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ProtokSt, in Playing Lenla with all DLC. I believe my second village so 5yo. Forgot to check storyteller settings
@ProtokSt@rimworld.gallery avatar

Lenla - is a name of the Village? How did you choose this name?

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

It may be the seed, I'm not sure

ProtokSt, in Menan · 278 · My first village
@ProtokSt@rimworld.gallery avatar

Looks natural, it will be interesting to fight versus medieval raid on this base

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar
ProtokSt, in District · Sea ice · 19 (2 died) · $666666 · Randy Adventure gameplay/strive to survive raids · 102 raids · 752 days
@ProtokSt@rimworld.gallery avatar

I like compact bases like this one

Gallery_Curator, in Randy Island - 90x90 tile challenge - A Tropical Rehab Clinic (trippy water render unintended but fitting) by u/Cato_Heresy 2021
@Gallery_Curator@rimworld.gallery avatar

OP Mod-lists:

Gameplay & UI
Beauty & Texture Updates
Pawns - Hair, Guns & Gear
Initial Start / spawn in here if interested. The easy way to play an Island is just to use the 'Biomes: Island' mod, but I personally disliked some sweeping changes they made to water and weather effects.

Instead, I used Map Designer - they have an option toggle to generate a 'Perfectly Round Island', regardless of map tile selected. I also used Better Map Sizes when selecting my tile on world spawn to reduce the size to about 90x90.

Finally with the map being so small I used Change Map Edge Limit to remove the restrictions on building at the map edge.

Gallery_Curator,
@Gallery_Curator@rimworld.gallery avatar

My colonists live an idyllic lifestyle in the sun, with Parties, Orgies and Festivals a regular occurrence. Our chief exports are Yayo, Sushi and Whisky, all sold directly to Hospitality guests.

Playing on a tiny 90x90 map was a huge challenge and for the most part an engaging one. Every resource and caravan mission counted, we collected hundreds of limestone chunks!

Downside was having enemies spawn literally on top of you, with entire mech clusters crashing INTO your base. Wild animals get desperate to eat your crops (or pawns) real quick. Building 30% of the base on bridge support vs enemy explosives is pretty worrying.

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

This post gets an exception from rule 2 because it is surrounded by water so there's nothing to see beyond the island

Trillion404,

PSA: the trippy water can be fixed by 'hiding' the updated water images from your terrain mod (if interested, I can dredge up the details). I used the trick in my post a few below. In your case, I agree it adds the perfect ambience to your island!

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

This might be valuable information for other users who run into this as well

TheVillageGuy, (edited ) in District · Sea ice · 19 (2 died) · $666666 · Randy Adventure gameplay/strive to survive raids · 102 raids · 752 days
@TheVillageGuy@rimworld.gallery avatar

Sadly, somewhere along my playthrough something adjusted mech raids to be 100% after a certain point. I could not put my finger on the cause so I had to remove the mechanoid faction as a whole to be able to get regular raids. I made a rule for myself, 1 year of mining on a nearby mountainous tile was allowed by the local population.

After that we were on our own. We got as much steel as we could to build the intitial base. By growing rice, cotton and healroot we got our own production going. We had a psychopath butcher the raiders, for making chemfuel and clothes to sell. There are unlimited traders here, although not for free. Making all the armor was a lot of tedious work, we had to learn a lot the hard way. But most of us survived and we are now one our way to an unknown destination

Engine start video

Mods:

brrainz.harmony
ludeon.rimworld
ludeon.rimworld.royalty
ludeon.rimworld.ideology
ludeon.rimworld.biotech
ludeon.rimworld.anomaly
arandomkiwi.rimsaves
unlimitedhugs.hugslib
avilmask.commonsense
neptimus7.progressrenderer_steam
carbontnt.ezinfestation
jaxe.rimhud
zylle.standyourground
mlie.fencesandfloors
unlimitedhugs.allowtool
jastro.reclaimfabricupdate
arof.fluffy.worktab.continued
vesper.notmyfault_steam
swablu.ambience
giantspacehamster.moody
smashphil.dropspot
mlie.wehadatrader
erdelf.minifyeverything
thevillageguy.gen2hydro.1_steam
mehni.numbers
uuugggg.tdpack
fluffy.blueprints
calltradeships.kv.rw
uuugggg.replacestuff
tvg.timelapse2023

Trillion404,

Do you always play Sea Ice?

