ShittyRedditWasBetter,

The game was great for from day one.I can’t recall any significant issues. The Xbox one and PS4 stuff was dumb as all hell and shouldn’t have happened but everyone overreacted on the rest.

PorknBeans,
@PorknBeans@lemmy.world avatar

It was a very different experience for me. I had a blast playing this game when first released and didn’t find any game breaking moment. This could be due to me playing on PC? So with the latest patch I loaded up my V and found noting of merit had changed. Seriously I found it to be the same game with small UI and Skill changes. I was shocked to say the least, due to the enormous patch size. I still haven’t left training NC so I might find more changes but so far it’s still an enjoyable game.

A_Random_Idiot,

You had to be one of the rare lucky ones then.

I played on PC and it was an absolute buggy, sometimes crashy, mess.

PoetSII,

Well you got here by waiting 3 years to play a game that was perfectly fine about a month post-launch.

As someone who played on launch, with less than “best” specs - it was fine. I had the odd T-posing NPC or texture flicker, but I had decent frames almost everywhere and had a blast with a great game.

guacupado,

You didn’t need to wait 3 years to enjoy it. That’s on you.

UxyIVrljPeRl,

Well i bought the 12 month humble choice last year and haven’t played a single on of them…

xT1TANx,

It would not be if most would stop buying pre-orders. However I am so far behind on my gaming library that I just use it to my advantage and wait.

PlushySD,

For the I don’t know how many times… I was enjoying Cyberpunk 2077 in 2020. It wasn’t BG3 quality but it was OK.

whofearsthenight,

They wouldn’t have nearly as many problems as they did if they waited another 6 months for the initial release. I have a pc with a 1060 card, and I bought it relatively soon after launch, and it was extremely buggy, and I could barely play even at low settings. I made it maybe a 1/3 into the game before I just gave up and decided to wait until it was improved. I just installed again last week and started another play through, and even pre-2.0 it was markedly better and I could get a consistent 30+ fps on medium.

That’s I think the issue. 2.0 obviously contains many more bug fixes, but that’s not really what that release is about and it’s been past just playable for a long time. I actually really like the idea of 2.0, which is not really a bug fix but rethink of some gameplay mechanics that make a lot of sense. Like, it was always infuriating that the best armored clothes in the game often looked absolutely stupid, so I like them making clothing pretty much just cosmetic, and then moving armor to the ripperdoc upgrades. Sure, they could have probably figured that out for 1.0, but once things get into player hands you are always going to learn something. Conversely, Skryim has shipped on every platform with a screen practically and ships every time with the same garbage ass inventory system from 2011.

So yeah, they (the whole industry) should be releasing games that are fully baked, but I really don’t mind the idea that they’re going to take a game and iterate on it more like a platform. I could see Cyberpunk being something I’m still playing in 10 years as long as they keep adding content and iterating, in much the same way that people are still playing the shit out of GTAV.

A_Random_Idiot,

Okay, but you being able to eek out fun from it doesnt fundamentally change the fact that it was a buggy, broken, amputated mess that was released 2 years too early.

crius,

This revisionism is quite tiring but I guess that the development companies are counting on it.

The problem with Cyberpunk was not “just bugs” but a 40 minutes video that tells lots of lies and was clearly stated as “fake” to drive up the hype for it.

What you see today was shown as if “ready” 4 years ago. And today we still can’t see the hacking as shown in that video.

On top of that there are all the design decision that are simply terrible but no amount of patches will fix, like the looter shooter approach to loot, levels on enemies, etc etc.

Overall, it’s not a matter of “realistic expectations”. We were lied to and that’s just it.

A_Random_Idiot,

Agreed on all points.

And sadly its becoming a practice now.

Starfield is the latest example, While not as crashy/ buggy as Cyberpunk was… You can see the lack of finish, the amputated systems, etc etc, that scream that it is a half finished mess, just like Cyberpunk, and was shoved out the door way too early, just like Cyberpunk.

Mythosync,

With realistic expectations, the game has always been a good experience, imo of course. I did not follow any coverage of the game until after release, so I wasn’t sure of what to expect. I’m not excusing their shortcomings, but I feel like the community leaned hard into the “bad game circlejerk” as soon as it came out. I played once at release and got the worst ending. After edgerunners, I played it through three times, the last of which on very hard and with all the endings earned.

