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ripsa, in Doctors with potatoes · the end

Cool! What's the purpose of the door the opens onto a wall near the end of the trap tunnel where it opens onto the killbox?

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

My best guess it's either a place where colonists can stand to fight but raiders can't, or is a distraction to slow them down as often raiders go for doors, they don't seem to care what's on the other side of then

TheVillageGuy, in Desert Fortress, Super Structure w. Killbox
@TheVillageGuy@rimworld.gallery avatar

Nice, I like river crossing maps

ripsa, in Forest City, no Killbox

First playthrough & build. Vaguely 40K Astartes theme with heavily genemodded heavily bioniced marines who would engage enemies in the field, though usually at distance due to their weapons range (miniguns on regular marines, charge lances on double passion shooters, zeushammers on cataphracts). Living in the forest with many trained wargs & animals à la the Space Wolves or Caliban-era Dark Angels.

da_stoneee, in Recluse Mechanitor to Stellarch Ascension - run / 15 years / ~4 mil / 43 colonists plus dozens in outposts / >170 mods
HoomPaPa, in Desolation / sea ice / 27 colonists

Played at very low difficulty still pretty hard. Hope I didn't crop to much

TheVillageGuy,
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As it's just ice surrounding it, cropping is allowed, so job well done. Nice colony!

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

OMG I just noticed you used my hydroponic basins!

HoomPaPa,

yeah! That's why I need so much power

Chimera_Tracker, in Wildflowers - 6 Colonists - 5 years - ~$200'000 wealth

The Banished of Brienwa lives here.

An Angelic and A Demonic, bound by the chains of the old forgotten god. They worked on either side of the wall between their worlds, doing tasks laid before them by their holy creator. Despite the ordained path laid out for them, fates had another plan, binding their souls to one another forever in love.

They met in secret, over and over till others of their faith caught on to their misdeeds. Forced to make a choice, they picked each other and left their homelands, landing on a chaotic world of untold hardships.

Thrown down into the mountain ridges bordering the edge of the Orange wastelands, deep within enemy territory, they ran from sword, arrow and spear. They ran till their godly energies were sapped from their very forms. At the edge of a powerful storm, they find their home; an abandoned Castle built into the side of a mountain. It once housed a Sanguophage of great standing within the region who had long since passed. They turned the mausoleum into a warm homestead and from there started a family.

Raiders and Bandits often pass through these lawless lands and once they were blessed with twin children, the fallen never allowed any to pose a threat to their futures.

The call for a raid is ever present, will you join your brethren to invade these alien lands?

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

Very nice. What mod gets you the gigantic trees?

ImplyingImplications, in RimWorldPorn Hospital contest announcement

Fun idea! Looking forward to the submissions!

TheVillageGuy, (edited ) in RimWorldPorn Hospital contest announcement
@TheVillageGuy@rimworld.gallery avatar

Build the most efficient, fully operational hospital, The hospital with the most occupied hospital beds wins

Use the hospital mod

Other allowed mods: Combat Extended, QOL, decorative mods
Not allowed: balancing mod like storage enhancers, trading manipulators
Play at your own difficulty level. Feel free to mention it in your post description

Feel free to ask about other mods when in doubt

Tag your colony with hospital

Deadline: December 1st

Reposting is allowed if you expand your hospital. Your last post will count. Older posts don't have to be, but may be removed

From the steam page:

I tested and fixed some compatibility issues with following mods (not 100% guarantee it is bug free):
- Hospitality (allied visitors don't take patients out of their bed) (allowed for contest)
- Multiplayer (fixed a few desyncs)
- Diseases Overhauled (allowed for contest)
- Expanded Prosthetics and Organ Engineering (allowed for contest)
- MedPod (patients prefer medpods over other beds) (allowed for contest)
- Combat Extended: there are some reports of strange effects, for example patients will try to "stabilize" themselves before proceeding to a hospital bed. But there are other random weird things happening that I do not have time for to investigate all. So not compatible at the moment.

vettnerk, in Mother Base, Home of the Rebel Alliance | 4 Years | 12 Colonists | $1.4m Wealth

What’s your modlist?

sk4p3g04t,
Thederpyenglishman, in Rimworld Benchmark · 10000 colonists about to wake up, vanilla, core only. Benchmark your Rimworld setup! Read instuctions before running

intel i7 10700k Windows 10 Home 32g 36.63 loadtime 659 ticks 1920x1080 version 1.4

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

Thank you, I'll add your results!

Dedalu, in Divinity Cirque, a republic medieval colony at the blunt end of a valley with 28 pawns

I had fun playing Rimworld medieval colony! One of my exciting playthrough for years playing this game.

Started with three pawns: an exiled noble, a renowned oath-breaker knight (RIP, I got cocky telling her to fight 20 tribals by herself) and her reclusive son. They founded a colony at the cirque of Blacktrunk Range as a safe haven for refugees of Rimworld and a center of trade for civil societies. Base layout made naturally as time went by.

Main mods are Medieval Overhaul, Combat Extended, Vanilla Psycasts Expanded, and RimWar. Memes are collectivist, republic, trader, and party life. Storyteller is Maynard Medieval and lastly, adventure story difficulty (because I would like to try basebuilding this time).

TheVillageGuy, in Elysium, a medieval city, Pearl of the Sea, home to 50 Pawns
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Very nice post! 30MB on the spot, look how crisp the details are compared to reddit, not to mention steam. I've made a comparison based on your colony.

Hqiran, in Elysium, a medieval city, Pearl of the Sea, home to 50 Pawns
ProtokSt, in Alcatraz · 150 colonists
@ProtokSt@rimworld.gallery avatar

Why bottom left ruins is full of textile?

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

We had to store it somewhere

ProtokSt, in Sparta · 112 babies · First toddler Uno welcomed! Find Waldo! (Wearing a brown TOP hat) 28.5MB
@ProtokSt@rimworld.gallery avatar

Seems it was peaceful gaming )

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