At a glance, I didn't see any evidence of mods in your base, is it all vanilla?

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

This was my second sea ice run, I've done all kinds of playthroughs, villages. being. my. favorite. It's a shame the modlist mod isn't compatible with 1.5 but I'll see if I can post a modlist from the modsConfig.xml file

Thekingoflorda, in Grem Silo Year 2, Heavily Modded
@Thekingoflorda@lemmy.world avatar

I need to do such a playthrough, it looks so pretty.

Anarki_, in Hidden in the Mountains Base - 20 years - Wealth over 9.5m - 40 Colonists - Arid Shrubland - 300X300

Oh wow!

Questions: Which difficulty is this on? What mod gives those nice shelves with boxes?

HighF1yingBirds,

I played on Blood and dust difficulty (With over 300 modes, the difficulty level doesn't mean much), and the shelves were built using Vanilla Furniture Expanded, LWM Deep Storage, and the 1.5 and 1.4 forks of JDS Simple Storage.

Gallery_Curator, in Organica - Temple Prime by u/Dictator_Bob (2019)
@Gallery_Curator@rimworld.gallery avatar

Rimworld Organica - Foundation of Temple Prime

Eerie 'Diver' Riggs never understood the why or how behind these so-called "Psychite Dreamers." Didn't really believe in this fable they prattle on about endlessly either. Some "Archotech Princess" that lives in the imagination land or whatever. She enjoyed the pyschite tea well enough as she felt the warmth of the brew start to settle in. Near orbit, it's always good to relax before entry. These cats, though? These cats really need to lay off the sauce. Still, they are harmless, and the cultists are genuinely the kindest nutjobs on the Rim.

It has been twelve quadrums since Diver was "recruited" by Organica. The odd part about these people when it came to telling her story? Her crime lord father, her criminal background, or this gang of mercs she runs this ship with... no one seemed to care. It just seemed the natural order of things to these crazies. Almost as if they were just being told what they already knew. They smiled, they nodded, then they smiled some more.

Wondering if being their personal troop transport was worth the boredom she finished the last of the tea. This was odd, the clay lid was blue instead of the usual green. Inspecting the lid closely she could make out an inscription, "Heroic Dose."

Shit.

This is the Dreamer's brew! It must have gotten mixed in with the crew stash. How was that possible? No one else has access to the manifest?! An average psychite tea has just fifty milligrams of the intoxicant this stuff is somewhere around five hundred. There is no way I can land this ship tripping balls. Fuck!

Diver reached for the intercom to call her copilot up to command when the near entry alarm sounded. Panicking she shot up to shut down the orbital decline thrusters. "Too late!", she thought as she was hit like a stack of chemfuel slammed by a flaming muffalo at twenty-five kilometers per hour. The psychite fugue state overwhelmed her, transforming the command room into an incomprehensible mess of colors and patterns. She could only whimper her way into the critical failure pod then smack the big red "safety" button.

Cryofluid seeped into the pod as the autoseat lifted her in. Intercom messages flared every panel in the cabin while the Psychite Dream exploded into view. There was no one left to answer now. She and her ship had dissolved into the surrounding void. Suddenly formless, enveloped by shimmering solar winds spinning towards the galactic core. The galaxy danced, swam, and glittered in every direction. Each star was connected as if she could see webs of hyperspace lanes with just the naked eye. From the endless void, she felt something approaching, something familiar reaching towards her. No... No, there was something else. Something else was watching... felt, wrong.

The solar wind became a golden plasma as it enveloped her. Soft chanting began to thread through the dream. Was this the Princess? Her voice was melodic, beautiful, and deeply haunting. Enraptured by the chant she could not make out the words but no longer needed to. The feeling and intentions were clear. She understood.

