Same developer but different games, from what I can tell he released Transport Tycoon first, then Locomotion which had ?better graphics and less complexity?
I’ll have to try openloco, I’ve only ever played OpenTTD and it’s pretty good
Very wet here too in Queensland Australia - seems like our summer was marked with rain and regularly toppling daily minimum (and some maximum) temp records.
Alot of the time I’ll be playing will be in-between calls at work so being able to pause any time is important. The only one I’ve played is god of war but I never finished it .
Titanfall 2 is an amazing game. It’s single player is one of the best - it never gets stale as there’s always a new mechanic, both as a ‘pilot’ (soldier) or in a titan, to master or a twist you didn’t see coming. The story itself is top notch, and it’s length is good.
If I remember right, you can pause at anytime, even in cutscenes. They’re not long though.
Plus, the multiplayer has been fixed just recently so you can vs others in some of the best feeling combat any game has to offer.
I’ve never played the others though, so feel free to go with them.
I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?
OpenLoco: Modern, open source version of the classic transport simulation game (openloco.io)
Cross posted from: lemmy.smeargle.fans/post/190621
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Alot of the time I’ll be playing will be in-between calls at work so being able to pause any time is important. The only one I’ve played is god of war but I never finished it .
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what's some of the best dialogue systems you've seen and why?
I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?