That’s how you make a remaster :). I have not bought them yet because I don’t plan to replay those master pieces yet, but I am happy such remasters exist :).
I do wish that some of the "extra content" from other versions made it into the game in some capacity, even if it was relegated to a separate mode. I know that FFV and FFVI have some bonus extra dungeons on the GBA version that would be nice to have even as an optional configuration.
This version launched in a pretty rough spot, but it's pretty good now. Short of playing the original on SNES hardware, I'd dare say that this is the best way to play the game these days.
For me, the best way to play so far is the Nintendo DS version. Putting all the menus and most UI elements on one screen really allows you to fully appreciate the art on the other. In fact, even playing on an emulator, I prefer the DS version. I haven't played the Steam release, but is it really any different from emulating the SNES original?
If we could somehow get a collab between Namco and Square-Enix to make the missing Episode 4 that connects Xenosaga and Xenogears, that would be sweet, too. But I know better than to hope for that.
Yeah - the interview touches on the lack of new F-Zero and, to a lesser degree, Star Fox games. Apparently, they just haven’t been a priority, there was a reference to games being canceled far into development, so I wonder if that happened as well.
I love the idea of Nintendo finding a good partner studio to bring a fresh take to F-Zero.
He said a new F-Zero would cost a fortune in this day and age. And so they are probably hesitant to invest in one and then only sell like, a million or less copies.
Such a shame, I would've been more interested in this game, but the similarities to both Breath of the Wild and AC Odyssey meant the itches it scratched were already taken care of for me, and partially by the same publisher, too.
Story wise they didn’t leave much room for a sequel. It gets wrapped up nicely at the end. I didn’t play any of the DLC but the impression that I got was that a lot of possible sequel material was covered in them. The game was really good and definitely worth picking up on a sale price. It will give BotW vibes but don’t think of it as a clone. It’s got a good story and a nice little twist at the end. The boss fights were a joy if not painful at times. The puzzles were mostly good and not too obtuse. I think I had to use Google on a few of them. It is annoying with the extra clothing and style purchases that the game tries to get you to spend real money for. It tarnished an otherwise good game.
From the reddit r/games thread, sounds like a lot of folks aren’t too keen on the idea of another low-quality LCD screen. How would you feel about a Switch successor having basically the same screen?
I go back and forth between playing a lot of handheld and very little handheld. Honestly the screen doesn’t bother me. I’ve had no issues with Nintendo games. I would argue the biggest issue in modern day gaming is the bloody text size of things. I’m trying to play FFXV right now on ps4 and the text is soooo bloody small.
Ugh text size is a pet peeve of mine. I’m mostly PC gaming these days and it’s less of an issue there, but idk how it’s 2023 and text size isn’t as ubiquitous as like, discrete volume sliders.
I’d like there to be an OLED option for people who use handheld mode heavily and want to pay more for a better display. But for the base model, it makes total sense for it to be an LCD display. That’s just prudent, as the average player probably doesn’t care and wants to pay less. Especially parents buying this at Christmas.
I don’t care as long as it’s a decent resolution LCD.
Honestly comparing switch game storage with PS5 storage seems off. They’re completely different beasts with games that aren’t nearly as big or as detailed. If I can upgrade it like the current switch with a microSD or with a nVME like the PS5, it’d all the better.
It feels like game development timelines are so long these days that there’s very few games per hardware generation. I look back at the PS2’s library (to be fair, it was enormous even for its own time) and everything on the Switch feels tiny in comparison.
Also, even if the “new Nintendo Switch(i)” or whatever is backwards compatible, the rise of digital sales means I can’t play my switch games on the new console anyway.
If there aren't legit more Nintendo Switch games than there were PS2 games right now, I imagine that the Switch will just trample the PS2 before its end.
Indie games really skew that count, though to be fair they weren't really a thing back then. But speaking of major triple-A and mid-sized double-A studios, they have released games much more slowly compared to previous generations, and that's even easier to see in more powerful consoles like the PS5.
Sure, but why does that matter? Saying “indie games skew the count” implies that you don’t feel that indie games are “real” games. The big devs and publishers may have slowed down, but that’s because the games they wanted to make got bigger with more art, more music, bigger worlds, etc. Nowadays, the biggest “indie” dev teams are about the same size as the mid-size developers in the PS2 days.
Nah, that's definitely not what I meant. It's great that we get so many indie games. But if anything I feel like, other than Nintendo, the large studios are not making the most out of each generation before the next console is released.
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