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Trillion404, in Arctic Bed & Breakfast, 6 Colonists, 5 Years, High Automation, Sea Ice

Arctic Bed & Breakfast

  • Randy Random, 'Losing is Fun'
  • 6 Colonists, 3 Children
  • 5 Years
  • RimFactory & Mechanoids
  • Combat Extended, Vehicles Framework, SRTS
DaMonsterKnees,

Looks great friend, thanks for sharing! Forgive my ignorance, but what did you start as and how many folks did you have to eat, ballpark? Cheers!

Trillion404,

I had always wanted to try a Sea Ice play through, but couldn't see how to survive the early game. So full disclosure: I started as an Archonexus part 2 site. This way I at least started with warm clothes, good guns, genetics, etc. I had assumed the hard part would be surviving hypothermia and starvation, but what I learned is the challenge is surviving the nothingness. Nothing to eat, nothing to build with, nothing to trade. So the only way to survive the early game was to eat raiders, ideally after harvesting their organs. The first 2-3 years were really brutal and started getting better only after deep mining and hydroponics. To answer your question, there must have been 100's of raiders contributing their protein to my survival.

Props to those players whose origin site is sea ice.

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

My first one was real, started in alpha when animal herds were still gigantic. I then continued way later when solar panels had increased in size and if you scroll down to Flowerville you'll see the end result. I fooled myself into believing there was no cannibalism, but there's clearly a corpse hanging out at the dining table. Anyway, without those big herds it's really hard now, you have to get lucky and get warm clothes asap

Trillion404,

Yes, I've seen your base! Amazing that you've kept it going since the very beginnings of Rimworld!

Curious how you got value out of solar power. I was surprised to find that during long stretches of the year there is little to no zero sunlight. I know that's the case IRL, but didn't expect it in the game. So I quickly abandoned solar.

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

I just kept building panels and batteries to make sure there was always enough power. On my current run I have split the power into three segments so one zzzt doesn't drain all batteries in one go. Panels are expensive though so it makes wealth high, but it's free energy so no resources wasted on electricity

slazer2au, in Hidden in the Mountains Base - 20 years - Wealth over 9.5m - 40 Colonists - Arid Shrubland - 300X300

I don't play RW but watch a couple people play it. How do you deal with bugs if your entire base is under mountain?

TheChurn,

Bugs have terrible armor penetration, so some heavily armed melee pawns are basically invulnerable. Ghouls from anomaly, with some bionics, are also great.

You can also cheese their spawn location relatively easily, or prevent them from spawning entirely if the temp is below (iirc) -17 c.

HornyOnMain, in Hidden in the Mountains Base - 20 years - Wealth over 9.5m - 40 Colonists - Arid Shrubland - 300X300

Jesus, what was the fps by the end here? I take it you had some performance improvement mods?

HighF1yingBirds,

I used 'Performance fish', 'Rocketman', and 'Performance Optimizer' as optimization modes, but even with optimization modes, I only got about 160 ticks, so I had to play for quite a long time.

Anarki_, in Hidden in the Mountains Base - 20 years - Wealth over 9.5m - 40 Colonists - Arid Shrubland - 300X300

Oh wow!

Questions: Which difficulty is this on? What mod gives those nice shelves with boxes?

HighF1yingBirds,

I played on Blood and dust difficulty (With over 300 modes, the difficulty level doesn't mean much), and the shelves were built using Vanilla Furniture Expanded, LWM Deep Storage, and the 1.5 and 1.4 forks of JDS Simple Storage.

brsrklf, in Hidden in the Mountains Base - 20 years - Wealth over 9.5m - 40 Colonists - Arid Shrubland - 300X300

So, what's the story for the lone, empty tomb outside?

thriceandonce, in Rivertown • 8 Year old medieval base • Timelapse in comments

ooooh it's so tremendously pretty, and looks so reminiscent of medieval maps! I love it!

thriceandonce, in Bratopia open base, year 6, vanilla with 13 pawns, boreal forest.

