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sem, in The Laboratory of Cosmic Aspiration / 10-Year-Old Colony / $56 Million Wealth (Ambition of the Cosmic is really fun) / Custom Difficulty / Occupied by 2 mechanitors, their 7 clone offspring, an adopted refugee, and 20 mechanoids by u/T33Tness 2023
@sem@lemmy.ml avatar

May you share the story? I mean who are this mechanitor, what is their motivation, etc? I like RimWorld stories

Lester-Collins117,

This was a year ago so I don't exactly remember, but I think the idea was to have a morally dubious scientist and his wife explore what sketchy, questionable things they could experiment with. They'd create test tube babies that were given genes from prisoners, they would experiment with mechanoids, and they defended themselves with the O.P. turrets from the Ambition of the Cosmic mod. I also included the V.O.I.D faction, and their goal was to stop the awful things the scientists were getting into. It was a lot of fun.

Gallery_Curator, in The Laboratory of Cosmic Aspiration / 10-Year-Old Colony / $56 Million Wealth (Ambition of the Cosmic is really fun) / Custom Difficulty / Occupied by 2 mechanitors, their 7 clone offspring, an adopted refugee, and 20 mechanoids by u/T33Tness 2023
@Gallery_Curator@rimworld.gallery avatar

modlist

Seed: Tuque

Coverage: 100%

I used geological landforms and ngl, it took a while to find the perfect map for this concept.

Out of Combat Move Speed Boost made travel on foot feasible.

ProtokSt, in Alcatraz · 150 colonists
@ProtokSt@rimworld.gallery avatar

Why bottom left ruins is full of textile?

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

We had to store it somewhere

ProtokSt, in Sparta · 112 babies · First toddler Uno welcomed! Find Waldo! (Wearing a brown TOP hat) 28.5MB
@ProtokSt@rimworld.gallery avatar

Seems it was peaceful gaming )

ProtokSt, in Playing Lenla with all DLC. I believe my second village so 5yo. Forgot to check storyteller settings
@ProtokSt@rimworld.gallery avatar

Lenla - is a name of the Village? How did you choose this name?

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

It may be the seed, I'm not sure

ProtokSt, in Menan · 278 · My first village
@ProtokSt@rimworld.gallery avatar

Looks natural, it will be interesting to fight versus medieval raid on this base

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar
ProtokSt, in District · Sea ice · 19 (2 died) · $666666 · Randy Adventure gameplay/strive to survive raids · 102 raids · 752 days
@ProtokSt@rimworld.gallery avatar

I like compact bases like this one

Gallery_Curator, in Organica - Temple Prime by u/Dictator_Bob (2019)
@Gallery_Curator@rimworld.gallery avatar

Rimworld Organica - Foundation of Temple Prime

Eerie 'Diver' Riggs never understood the why or how behind these so-called "Psychite Dreamers." Didn't really believe in this fable they prattle on about endlessly either. Some "Archotech Princess" that lives in the imagination land or whatever. She enjoyed the pyschite tea well enough as she felt the warmth of the brew start to settle in. Near orbit, it's always good to relax before entry. These cats, though? These cats really need to lay off the sauce. Still, they are harmless, and the cultists are genuinely the kindest nutjobs on the Rim.

It has been twelve quadrums since Diver was "recruited" by Organica. The odd part about these people when it came to telling her story? Her crime lord father, her criminal background, or this gang of mercs she runs this ship with... no one seemed to care. It just seemed the natural order of things to these crazies. Almost as if they were just being told what they already knew. They smiled, they nodded, then they smiled some more.

Wondering if being their personal troop transport was worth the boredom she finished the last of the tea. This was odd, the clay lid was blue instead of the usual green. Inspecting the lid closely she could make out an inscription, "Heroic Dose."

Shit.

This is the Dreamer's brew! It must have gotten mixed in with the crew stash. How was that possible? No one else has access to the manifest?! An average psychite tea has just fifty milligrams of the intoxicant this stuff is somewhere around five hundred. There is no way I can land this ship tripping balls. Fuck!

Diver reached for the intercom to call her copilot up to command when the near entry alarm sounded. Panicking she shot up to shut down the orbital decline thrusters. "Too late!", she thought as she was hit like a stack of chemfuel slammed by a flaming muffalo at twenty-five kilometers per hour. The psychite fugue state overwhelmed her, transforming the command room into an incomprehensible mess of colors and patterns. She could only whimper her way into the critical failure pod then smack the big red "safety" button.

