xyzzy

@xyzzy@lemm.ee

This profile is from a federated server and may be incomplete. Browse more on the original instance.

Upcoming ANBERNIC RG40XX Handheld “Leaks” | Retro Dodo (retrododo.com)

The popular retro handheld manufacturer ANBERNIC is once again in the spotlight with a leaked video showcasing their upcoming device, the RG40XX. This 4:3 ratio handheld is a blend of features from both the RG Cube and the RG556 models, incorporating LED joysticks which have become a favorite among gamers....

Exciting New Trailer Released For Gex Trilogy | Retro Gaming News 24/7 (www.retronews.com)

A new trailer for the Gex Trilogy has been released, featuring all three console games developed by Crystal Dynamics. The collection includes Gex, Gex: Enter the Gecko, and Gex 3: Deep Cover Gecko, starring the anthropomorphic gecko protagonist. Pre-orders are set to begin in autumn 2024 with availability on Nintendo Switch,...

xyzzy,

Eh. LRG puts out dumb stuff all the time, but they’re not forcing anyone to buy their $200 Bill & Ted limited edition with stickers, soundtrack, and SteelBook or whatever. It’s not a company’s responsibility to sell you less stuff.

If you just want an easy way to play certain games on your Switch or PS4, they can be an easy way of doing so if you no longer have the console in question or if the market rate for original cartridges or discs has priced you out.

They also occasionally put out the first Western licensed version of certain Japanese games on original media, which I think is pretty worthwhile and something they should do more of. Provided they aren’t just CD-Rs.

No one needs to buy every random thing they put out.

Romancing SaGa 2: Revenge Of The Seven Confirmed For Release On PS5, PS4, Switch, And PC | Retro Gaming News 24/7 (www.retronews.com)

Square Enix has announced a Romancing SaGa 2: Revenge of the Seven remake. This updated version will be available on PlayStation 5, PlayStation 4, Nintendo Switch, and PC (Steam) starting October 24th at a price of $49.99....

xyzzy,

I have the 2017 Switch remaster, but I’m definitely going to pick this up too.

A Final Fantasy Tactics Remaster Is Confirmed And In Development | Retro Gaming News 24/7 (www.retronews.com)

Bloomberg journalist Jason Schreier has confirmed that a Final Fantasy Tactics remaster is indeed in development. This confirmation comes after speculation surrounding the credibility of frequent Atlus news leaker Midori, who recently admitted to adopting an online persona....

xyzzy,

Not having a nose is probably an asset in a medieval war camp.

xyzzy,

Up voted for recommending real Roland hardware. I have an MT-32, CM-32L, and SC-55mkII to cover all my compatibility bases.

GBA ‘Mega Man Mania’ Collection Is Being Brought Back To Life By Fans, Two Decades After Its Cancellation -- Retro Gaming News 24/7 (www.retronews.com)

Fans of the Mega Man series were excited about the announcement of Mega Man Mania for the GBA in 2004, as it offered a modern-day collection of the classic Game Boy Mega Man games. Unfortunately, the project was canceled shortly after. However, fans are now reviving this idea and working on remastering and coloring the original...

xyzzy,

I was bummed when Mega Man Mania was mysteriously canceled. I wish this were an official project, but I’ll take it. I just hope they don’t make any gameplay or (let’s call it) story modifications and stick to upgraded visuals only.

Is Arcanum worth playing?

I played a little of it when I first got it, but then I heard that it’s better to patch it. So I joined the discord for it and figured I’d look into that later. Well later turned into years, eventually I left the discord server to make space for other servers and never did wind up going back to Arcanum....

xyzzy,

Just a note for anyone else, it’s also on GOG, DRM-free. $6 currently but it goes on sale.

gog.com/…/arcanum_of_steamworks_and_magick_obscur…

xyzzy,

I don’t know what that patch is, sorry.

xyzzy,

Do you have a list? What condition are they in?

xyzzy,

I bought three games and two manga adaptations from this collection, so nothing super rare. But they were all in very good condition.

