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TheVillageGuy, (edited ) in Playing Lenla with all DLC. I believe my second village so 5yo. Forgot to check storyteller settings
@TheVillageGuy@rimworld.gallery avatar

Turns out they were on adventure story (medium at the time)

Aftermath

Hqiran, in Elysium, a medieval city, Pearl of the Sea, home to 50 Pawns
TheVillageGuy, in Elysium, a medieval city, Pearl of the Sea, home to 50 Pawns
@TheVillageGuy@rimworld.gallery avatar

Very nice post! 30MB on the spot, look how crisp the details are compared to reddit, not to mention steam. I've made a comparison based on your colony.

Seigest, in Menan · 278 · My first village
@Seigest@lemmy.ca avatar

I like how you maintained the road and kept things natural looking. It’s so hard to avoid making a boxy grid.

King_eeK,
@King_eeK@rimworld.gallery avatar

Thank you! This was before I'd gained the confidence to cut corners on the houses and soon started running out of space, Lenla followed after this one and then Sparta.. Without corners 0.0 ruining the eyes of many rimworlders

TheVillageGuy, (edited ) in Rimworld Benchmark · 10000 colonists about to wake up, vanilla, core only. Benchmark your Rimworld setup! Read instuctions before running
@TheVillageGuy@rimworld.gallery avatar

Roughly 3 years ago I made a benchmark save with 10000 colonists. I measured performance and stored the results. I thought about it today and ran some new tests, with my new pc and rimworld 1.4 as new additions. I have also made the save available again. If you like you can run the benchmark yourself and submit the results in the comments.

Important note: run it with core only and try to be accurate with the timing. Make sure you read the RandyMe.txt file.

Results

save: benchmarkers.zip

Dedalu, in Divinity Cirque, a republic medieval colony at the blunt end of a valley with 28 pawns

I had fun playing Rimworld medieval colony! One of my exciting playthrough for years playing this game.

Started with three pawns: an exiled noble, a renowned oath-breaker knight (RIP, I got cocky telling her to fight 20 tribals by herself) and her reclusive son. They founded a colony at the cirque of Blacktrunk Range as a safe haven for refugees of Rimworld and a center of trade for civil societies. Base layout made naturally as time went by.

Main mods are Medieval Overhaul, Combat Extended, Vanilla Psycasts Expanded, and RimWar. Memes are collectivist, republic, trader, and party life. Storyteller is Maynard Medieval and lastly, adventure story difficulty (because I would like to try basebuilding this time).

TheVillageGuy, in Underleaf - 33 Colonists, 10 years 17 days old | My third colony, taken shortly after launching two missionaries into space
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Thederpyenglishman, in Rimworld Benchmark · 10000 colonists about to wake up, vanilla, core only. Benchmark your Rimworld setup! Read instuctions before running

intel i7 10700k Windows 10 Home 32g 36.63 loadtime 659 ticks 1920x1080 version 1.4

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

Thank you, I'll add your results!

TheVillageGuy, (edited ) in Devilsteel colony · 21 colonists (1 Sanguophage) · 410 days (6.8 years) · Full Devilsteel outer wall · Cassandra adventure story
@TheVillageGuy@rimworld.gallery avatar

Harmony | http://steamcommunity.com/sharedfiles/filedetails/?id=2009463077
Royalty |
Ideology |
Biotech |
HugsLib | http://steamcommunity.com/sharedfiles/filedetails/?id=818773962
RimSaves | http://steamcommunity.com/sharedfiles/filedetails/?id=1713367505
RimHUD | http://steamcommunity.com/sharedfiles/filedetails/?id=1508850027
Devilsteel | https://steamcommunity.com/sharedfiles/filedetails/?id=3017580795
Where is my weapon? | http://steamcommunity.com/sharedfiles/filedetails/?id=1539028008
Progress Renderer | http://steamcommunity.com/sharedfiles/filedetails/?id=2010777010
2nd Generation hydroponics | https://steamcommunity.com/sharedfiles/filedetails/?id=2221849150
Stand Your Ground | http://steamcommunity.com/sharedfiles/filedetails/?id=2185757415
Chocolate milk | https://steamcommunity.com/sharedfiles/filedetails/?id=2368410492
Change map edge limit | http://steamcommunity.com/sharedfiles/filedetails/?id=1546494565
Where's My Bed? | http://steamcommunity.com/sharedfiles/filedetails/?id=1919873778
Follow Me | http://steamcommunity.com/sharedfiles/filedetails/?id=715759739
ReclaimFabric - 1.3 Update | http://steamcommunity.com/sharedfiles/filedetails/?id=2571637022
Numbers | http://steamcommunity.com/sharedfiles/filedetails/?id=1414302321
Automatic Night Owl | http://steamcommunity.com/sharedfiles/filedetails/?id=2056012179
Blueprints | http://steamcommunity.com/sharedfiles/filedetails/?id=708455313
TD Enhancement Pack | http://steamcommunity.com/sharedfiles/filedetails/?id=1339135272
QualityBuilder | http://steamcommunity.com/sharedfiles/filedetails/?id=754637870
Tilled Soil |
Let Me Skill For You | http://steamcommunity.com/sharedfiles/filedetails/?id=2534081379
Better Vanilla Masking | http://steamcommunity.com/sharedfiles/filedetails/?id=1736114368
More visible pause | http://steamcommunity.com/sharedfiles/filedetails/?id=1736472227
Pick Up And Haul | http://steamcommunity.com/sharedfiles/filedetails/?id=1279012058
Map Designer | http://steamcommunity.com/sharedfiles/filedetails/?id=2111424996
CloseAll | http://steamcommunity.com/sharedfiles/filedetails/?id=2018479759
CleaningArea | http://steamcommunity.com/sharedfiles/filedetails/?id=870089952
Allow Tool | http://steamcommunity.com/sharedfiles/filedetails/?id=761421485
[GMT] Trading Spot | http://steamcommunity.com/sharedfiles/filedetails/?id=2874517333
Storyteller control room | https://steamcommunity.com/sharedfiles/filedetails/?id=2000167656
Steel slags deteriorate |
Wall Light | http://steamcommunity.com/sharedfiles/filedetails/?id=1423699208
Pimp my Mechanoids | https://steamcommunity.com/sharedfiles/filedetails/?id=2352045325
[KV] Path Avoid | http://steamcommunity.com/sharedfiles/filedetails/?id=1180719857
Moody | http://steamcommunity.com/sharedfiles/filedetails/?id=826998327
CM Color Coded Mood Bar [1.1+] | http://steamcommunity.com/sharedfiles/filedetails/?id=2006605356
Colony Manager | http://steamcommunity.com/sharedfiles/filedetails/?id=715565262
Common Sense | http://steamcommunity.com/sharedfiles/filedetails/?id=1561769193