Cryofluid seeped into the pod as the autoseat lifted her in. Intercom messages flared every panel in the cabin while the Psychite Dream exploded into view. There was no one left to answer now. She and her ship had dissolved into the surrounding void. Suddenly formless, enveloped by shimmering solar winds spinning towards the galactic core. The galaxy danced, swam, and glittered in every direction. Each star was connected as if she could see webs of hyperspace lanes with just the naked eye. From the endless void, she felt something approaching, something familiar reaching towards her. No... No, there was something else. Something else was watching... felt, wrong.

The solar wind became a golden plasma as it enveloped her. Soft chanting began to thread through the dream. Was this the Princess? Her voice was melodic, beautiful, and deeply haunting. Enraptured by the chant she could not make out the words but no longer needed to. The feeling and intentions were clear. She understood.

"There is no more time. The Mechanoid approaches. You will build my Temple on the Rim. You will welcome all who will come. You, you of all, will lay the first stone."

She awoke from the Dream abruptly jettisoned planetside from the containment pod. Surveying the surroundings, she saw all-too-familiar ship wreckage as well as two other survivors. She recognized her co-pilot Loly who quietly approached and handed her a slightly charred tribal headdress. The same kind wore by the Psychite Dreamers. Donning the headdress without a word as there was no need. She just knew.

Together they laid the first keystone of the Temple Prime.

tl;dr I love this game too much and hope you liked my colony if not my story. Really have enjoyed playing with mechanics and learning how small things like lighting around angles works. I built Temple Prime for the night time view but here is the daytime and a thunderstorm in case you wanted to see them:

https://imgur.com/a/eeJ3tXe
https://imgur.com/a/JCYM1F1

ProtokSt,
@ProtokSt@rimworld.gallery avatar

**It Is Beautiful! **

Gallery_Curator, in Randy Island - 90x90 tile challenge - A Tropical Rehab Clinic (trippy water render unintended but fitting) by u/Cato_Heresy 2021
@Gallery_Curator@rimworld.gallery avatar

OP Mod-lists:

Gameplay & UI
Beauty & Texture Updates
Pawns - Hair, Guns & Gear
Initial Start / spawn in here if interested. The easy way to play an Island is just to use the 'Biomes: Island' mod, but I personally disliked some sweeping changes they made to water and weather effects.

Instead, I used Map Designer - they have an option toggle to generate a 'Perfectly Round Island', regardless of map tile selected. I also used Better Map Sizes when selecting my tile on world spawn to reduce the size to about 90x90.

Finally with the map being so small I used Change Map Edge Limit to remove the restrictions on building at the map edge.

Gallery_Curator,
@Gallery_Curator@rimworld.gallery avatar

My colonists live an idyllic lifestyle in the sun, with Parties, Orgies and Festivals a regular occurrence. Our chief exports are Yayo, Sushi and Whisky, all sold directly to Hospitality guests.

Playing on a tiny 90x90 map was a huge challenge and for the most part an engaging one. Every resource and caravan mission counted, we collected hundreds of limestone chunks!

Downside was having enemies spawn literally on top of you, with entire mech clusters crashing INTO your base. Wild animals get desperate to eat your crops (or pawns) real quick. Building 30% of the base on bridge support vs enemy explosives is pretty worrying.

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

This post gets an exception from rule 2 because it is surrounded by water so there's nothing to see beyond the island

Trillion404,

PSA: the trippy water can be fixed by 'hiding' the updated water images from your terrain mod (if interested, I can dredge up the details). I used the trick in my post a few below. In your case, I agree it adds the perfect ambience to your island!

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

This might be valuable information for other users who run into this as well

TheVillageGuy, (edited ) in Playing Lenla with all DLC. I believe my second village so 5yo. Forgot to check storyteller settings
@TheVillageGuy@rimworld.gallery avatar

Turns out they were on adventure story (medium at the time)

Aftermath

TheVillageGuy, (edited ) in District · Sea ice · 19 (2 died) · $666666 · Randy Adventure gameplay/strive to survive raids · 102 raids · 752 days
@TheVillageGuy@rimworld.gallery avatar

Sadly, somewhere along my playthrough something adjusted mech raids to be 100% after a certain point. I could not put my finger on the cause so I had to remove the mechanoid faction as a whole to be able to get regular raids. I made a rule for myself, 1 year of mining on a nearby mountainous tile was allowed by the local population.

