This is exactly the feeling I had when I played Assassinās Creed and picked up a flag that said ā1/100ā. That happened multiple times, since there are 400 flags in the game. And what do you get? Absolutely nothing but an achievement.
I hold Mario Odyssey up as a shining example of how to make large optional objectives fun. You donāt really get much of a reward for getting all 999 moons, but at least the vast majority of them have fun puzzles to solve so that itās actually rewarding to collect them. Contrast this with, say, Korok seeds.
I know Iām in the minority but I HATE collectibles in games. They always completely kill the immersion for me. Wherever beautiful world was build is immediately transformed into some video game graphics when I find collectibles. I will never have the time nor care enough to collect them so they are just an annoying distraction. And letās be honest all they are, are ways for the game devs to cheese the length of the game.
Itās worse than that. I donāt see how it even adds anything to any game. It just seems lazy, and i would never pick up anything that isnāt just on the way. There are games where you get something for the collectibles, but even then, i wish you could just make them go away.
first two sound pretty reasonable to me, as someone with a very basic understanding of wildfire control.
snow and ice removal, i mean itās definitely gonna do that but i canāt think of any place where it would be necessary to use a robot dog for it.
the last oneās self explanatory.
iād love to be optimistic and say that this robot will only get used for harmless or good deeds but i know this thing is already being retrofitted by cops to shoot tear gas or some bullshit
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