Unfortunately there’s just not that much appetite at museums for displaying the crazy in-depth game collections of some folks. As the article says, most such museums are geared at showing an overall history. If only I were a multimillionaire who could afford to build a museum and put in place enough security to guarantee the safety of the items on display…

xyzzy,

This author seems to lament that its a computer doing it, but the way the summary functions is really no different than if a human did the same thing.

It’s entirely different. Scale matters.

xyzzy,

They didn’t want you to rent it multiple times. They wanted you to rent it once, be unable to beat it, but be intrigued enough that you purchased the game from a store. If you could play and beat a game in a single rental, there was little incentive to buy it (so the developers thought, and I imagine had some data to back it up).

xyzzy,

You say this like you’re correcting the person you’re responding to, but they didn’t dispute this. Both can be true.

xyzzy,

Ouch! For anyone else reading this thinking about playing the PR versions, just a note that I played through 3-6 with no issues whatsoever!

xyzzy,

I was maybe interested in Life on Mars as a take on Super Metroid despite the short play time, but then the developer got super defensive in the comments section about Joe’s thoughts on Life on Earth.

The Majestic Birth of Graphical User Interfaces – Xerox Alto and the Alto Trek game (blisscast.wordpress.com)

Can you imagine a time before the Graphical User Interface, when you could only operate a computer with abstract-looking text instead of using simple menus, and it was unheard of to use the oh-so-common mouse? A time when computers were harder to learn, and even harder to master? Well then, join us on our splendid trip where...

xyzzy,

Can I imagine? Yeah, I lived it. Even Internet browsers used to be text only. My first modem was <1 kbit/s. (For contrast, the last dial-up modem speeds were 56,000 kbit/s, and today speeds are often 1,000,000 kbit/s or more.)

The mouse came before graphical OSes for me, since games used it but games were executed from the command line MS-DOS. Of course DOS was also capable of using a mouse. I didn’t really use an OS GUI until Windows 3.1, which was mostly a novelty at first. That came out in the early '90s. I didn’t have any exposure to Macs until System 7 in the mid-'90s.

My daily driver these days is a MacBook Pro. We’ve come a long way!

xyzzy,

Lots of great quotes from this game.

“Listen, Yuffie. I don’t care about the history of Wutai or your feelings.” — Cloud

“Those who sacrifice themselves for their jobs aren’t pros… just fools.” — Tseng

xyzzy,

It’s like the AI text adventures you see now

but actually good and written by a human with lots of warmth and humor, unlike the pale AI imitations

xyzzy,

There’s also the RetroTINK-4K if you’d like to take out a second mortgage. Personally, I prefer to just add HDMI mods and rely on my 4K TV’s upscaler, or use FPGA consoles, but not everyone can do that.

Note that if those consoles include GameCube DOL-001 and a good upscaling TV, there’s a very easy solution. A Carby will output native 480p over HDMI when booting while pressing the B button.

xyzzy,

This plays Game Boy and Game Boy Color games and you have to build it yourself.

Analogue Pocket comes preassembled and plays Game Boy, Game Boy Color, and Game Boy Advance out of the box, plus Game Gear, Neo Geo Pocket, NGP Color, and Lynx with adapters. If jailbroken it plays pretty much anything from a card. And Analogue OS has a ton of options, what are you talking about?

I’m glad we have more FPGA consoles coming out; after all, the RetroUSB AES is better and cheaper in many ways than the Nt Mini. But Analogue also created the market and is constantly pushing the envelope on technology. Analogue builds good products and this Game Boy Color alternative sounds great too.

xyzzy,

Every small electronics company is dealing with this if they source high-quality parts. It’s just gotten much harder in the last several years to source quality components in large numbers from China, and the big hardware manufacturers always get the lion’s share.

Follow any similar companies and you see a similar stop-start pattern, quickly selling out, and yearlong preorders.

xyzzy,

I was a senior in high school at the time and even back then I thought this kind of advertising was crass, gross, and unnecessary. No nostalgia here, just second-hand embarrassment.

xyzzy,

OK, I’m a big text adventure fan too, as well as a programmer and hobbyist electronics tinkerer, and you gave me a great idea.