I enjoyed it! The 2.0 update is an interesting shakeup. I’m playing through a 4th time and having a good time

ensignrick,
@ensignrick@startrek.website avatar

deleted_by_author

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  • funkless_eck,

    I did get all the hype but after a lifetime of experience working in live performance marketing and software marketing, my position is that all marketing is a lie, and with limited experience in journalistic criticism, that too is as subjective as whether you prefer chocolate or strawberry ice cream.

    in the end you experience something — regardless of the overall quality, some parts are better than others. And that’s it. That’s experience. Sometimes you love it, sometimes you don’t. Your fave is someone else’s least and vice versa.

    Mythosync,

    Couldn’t agree more!

    Mythosync,

    If I’m excited for a game, I try to make a point of not looking at the hype. Seems like the mainstream coverage has three phases:

    1. Hype
    2. Bad game circlejerk
    3. Retrospective (it was actually good)

    Nice to know that other people have had similar experiences!

    Karyoplasma,

    That’s wanted by the marketing team tho. Hype creates profit, regardless how shit your product is. There is a reason why the Diablo 4 Facebook ad says “the fastest selling ARPG ever” instead of something tangently related to gameplay. It’s banking on hype sales, product comes second. They need to rake in quick profits to appease their shareholders.

    Social media has conditioned people into swarm thinking and instant gratification instead of introspection and reflected decisions. Nobody gives a fuck about long-term consequences anymore. It’s sickening.

    pijon,

    I never played it but wasn’t the game still a buggy mess weeks, if not months after release?

    Mythosync,

    Going by the journalistic coverage of the game, yes. If you played on an XB1 or PS4, yes. I’m fortunate to have played it on a competent (not insane) PC and had little to no issues. It wasn’t bug-free, but the issues I encountered were minor and didn’t really bog down the experience tbh

    Xanthrax,
    @Xanthrax@lemmy.world avatar

    I’m assuming you didn’t have a Playstation.

    HeyThisIsntTheYMCA,
    @HeyThisIsntTheYMCA@lemmy.world avatar

    I do and aside from one serious bug that made me start over I had a good time with it, I think summer 2020. I didn’t finish my first playthrough and am waiting for it to install so I can start #2.

    Mandy,

    New? Where have you been for 13 years

    bouh,

    CP77 was already a great game at launch. I am sad that so many games are barely in beta state at launch, but CP77 wasn’t an offender.

    I consider this new launch a 2.0 or remastered edition. It didn’t need it, but it’s good it got it.

    echo64,

    You don’t need me to post the parade of gifs showing how broken and beyond the veil broken it was at launch. Recall it was so broken that Sony had to remove it from purchase. I hate this revisionist crap.

    caseofthematts,

    Sony only removed it because there was a mass-refunding problem since CDPR told people they had to contact Sony to get refunded, while that wasn’t Sony’s policy. Had nothing to do with how broken the game was (which it was).

    theragu40,

    Pretty simple root cause analysis to conclude that the game’s brokenness was the ultimate reason though. Like, why was the game being massively refunded?

    caseofthematts,

    Sure, but Sony didn’t decide to take it down because it was broken. Only because people were refunding. Bit pedantic, but I see a lot of revisionist history going on in this thread and just wanted it to be clear.

    echo64,

    we can be clear that sony removed it because it was so broken that people were mass refunding it. it’s revisionist to say “it had nothing to do with how broken the game was”. the broken game is the direct cause.

    caseofthematts,

    It’s still early morning for me, so I apologise for my words and thoughts being muddled.

    I just meant the direct reason they removed it wasn’t because it was broken. They would have removed any game that was being mass refunded. But yes, the reason people were refunding was because it was broken.

    Clbull,

    This may be a shocker but games on the same level of scope as Cyberpunk 2077 take years of effort to make. We simply cannot pump them out as fast as consumers and shareholders demand their release.

    Hello Games had a similar issue with No Man’s Sky. Ubisoft also did with both Division games.

    echo64,

    It had seven years of development before it’s initial broken release.

    SwiggitySwole,

    That’s not as long as you’d think anymore, it’s why the bigger studios have massive teams working on multiple games at the same time

    RaivoKulli,

    It might not be the best move to hype and sell it to such degree that seven years of development time is not enough. Got too ambitious I guess.

    A_Random_Idiot,

    its long enough to not have police or cars in races magically teleport behind you every time you look away.

    Flambo,

    Hello Games had a similar issue with No Man’s Sky.

    Having played at release, Hello Game’s issue was much less “large scope games take long to make” and much more “we explicitly lied about features that are strictly not in the game”.

    stephen01king,

    Features that had to be cut because they lack the time to implement it, so basically “large scope games take too long to make”.

