They did this in downtown Eugene, Oregon back on the early 70s. Blocked off a chunk of the downtown core, made it walkable, and turned it into a big outdoor mall.
One fault does not mean it’s a bad idea. Also reading through it the largest issues I see it faced was that once people started enjoying it other people didn’t like how they enjoyed it. Outdoor groups of people, gathering space, essentially using the public space in a public way, and other members of the public didn’t like that, so going into it knowing what you want is key there.
However, like I said one failure 50 years ago does not mean we shelve the idea and never look back. We should look at successes and failures and determine what differences are.
Definitly seems like a good lesson in that some interesting urban planning alone won’t fix every issue. A take that maybe more biased from my perspective, that an over emphasis on amenities over production (that ultimately pays for the amenities and the rest of peoples financially fufiled wants) is probably detrimental to both
I went to De Moines for work once, and to their credit: the place has charm. It’s got more going on than I expected.
Coming from the west coast, I’ll totally own up to my preconceptions, but a bunch of the businesses and signs made it clear that De Moines has a far more open-minded, fun-loving modern culture than I was expecting.
Still, I can’t say I’m surprised at this. Especially on Facebook. I don’t think the people who run the hip microbreweries and rad clothing stores I saw are commenting on Historical Society Facebook posts.
Fire Emblem supports peaked with FE8\FE9, few are stand outs in FE6 and FE7.
After FE9, supports became even worse than before (FE10 is full of generic “how are you”, “let us fight together”, “yes we are comrade”, FE11 has none, FE12 has very few good ones such as Arran’s (very tragic character that was not explored enough), FE13\14\15\16\17 is post 2013 generic anime tropes galore)
I thought this was going be a more technical oriented video about what I’d sound like with the performance of the sound chip and the speaker, and the cartridge memory size limitation, bit sad it isn’t :(
I think that adding voice acting to older games, as in the proof of concept, is a bad idea. Players already have mental “images” on how characters are supposed to sound like, so there’s a high chance that even good voice acting would rub them off the wrong way.
The picture changes for newer games - like, it would be possible to develop new GBA games to use with an emulator. Then voice acting becomes a matter of cost vs. benefit - good quality voice acting tends to be expensive, but it makes wonders for immersion; while poor quality voice acting would probably make a game worse.
There is one very easy solution: toggle-ready voice acting, so that if one played the games already, they can keep having their canon voices play in their mind as they read the characters dialogues.
Well, voice acting can be very cost-effective if high-quality models are used for tertiary characters, for instance, such as “generic soldier #2” and the likes.
Being able to turn it off makes it even less cost-effective - because as soon as a player turns it off, the cost spent on voice acting is wasted on them.
Your mention of models brought me some idea though - text-to-speech could make this considerably cheaper, thus more viable. And if the voice actors are decent enough, they could be even used for multiple main cast chars, to bring costs down further.
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