I want to take this cheap wireless home theater keyboard and see if I can replace the touchscreen with a tiny OLED display and power it all with a simple board running Linux for text adventure games. The biggest challenge might be getting everything to fit properly in the case, but if I can make it work I’d have a portable text “game boy”!

xyzzy,

Will do! If I can get it all working (and that’s a big if) I’ll definitely post about it and create a guide. Total project will be like less than $35 so worst-case scenario I’m not out too much, heh.

xyzzy,

Smartphone software like messaging or notes is built with imprecision in mind. I don’t know about you, but I use the swype method (moving a finger continuously from key to key and lifting at the end of the word) and when writing a message I still spend like 50% of the time correcting mistakes from the virtual keyboard.

Because these are usually short messages, you’d instead likely be hunting and pecking the virtual keys, but without the tactile feedback of a real keyboard. For games that are all about text, it’s a preference thing.

Plus a phone comes with a ton of distractions that a dedicated device without notifications doesn’t. Sure, you could turn on do not disturb while playing a text game but that feels a little intense. Don’t bother me, it’s Zork time!!

And if you really think about it, your question is basically like asking why anyone would need a Nintendo Switch when mobile games have virtual controls.

xyzzy,

All good, I know you weren’t and didn’t take it that way!

xyzzy,

This is a very complicated question. Reverse engineering a public game server via network traffic sniffing is legal in the general sense because you’re doing it without direct knowledge of the server code. However many game EULAs forbid exactly this, or even forbid playing on private servers. And you have to agree to the EULA in order to use the game client. When in doubt, read the EULA.

However, speaking practically, many game companies don’t enforce this.

xyzzy,

To add to that, I think this may have been the game that started that trend. There was always a difficulty ramp, but the sudden spike level came later in the series. Any Mario platformer these days has a crazy difficulty spike near the end.

I mean, New Super Mario Bros. 2 had an entire DLC called “impossible levels.” And don’t get me started on The Final-Final Challenge in Super Mario Bros. Wonder.

xyzzy,

Sure. That’s a bit beside the point, though. I was referring to these games based on the hardest levels in them.

xyzzy, (edited )

Thanks for clueing me in to incube8! I subscribed to their newsletter and signed up for release announcements for a few of the upcoming games currently in development.

Have you had a chance to play this game? If so, what are your thoughts?

xyzzy,

That’s a fun cover illustration!

Sinistar was terrifying back in the day. Every time he came after me I’d start to panic, haha.

xyzzy,

Congrats! I’ve beaten most of the Zelda games and this is one of my favorites. (I tend to like the quirky first sequels where they tried something different, even if it doesn’t quite work: Zelda 2, Mario 2 (USA), Final Fantasy 2 (Japan), Castlevania 2…)

xyzzy,

An Atari 800 joystick, which was basically the same as the 2600 one. Many evenings spent playing Zaxxon, Miner 2049er, and so on, as well as simple games typed in from magazines.

Then I bought an NES and didn’t look back. Super Mario Bros. was way more advanced, not only in terms of graphics but also the fluidity of movement and the game pad design. And it was more fun!

xyzzy,

This stage was tough, but it wasn’t unfair; I beat it many times. The next stage, the one with the Turtle Van—that one was tough because of the mob enemies and because I had no idea what I was supposed to do. Watching long plays of it later, it’s really obvious why I only beat it a few times. The Mechaturtle boss was also brutal!

I never did make it past the airport. This game was ridiculous.

xyzzy,

It’s an interesting video, I suppose more so if you didn’t experience game history in real time like those of us who did. No one ever thought Half-Life looked real. But wow, if you experienced games starting with text only and colored squares like I did, each new capability was incredible.

In Zork, you were wondering around an entire dungeon, simulated in text. Anything was possible!

Then a game like Ultima VII came around. The world was so huge, and it felt like a whole world where I could do anything. It was to me how Skyrim was in its time.

Ultima Underworld (or Wolfenstein 3-D or Doom for most people) felt incredible because it was movement in a 3D space, but without step transitions like the earlier dungeon games. When I walk, I actually see my movement in real time!

Each step was bringing us closer and closer to reality, and when you get to a game like Half-Life, where it feels like a small section of a world was being faithfully simulated, it was incredible.

xyzzy,

Exactly, every couple of years there was another big leap in verisimilitude.

xyzzy, (edited )

Is this the moment John Romero finally makes us his bitch?