After that we were on our own. We got as much steel as we could to build the intitial base. By growing rice, cotton and healroot we got our own production going. We had a psychopath butcher the raiders, for making chemfuel and clothes to sell. There are unlimited traders here, although not for free. Making all the armor was a lot of tedious work, we had to learn a lot the hard way. But most of us survived and we are now one our way to an unknown destination

Engine start video

Mods:

brrainz.harmony
ludeon.rimworld
ludeon.rimworld.royalty
ludeon.rimworld.ideology
ludeon.rimworld.biotech
ludeon.rimworld.anomaly
arandomkiwi.rimsaves
unlimitedhugs.hugslib
avilmask.commonsense
neptimus7.progressrenderer_steam
carbontnt.ezinfestation
jaxe.rimhud
zylle.standyourground
mlie.fencesandfloors
unlimitedhugs.allowtool
jastro.reclaimfabricupdate
arof.fluffy.worktab.continued
vesper.notmyfault_steam
swablu.ambience
giantspacehamster.moody
smashphil.dropspot
mlie.wehadatrader
erdelf.minifyeverything
thevillageguy.gen2hydro.1_steam
mehni.numbers
uuugggg.tdpack
fluffy.blueprints
calltradeships.kv.rw
uuugggg.replacestuff
tvg.timelapse2023

Trillion404,

Do you always play Sea Ice?

At a glance, I didn't see any evidence of mods in your base, is it all vanilla?

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

This was my second sea ice run, I've done all kinds of playthroughs, villages. being. my. favorite. It's a shame the modlist mod isn't compatible with 1.5 but I'll see if I can post a modlist from the modsConfig.xml file

Gallery_Curator, in Grem Silo Year 2, Heavily Modded
@Gallery_Curator@rimworld.gallery avatar

OP made a very nice description on the /r/rimworld subreddit

SuperTaster,
@SuperTaster@rimworld.gallery avatar

Thank you for that. That thing where I write all the words, but forget to link it back from the render.

YakaryBovine, in Vault 88, a refuge in the wasteland

I'm sure I'm not the only one who watched Fallout and had to do a Vault-style playthrough.

I started as a solo Mechanitor in a fully toxic biome to simulate the irradiated world of Fallout. I had a few self-imposed rules:

  • No cleaning up toxic waste outside of the vault itself
  • No genetically modifying colonists to be tox-immune
  • No using 100% toxic resistance gear

This ensured that my colonists had to spend the vast majority of their time in the vault. I did have a few mishaps here and there with a few colonists getting dementia at early ages, but once I acquired the Megatardi you see in the top-right room wastepacks became trivial to manage.

I also tried to ensure my colonists could be good American citizens. No Royalty, no recreational drugs, plenty of tea (really should have been coffee), and no risky genetic alteration (i.e. nothing like Kill Thirst). All of my power came from the soybean farm so the Vault is self-sufficient.

None of the vanilla endings suited the Vault dwellers well since they didn't want to leave their Vault, let alone their planet. Instead they destroyed the Empire so that they could live in peace.

lukewarmtuna,

May I ask how you got the map to generate with a big mountain in the middle like that? Was it a mod or anything? I don't recall ever seeing a map generate like that, and I really want to play through with a central mountain like that.
Thanks

SuperTaster,
@SuperTaster@rimworld.gallery avatar

Map Designer, Mountains Tab, pick the Donut Mountain shape, and pull the slider until it's in the center.

YakaryBovine,

Geological Landforms populates the world map with interesting tiles like this one. I used Map Preview to find an appropriate tile. If I were to do it again I'd use Prepare Landing as well.

Deceptichum, in Grem Silo Year 2, Heavily Modded
@Deceptichum@sh.itjust.works avatar

What are the giant crystals for?

SuperTaster, (edited )
@SuperTaster@rimworld.gallery avatar

Decoration! I had to do a lot of devmode setup to get the anima tree island and sunroof working before the game actually started, so I added crystals and 12 legendary obelisks in a ring around the island for flavor. A raider picked up one of the giant crystals and ran away with it(as one does).

It took a few hours of setup before I was able to turn off devmode and actually unpause the game, but I think it was worth it.

Thekingoflorda, in Grem Silo Year 2, Heavily Modded
@Thekingoflorda@lemmy.world avatar

I need to do such a playthrough, it looks so pretty.

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