
It’s also why they don’t need to incentivize native builds, because they already solved that problem on their own with Proton. Why put effort into having developers develop native builds when you could just put that effort into Proton and essentially get the same result (and extra benefits) without hoping the developers do something they didn’t want to do in the first place?
I explained several times already that game updates breaking Proton compatibility is a real thing that would not have happened with native games.
Game developers develop for dedicated platforms other than Windows all the time. They’re called game consoles. Native games don’t just mysteriously break on updates or suddenly ban players because the game developer out of the blue decided that Proton is cheating. First launch of games doesn’t annoy with those stupid Microsoft runtime installer scripts, etc. Proper native games could be optimized the way console games are instead of relying on multiple levels of Windows compatibility layers (the newest BS Proton has to deal with is gamepad compatibility for launchers via a special input wrapper) – they are just a smoother experience all around.
So you understand that it is way more beneficial for Valve to support proton than native Linux, and then say that Valve should incentivize native builds?
Proton should be the focus for older, existing games and native games should be the focus for new games. Not really that hard to understand.
In some far future, sure. But at the moment Linux barely makes up 2% of the users
Fun fact: Whenever a console maker launches a new console, ahead of launch the user base is 0.000000000000000000000000000000000000000000000000000000000000000000000000000000000%. And yet no one of them would even think about not incentivizing game development for the upcoming platform.
and that number is not going to rise if developers started developing natively for Linux.
Based on which argument? Games on occasion break on updates. Players get banned for using Proton. That’s negative publicity.
There is currenttly negative incentive for developers to develop natively for Linux, I can’t find the article but there was a developer who ported their game to Linux and while Linux was barely a speck of their playerbase the Linux users made up the majority of support tickets.
Doesn’t change the fact that native games lead to a better experience for consumers (which I already outlined).
Valve would need insane incentives to get developers to develop for Linux. Or they could take fraction of that effort and make Proton better.
Start by offering a proper SDK that plugs into Visual Studio. You’re acting as if incentivizing would cost insane amounts of money, based on no fact at all.
Quite frankly I’m not sure why I even need to explain this
You barely explained anything. I explained why emulated Windows games lead to worse user experience. You refuted nothing of that.
The May 2024 Organic Maps update with bookmarks and tracks sorting by name, better paved/unpaved paths colors, GPX import fixes, drive-through, and many other changes (organicmaps.app)
Tesla drops Steam gaming support inside its vehicles (electrek.co)
Images leak of Valve's next game, and it's an Overwatch-style hero shooter (www.eurogamer.net)
Though the way the leaker describes it makes it sound more like a 3rd person MOBA than a hero shooter....
Ghost of Tsushima DIRECTOR'S CUT released on Steam [PSN required for Multiplayer] (store.steampowered.com)
NVIDIA and MediaTek to Collaborate on Next-Gen Mobile SoCs for PC Gaming Handhelds (www.indiekings.com)
99% of Lemmy users (lemmy.today)
Wayland usage has overtaken X11 (lemmy.world)
Source: linux-hardware.org/?view=os_display_server...
Chambers is a new Wild West boomer shooter set in an open world (www.pcgamesn.com)
Bungie's first big hit, Marathon, is now free on Steam thanks to a fan revival that has Bungie's blessing (www.pcgamer.com)
The Legend of Zelda: Majora's Mask just got an unofficial PC port (www.dsogaming.com)
Belgian sex workers to get health insurance, pensions and maternity leave in world first (www.yahoo.com)
The power of AI (lemmy.world)
lemmings.world/comment/8313173
AMD takes CPU market share from Intel in desktops and servers, but Intel fights back in laptops (www.tomshardware.com)
What is the point of Xbox? (www.eurogamer.net)
Packaging Davinci Resolve into a Flatpak (github.com)
Davinci Resolve is known to be extremely picky about hardware and software. It officially only supports CentOS which doesnt even exist anymore lol. (not entirely correct)...
[Trailer] Quest Master (It's basically Zelda LTTP Maker) (www.youtube.com)
Demo available: store.steampowered.com/app/2094070/Quest_Master/
[Trailer] Quest Master (It's basically Zelda LTTP Maker) (www.youtube.com)
Demo available: store.steampowered.com/app/2094070/Quest_Master/
Perfect Dark Reboot Is Allegedly In Bad Shape (www.gamespot.com)
I don’t think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I’m letting that one iron out bugs for a few weeks before I...
rollin' coal (yiffit.net)
Gnome's Adwaita team is breaking icon compatibility (cullmann.io)
We can do all three things at once (yiffit.net)
Xbox Console Sales Are Tanking (kotaku.com)