    One feature was also removed because of player feedback, so the issue there is talking about features before they were tested. This issue stems from their lack of PR expertise, but it means they weren’t lying when they said it.

    themeatbridge,

    Except weren’t they still promoting those features at launch? And they had taken preorders before review embargoes were lifted.

    Both No Man’s Sky and Cyberpunk both had dishonest marketing and significant bugs. Call me crazy, but if a game isn’t ready to launch, it shouldn’t launch. The developer sets the launch date, and if they didn’t give themselves enough time, it’s not reasonable to ask the people who have paid for he thing as advertised to wait because they couldn’t deliver the features as promised.

    Redditiscancer789, (edited )

    As much fun as I’m having with starfield(150 hours since September 1st, because yes I pre-ordered but it was also the first time I’d pre ordered a game in a very very long time ) that was my take on a lot of its issues. I won’t say they did no QA playthrough but it certainly feels like they didn’t do enough and that was after delaying the game even for like an additional 2 years. Supposedly they were all set to launch the game in late 2021 but Phil Spencer paid them to work on bug fixes for longer. Then nonsensical design choices like not having med pack counters where your grenade counter is or a “current equiped power” info area above your current equiped weapon info area on the HUD in 2021 or 2023 is laughably unthinkable. But the meat of the game has been worth the questionable sourced veggie “bugs” on the burger as a whole imo.

    A_Random_Idiot,

    The way I look at starfield is this.

    You See advertisements for a big, thick, juicy black angus burger. Stacked with garden fresh tomato, lettuce, onion, with a side of the best onion rings man can make, for an ultra premium price (at least for those who actually paid money for it, Some of us got it free with a different purchase, and arent so heavily invested in it financially that we’re more free to criticize it, and the ridiculous price for what you get)

    So you buy it

    and what you got was a thin patty with a texture and taste that doesnt match any of your expectations of meat, much less black angus. The greenery is small, disappointing, and utterly tasteless and completely missable if you didnt open bun to go hunt for it… and instead of onion rings, you got some weird, oily, deep fried brussel sprouts instead.

    and the Chef comes out and tells you “Of course the burgers mostly empy. We made it that way because the universe is mostly empty. Get used to it and upgrade your expectations”

    Some people might be able to force themselves to enjoy that burger, by throwing salt and pepper and whatever else they can on the bland, tasteless, amorphus “meat”, but that doesnt mean its a super premium burger. and it certainly doestnt mean that its what you were sold, and ordered.

    BreadGar,
    @BreadGar@lemmy.ca avatar

    I mean ubisoft had the problem with all their games. Wait a year before buying a ubi game. It will be fixed and half price

    A_Random_Idiot,

    yes yes, its the awful customers fault for wanting a product they’ve been lied to about.

    God damn big bad evil customers!

    Jesus fucking christ, the amount of corpo white knighting these big games get…

    sirfancy,

    Literally. Gamers be like

    “No more crunch culture! Take your time and release when it’s ready!”

    also

    “Why do games take so long??”

    Murvel, (edited )

    This is the new narrative for Cyberpunk 2077. I’m guessing cdprojekt greased some palms ahead of the new DLC release.

    But make no mistake, and don’t fall for it; cyberpunk is still a wholly buggy and unfinished game with extremely janky mechanics that will never be patched out.

    If and only if you can overlook such issues, and I know from personal experience some can, should you consider paying for the new DLC.

    SnowdenHeroOfOurTime,

    People love to hate on this game but I bought it months ago and played it several hours. I didn’t see any bug I found noteworthy

    fishy195,

    It was a great game at launch, and it’s an even better game now. It runs like butter. Choose to not play for whatever reasons you have, but it is still a great game.

    Schmuppes,

    I’d like to disagree. Even if you disregard all the bugs I had and content/features that was promised and never included, CP 2077 was maybe a good game in 2020. I didn’t think it was great by any means.

    Kbin_space_program,

    One review for the new DLC explicitly stated that he was requested by CDPR to use only their provided footage.

    "To avoid spoilers."

    Zoldyck,

    The only way the industry will learn is to simply not buy any if the shitty games. Plenty of other games out there that are worth it.

    WHYAREWEALLCAPS,

    Like games that came out three years before!

    Metal_Zealot,
    @Metal_Zealot@lemmy.ml avatar

    You’re not buying a triple A game anymore. You’re buying the idea of the game they want to sell you, and hoping they deliver.

    mp3,
    @mp3@lemmy.ca avatar

    It’s just an expensive early access.

    iforgotmyinstance,

    They just added driving combat, which was in the launch trailer.

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