This was a year ago so I don't exactly remember, but I think the idea was to have a morally dubious scientist and his wife explore what sketchy, questionable things they could experiment with. They'd create test tube babies that were given genes from prisoners, they would experiment with mechanoids, and they defended themselves with the O.P. turrets from the Ambition of the Cosmic mod. I also included the V.O.I.D faction, and their goal was to stop the awful things the scientists were getting into. It was a lot of fun.
Eerie 'Diver' Riggs never understood the why or how behind these so-called "Psychite Dreamers." Didn't really believe in this fable they prattle on about endlessly either. Some "Archotech Princess" that lives in the imagination land or whatever. She enjoyed the pyschite tea well enough as she felt the warmth of the brew start to settle in. Near orbit, it's always good to relax before entry. These cats, though? These cats really need to lay off the sauce. Still, they are harmless, and the cultists are genuinely the kindest nutjobs on the Rim.
It has been twelve quadrums since Diver was "recruited" by Organica. The odd part about these people when it came to telling her story? Her crime lord father, her criminal background, or this gang of mercs she runs this ship with... no one seemed to care. It just seemed the natural order of things to these crazies. Almost as if they were just being told what they already knew. They smiled, they nodded, then they smiled some more.
Wondering if being their personal troop transport was worth the boredom she finished the last of the tea. This was odd, the clay lid was blue instead of the usual green. Inspecting the lid closely she could make out an inscription, "Heroic Dose."
Shit.
This is the Dreamer's brew! It must have gotten mixed in with the crew stash. How was that possible? No one else has access to the manifest?! An average psychite tea has just fifty milligrams of the intoxicant this stuff is somewhere around five hundred. There is no way I can land this ship tripping balls. Fuck!
Diver reached for the intercom to call her copilot up to command when the near entry alarm sounded. Panicking she shot up to shut down the orbital decline thrusters. "Too late!", she thought as she was hit like a stack of chemfuel slammed by a flaming muffalo at twenty-five kilometers per hour. The psychite fugue state overwhelmed her, transforming the command room into an incomprehensible mess of colors and patterns. She could only whimper her way into the critical failure pod then smack the big red "safety" button.
Cryofluid seeped into the pod as the autoseat lifted her in. Intercom messages flared every panel in the cabin while the Psychite Dream exploded into view. There was no one left to answer now. She and her ship had dissolved into the surrounding void. Suddenly formless, enveloped by shimmering solar winds spinning towards the galactic core. The galaxy danced, swam, and glittered in every direction. Each star was connected as if she could see webs of hyperspace lanes with just the naked eye. From the endless void, she felt something approaching, something familiar reaching towards her. No... No, there was something else. Something else was watching... felt, wrong.
The solar wind became a golden plasma as it enveloped her. Soft chanting began to thread through the dream. Was this the Princess? Her voice was melodic, beautiful, and deeply haunting. Enraptured by the chant she could not make out the words but no longer needed to. The feeling and intentions were clear. She understood.
"There is no more time. The Mechanoid approaches. You will build my Temple on the Rim. You will welcome all who will come. You, you of all, will lay the first stone."
She awoke from the Dream abruptly jettisoned planetside from the containment pod. Surveying the surroundings, she saw all-too-familiar ship wreckage as well as two other survivors. She recognized her co-pilot Loly who quietly approached and handed her a slightly charred tribal headdress. The same kind wore by the Psychite Dreamers. Donning the headdress without a word as there was no need. She just knew.
Together they laid the first keystone of the Temple Prime.
tl;dr I love this game too much and hope you liked my colony if not my story. Really have enjoyed playing with mechanics and learning how small things like lighting around angles works. I built Temple Prime for the night time view but here is the daytime and a thunderstorm in case you wanted to see them:
Gameplay & UI Beauty & Texture Updates Pawns - Hair, Guns & Gear
Initial Start / spawn in here if interested. The easy way to play an Island is just to use the 'Biomes: Island' mod, but I personally disliked some sweeping changes they made to water and weather effects.
Instead, I used Map Designer - they have an option toggle to generate a 'Perfectly Round Island', regardless of map tile selected. I also used Better Map Sizes when selecting my tile on world spawn to reduce the size to about 90x90.
Finally with the map being so small I used Change Map Edge Limit to remove the restrictions on building at the map edge.
My colonists live an idyllic lifestyle in the sun, with Parties, Orgies and Festivals a regular occurrence. Our chief exports are Yayo, Sushi and Whisky, all sold directly to Hospitality guests.
Playing on a tiny 90x90 map was a huge challenge and for the most part an engaging one. Every resource and caravan mission counted, we collected hundreds of limestone chunks!
Downside was having enemies spawn literally on top of you, with entire mech clusters crashing INTO your base. Wild animals get desperate to eat your crops (or pawns) real quick. Building 30% of the base on bridge support vs enemy explosives is pretty worrying.
PSA: the trippy water can be fixed by 'hiding' the updated water images from your terrain mod (if interested, I can dredge up the details). I used the trick in my post a few below. In your case, I agree it adds the perfect ambience to your island!
Sadly, somewhere along my playthrough something adjusted mech raids to be 100% after a certain point. I could not put my finger on the cause so I had to remove the mechanoid faction as a whole to be able to get regular raids. I made a rule for myself, 1 year of mining on a nearby mountainous tile was allowed by the local population.
After that we were on our own. We got as much steel as we could to build the intitial base. By growing rice, cotton and healroot we got our own production going. We had a psychopath butcher the raiders, for making chemfuel and clothes to sell. There are unlimited traders here, although not for free. Making all the armor was a lot of tedious work, we had to learn a lot the hard way. But most of us survived and we are now one our way to an unknown destination
This was my second sea ice run, I've done all kinds of playthroughs, villages. being. my. favorite. It's a shame the modlist mod isn't compatible with 1.5 but I'll see if I can post a modlist from the modsConfig.xml file
I'm sure I'm not the only one who watched Fallout and had to do a Vault-style playthrough.
I started as a solo Mechanitor in a fully toxic biome to simulate the irradiated world of Fallout. I had a few self-imposed rules:
No cleaning up toxic waste outside of the vault itself
No genetically modifying colonists to be tox-immune
No using 100% toxic resistance gear
This ensured that my colonists had to spend the vast majority of their time in the vault. I did have a few mishaps here and there with a few colonists getting dementia at early ages, but once I acquired the Megatardi you see in the top-right room wastepacks became trivial to manage.
I also tried to ensure my colonists could be good American citizens. No Royalty, no recreational drugs, plenty of tea (really should have been coffee), and no risky genetic alteration (i.e. nothing like Kill Thirst). All of my power came from the soybean farm so the Vault is self-sufficient.
None of the vanilla endings suited the Vault dwellers well since they didn't want to leave their Vault, let alone their planet. Instead they destroyed the Empire so that they could live in peace.
May I ask how you got the map to generate with a big mountain in the middle like that? Was it a mod or anything? I don't recall ever seeing a map generate like that, and I really want to play through with a central mountain like that.
Thanks
Geological Landforms populates the world map with interesting tiles like this one. I used Map Preview to find an appropriate tile. If I were to do it again I'd use Prepare Landing as well.
Decoration! I had to do a lot of devmode setup to get the anima tree island and sunroof working before the game actually started, so I added crystals and 12 legendary obelisks in a ring around the island for flavor. A raider picked up one of the giant crystals and ran away with it(as one does).
It took a few hours of setup before I was able to turn off devmode and actually unpause the game, but I think it was worth it.
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