TheVillageGuy, (edited ) in Coyote's Rest | 1 year | 5 colonists, Tribal World | 40k Wealth | CE
@TheVillageGuy@rimworld.gallery avatar

CorianderBubby: "I started an adventure story map with 5 tribals, limited the whole map and factions to tribal-only tech, so I could try a 'medieval' sort of run even though it's not - but it's less-than-industrial at least.

I don't have any DLCs, and really the only game-changing mod I'm using is Combat Extended.

As you can see, I bumped the difficulty up through the absolute roof just for a bit of fun. Had about 40 tribal raiders show up, one group got tangled with the ancient danger marines and bugs, and the rest are currently destroying my base.

My guys are all 5 of the ones in red (3 currently deceased), I am going to try to escape with the last two and resettle a new tile to extend their story!

I didn't get enough time to build something awesome before the contest deadline, so I decided to light it on fire, since I'm only a year in. Since fire is cool."

TheVillageGuy, (edited ) in Devilsteel colony · 21 colonists (1 Sanguophage) · 410 days (6.8 years) · Full Devilsteel outer wall · Cassandra adventure story
@TheVillageGuy@rimworld.gallery avatar

The devilsteel mod has been updated, see steam for more details

vettnerk, in Mother Base, Home of the Rebel Alliance | 4 Years | 12 Colonists | $1.4m Wealth

What’s your modlist?

sk4p3g04t,
TheVillageGuy, (edited ) in Devilsteel hideout · Blood and Dust · mechanoid cluster landed partially in base
@TheVillageGuy@rimworld.gallery avatar

Here's how it started. It took 2 friendly attacks and a lot of precisely timed attacks on mechanoids when they were seperated from their group. Destroyed the weather changer with a sniper, step by step. It took ten days. We lost all our animals. But we all survived due to the Devilsteel walls

TheVillageGuy, (edited ) in RimWorldPorn Hospital contest announcement
@TheVillageGuy@rimworld.gallery avatar

Build the most efficient, fully operational hospital, The hospital with the most occupied hospital beds wins

Use the hospital mod

Other allowed mods: Combat Extended, QOL, decorative mods
Not allowed: balancing mod like storage enhancers, trading manipulators
Play at your own difficulty level. Feel free to mention it in your post description

Feel free to ask about other mods when in doubt

Tag your colony with hospital

Deadline: December 1st

Reposting is allowed if you expand your hospital. Your last post will count. Older posts don't have to be, but may be removed

From the steam page:

I tested and fixed some compatibility issues with following mods (not 100% guarantee it is bug free):
- Hospitality (allied visitors don't take patients out of their bed) (allowed for contest)
- Multiplayer (fixed a few desyncs)
- Diseases Overhauled (allowed for contest)
- Expanded Prosthetics and Organ Engineering (allowed for contest)
- MedPod (patients prefer medpods over other beds) (allowed for contest)
- Combat Extended: there are some reports of strange effects, for example patients will try to "stabilize" themselves before proceeding to a hospital bed. But there are other random weird things happening that I do not have time for to investigate all. So not compatible at the moment.

ImplyingImplications, in RimWorldPorn Hospital contest announcement

Fun idea! Looking forward to the submissions!

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