But seriously, I have the big box version of the first SIGIL and it looks like I’ll be picking up one for this too.

xyzzy,

The same way you beat any game in the 1980s and early '90s: lots of pattern memorization based on trial and error. In the arcade, that means lots of quarters.

Once a game like Dragon’s Lair was memorized, you could play through the entire thing on only a couple quarters, to the astonishment of arcade bystanders.

Kids and teenagers had more time back then because smart phones and Instagram and YouTube didn’t exist. People underestimate what a huge time sink those can be.

No one had Internet access. You could play a game, play an instrument, read a book, go to the mall and the arcade and maybe catch a movie, go outside, or watch whatever happened to be on the 3-4 network TV channels (or possibly cable if your family had the money). And TV back then was mostly terrible.

So if you had $10 in your pocket, that was an entire afternoon of entertainment at the arcade and movie theater.

xyzzy,

Ordered mine a year ago, and still waiting for it to arrive in the mail. Between this and my HDMI mod I need to apply, I think my Dreamcast may be coming out of storage soon.

xyzzy,
xyzzy,

Yeah, this is convenient for not having to swap cables, but for pure image quality it’s almost certainly better to just run older consoles through a good RetroTINK with upscaling. I bought a (somewhat pricey) Dreamcast HDMI mod that I’ve yet to install, but may just end up using a RetroTINK 4K instead, once that’s released.

But I’m still tempted. Even though I’ve had the HD cables for it since I bought the system.

xyzzy,

I think the question is, setting aside TV upscaling, whether upscaling to 4K (via the upcoming RetroTINK 4K) and increasing the resolution by 24 times versus 480p or nine times versus 720p is a bigger difference than a raw 720p digital feed.

The RT 4K looks to be very, very good, so I don’t know that the question is necessarily as cut and dry as you say. Especially when official HD cables (the inputs to an upscaler) already produce an image that’s nearly as good.

The HD mod is certainly cheaper and easier to keep plugged in in a modern receiver, though.

xyzzy,

I picked this one up when I was in high school. Never did get rescued… I looked the other day and prices for this one are pretty high, so apparently we’re not the only ones who remember it!

Edit: And apparently there’s a lot of sequels? Who knew? I guess it was called Lost in Blue later on. They all sound like they have the same basic story…

en.m.wikipedia.org/wiki/Survival_Kids

xyzzy,

Price Charting has it broken down by type. That site isn’t 100% accurate by a long shot (notably it doesn’t really factor in condition), but it’s helpful for a rough idea. I saw it had the complete game at over $400.

I’m guessing the game is popular with collectors for being a “rare gem” of the Game Boy library (since it’s both rare and actually a pretty good game). Clicking around, I see it in some rare Game Boy Color game lists—along with Shantae, which I strongly considered picking up back in the day from Electronics Boutique for like $20 and decided “nah.”

xyzzy,

On the TurboGrafx-16!

xyzzy,

Is Taz-Mania for the Game Boy different than the Game Gear version? I had that one as a kid and I thought it was a really terrible game, even back then. But being a kid I played it because I only had a handful of games and driving to grandma’s house took a long time…

xyzzy,

Oh yeah, the Game Boy version looks better. Although it’s interesting that it looks like the consoles let you spin as much as you wanted but the portables limited it.

The soundtrack to Taz-Mania for Game Gear is infamously one of the worst game soundtracks of all time. Just click around to different songs and then imagine kid me immediately turning off the volume as quickly as possible.

youtu.be/OQe4qcrwMKo

xyzzy,

Many halcyon college days playing GoldenEye 007, Super Smash Bros., Ocarina of Time, Majora’s Mask, Conker’s Bad Fur Day multiplayer, and Mario Kart 64 with friends, four at a time…

We played Metal Gear Solid VR Missions, Symphony of the Night, PowerStone, and Marvel vs. Capcom 2 too, but 90% of the time it was the Nintendo 64. Being so blocky, we never thought the graphics were particularly amazing—we grew up 8-bit but were comparing by that time to the PlayStation 2, and especially the Dreamcast after it came out—but man, the games were fantastic.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • fightinggames
  • All magazines