Oh I love how you've done the defenses! I kind of want to steal that idea... are the corridors random or according to particular rules? Also I love that the ancient danger is just storage for your animal feed :D

thriceandonce, in Anomalous Base • 8 Year old Anomaly base • Timelapse in comments

ooooh that's tremendously pretty!

thriceandonce, in First Anomaly Colony - Little Big Mountain Base - Boreal Forrest - Wealth over 1.25 million - 23 Colonists - Day 659 - with 2 Years at a Long Night

Oh wow, that's terrifyingly organized! I might have to borrow some of the ideas - specifically the sheer amount of orbital trade beacons - for my current trader run. Somehow it hadn't occured to me independently that I don't need my trade goods to fit into one room...

thriceandonce, in Nikolay · Anomaly · 14 colonists · 1 Ghoul · 200K wealth · 330 days

Oh I love the tri-coloured wall along the bottom!

TheVillageGuy, (edited ) in Nikolay · Anomaly · 14 colonists · 1 Ghoul · 200K wealth · 330 days
@TheVillageGuy@rimworld.gallery avatar

Timelapse

Revenant attack

Harmony | http://steamcommunity.com/sharedfiles/filedetails/?id=2009463077
Royalty |
Biotech |
HugsLib | http://steamcommunity.com/sharedfiles/filedetails/?id=818773962
RimSaves | http://steamcommunity.com/sharedfiles/filedetails/?id=1713367505
ez infestation | http://steamcommunity.com/sharedfiles/filedetails/?id=1451980373
RimHUD | http://steamcommunity.com/sharedfiles/filedetails/?id=1508850027
Where is my weapon? | http://steamcommunity.com/sharedfiles/filedetails/?id=1539028008
2nd Generation hydroponics | https://steamcommunity.com/sharedfiles/filedetails/?id=2221849150
Stand Your Ground | http://steamcommunity.com/sharedfiles/filedetails/?id=2185757415
Fences And Floors (Continued) | http://steamcommunity.com/sharedfiles/filedetails/?id=2012420113
Chocolate milk | https://steamcommunity.com/sharedfiles/filedetails/?id=2368410492
Allow Tool | http://steamcommunity.com/sharedfiles/filedetails/?id=761421485
Change map edge limit | http://steamcommunity.com/sharedfiles/filedetails/?id=1546494565
Where's My Bed? | http://steamcommunity.com/sharedfiles/filedetails/?id=1919873778
Better Bed Assignment | http://steamcommunity.com/sharedfiles/filedetails/?id=2417077360
Follow Me | http://steamcommunity.com/sharedfiles/filedetails/?id=715759739
Colony Manager | http://steamcommunity.com/sharedfiles/filedetails/?id=715565262
ReclaimFabric - 1.3 Update | http://steamcommunity.com/sharedfiles/filedetails/?id=2571637022
Numbers | http://steamcommunity.com/sharedfiles/filedetails/?id=1414302321
Blueprints | http://steamcommunity.com/sharedfiles/filedetails/?id=708455313
TD Enhancement Pack | http://steamcommunity.com/sharedfiles/filedetails/?id=1339135272
[GMT] TicksPerSecond 1.5 | http://steamcommunity.com/sharedfiles/filedetails/?id=2874527504
Perfect Pathfinding | http://steamcommunity.com/sharedfiles/filedetails/?id=2341486509
Tilled Soil |
[GMT] Trading Spot | http://steamcommunity.com/sharedfiles/filedetails/?id=2874517333
[Ry]HD Pawn Textures | http://steamcommunity.com/sharedfiles/filedetails/?id=1951826884
Auto-Cut Blight | http://steamcommunity.com/sharedfiles/filedetails/?id=1885186534
Better Workbench Management | http://steamcommunity.com/sharedfiles/filedetails/?id=935982361
CleaningArea | http://steamcommunity.com/sharedfiles/filedetails/?id=870089952
CloseAll | http://steamcommunity.com/sharedfiles/filedetails/?id=2018479759
CM Color Coded Mood Bar [1.1+] | http://steamcommunity.com/sharedfiles/filedetails/?id=2006605356
Common Sense | http://steamcommunity.com/sharedfiles/filedetails/?id=1561769193
Not My Fault | http://steamcommunity.com/sharedfiles/filedetails/?id=2870045856
Pick Up And Haul | http://steamcommunity.com/sharedfiles/filedetails/?id=1279012058
Pimp my Mechanoids | http://steamcommunity.com/sharedfiles/filedetails/?id=2352045325
Wall Light | http://steamcommunity.com/sharedfiles/filedetails/?id=1423699208
Work Tab | http://steamcommunity.com/sharedfiles/filedetails/?id=725219116
Increase Manager Priority | http://steamcommunity.com/sharedfiles/filedetails/?id=2028663558
EdB Prepare Carefully | http://steamcommunity.com/sharedfiles/filedetails/?id=735106432
Ambient Rim | http://steamcommunity.com/sharedfiles/filedetails/?id=3158997430
Moody | http://steamcommunity.com/sharedfiles/filedetails/?id=826998327
Trade Ships Drop Spot | http://steamcommunity.com/sharedfiles/filedetails/?id=1969732297
We Had a Trader? (Continued) | http://steamcommunity.com/sharedfiles/filedetails/?id=1541408076
MinifyEverything | http://steamcommunity.com/sharedfiles/filedetails/?id=872762753
Call A Trader | http://steamcommunity.com/sharedfiles/filedetails/?id=2784149999
QualityBuilder | http://steamcommunity.com/sharedfiles/filedetails/?id=754637870
Timelapse 2023 | http://steamcommunity.com/sharedfiles/filedetails/?id=3054791647
Progress Renderer | http://steamcommunity.com/sharedfiles/filedetails/?id=2010777010

Ashyr, in First Anomaly Colony - Little Big Mountain Base - Boreal Forrest - Wealth over 1.25 million - 23 Colonists - Day 659 - with 2 Years at a Long Night

Beautiful base, what do you think of Anomaly?

G-Fiti, in Anomalous Base • 8 Year old Anomaly base • Timelapse in comments
@G-Fiti@rimworld.gallery avatar

Here is the timelapse: https://www.youtube.com/watch?v=Rk9Nsz-8f9A
Modlist can be found in the video description!

wrench, in Research Station Omega, 19 pawns, 8 ghouls, No mods, first Anomaly run.
@wrench@wandering.shop avatar

@TheRedPriest Oh wow, I love everything about this base :-) The way that the rooms follow the mountains without being just a set of squares, the decorated entryways, and most of all the monolith that fell just in the middle of the ancient danger... How many years did this colony go for?

TheRedPriest,
@TheRedPriest@rimworld.gallery avatar

Thank you! I try to follow the organic lines of mountains and rivers when I build, lends itself to a more...natural look.
The colony went for 17 years, first doing the Anomaly "ending" and then the ship since it was a type of ending I had never done.
And yea the monolith breaking through the roof of the ancient danger was a...surprise to be sure. Let me know they can kinda land just about anywhere.

TheRedPriest, in Research Station Omega, 19 pawns, 8 ghouls, No mods, first Anomaly run.
@TheRedPriest@rimworld.gallery avatar

My first Anomaly run, a Void research group turned Void Cultists. Did all modless to get a feel for the new mechanics (and let the mods update). All in all I had a great time with this colony, and I eagerly await for mods to start using the anomaly systems

Fizz,
@Fizz@lemmy.nz avatar

What was your favorite entity?

TheRedPriest,
@TheRedPriest@rimworld.gallery avatar

Oh hard to pick. As far as entities to keep in containment: Flesh nucleus and Devourers. Free flesh and when Devourers escape i just send a ghoul in to get eaten while everyone else wails on them,

Lore-wise? Revenants. They are SUPER annoying to deal with tho.

Fizz,
@Fizz@lemmy.nz avatar

Yeah I love the revenants. The first one I encountered got 4/8 ok my colonists before I tracked him down.

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