"There is no more time. The Mechanoid approaches. You will build my Temple on the Rim. You will welcome all who will come. You, you of all, will lay the first stone."

She awoke from the Dream abruptly jettisoned planetside from the containment pod. Surveying the surroundings, she saw all-too-familiar ship wreckage as well as two other survivors. She recognized her co-pilot Loly who quietly approached and handed her a slightly charred tribal headdress. The same kind wore by the Psychite Dreamers. Donning the headdress without a word as there was no need. She just knew.

Together they laid the first keystone of the Temple Prime.

tl;dr I love this game too much and hope you liked my colony if not my story. Really have enjoyed playing with mechanics and learning how small things like lighting around angles works. I built Temple Prime for the night time view but here is the daytime and a thunderstorm in case you wanted to see them:

https://imgur.com/a/eeJ3tXe
https://imgur.com/a/JCYM1F1

ProtokSt,
@ProtokSt@rimworld.gallery avatar

**It Is Beautiful! **

thriceandonce, in Rivertown • 8 Year old medieval base • Timelapse in comments

ooooh it's so tremendously pretty, and looks so reminiscent of medieval maps! I love it!

thriceandonce, in Bratopia open base, year 6, vanilla with 13 pawns, boreal forest.

Oh I love how you've done the defenses! I kind of want to steal that idea... are the corridors random or according to particular rules? Also I love that the ancient danger is just storage for your animal feed :D

thriceandonce, in Anomalous Base • 8 Year old Anomaly base • Timelapse in comments

ooooh that's tremendously pretty!

thriceandonce, in First Anomaly Colony - Little Big Mountain Base - Boreal Forrest - Wealth over 1.25 million - 23 Colonists - Day 659 - with 2 Years at a Long Night

Oh wow, that's terrifyingly organized! I might have to borrow some of the ideas - specifically the sheer amount of orbital trade beacons - for my current trader run. Somehow it hadn't occured to me independently that I don't need my trade goods to fit into one room...

TheVillageGuy, (edited ) in Nikolay · Anomaly · 14 colonists · 1 Ghoul · 200K wealth · 330 days
@TheVillageGuy@rimworld.gallery avatar

Timelapse

Revenant attack

Harmony | http://steamcommunity.com/sharedfiles/filedetails/?id=2009463077
Royalty |
Biotech |
HugsLib | http://steamcommunity.com/sharedfiles/filedetails/?id=818773962
RimSaves | http://steamcommunity.com/sharedfiles/filedetails/?id=1713367505
ez infestation | http://steamcommunity.com/sharedfiles/filedetails/?id=1451980373
RimHUD | http://steamcommunity.com/sharedfiles/filedetails/?id=1508850027
Where is my weapon? | http://steamcommunity.com/sharedfiles/filedetails/?id=1539028008
2nd Generation hydroponics | https://steamcommunity.com/sharedfiles/filedetails/?id=2221849150
Stand Your Ground | http://steamcommunity.com/sharedfiles/filedetails/?id=2185757415
Fences And Floors (Continued) | http://steamcommunity.com/sharedfiles/filedetails/?id=2012420113
Chocolate milk | https://steamcommunity.com/sharedfiles/filedetails/?id=2368410492
Allow Tool | http://steamcommunity.com/sharedfiles/filedetails/?id=761421485
Change map edge limit | http://steamcommunity.com/sharedfiles/filedetails/?id=1546494565
Where's My Bed? | http://steamcommunity.com/sharedfiles/filedetails/?id=1919873778
Better Bed Assignment | http://steamcommunity.com/sharedfiles/filedetails/?id=2417077360
Follow Me | http://steamcommunity.com/sharedfiles/filedetails/?id=715759739
Colony Manager | http://steamcommunity.com/sharedfiles/filedetails/?id=715565262
ReclaimFabric - 1.3 Update | http://steamcommunity.com/sharedfiles/filedetails/?id=2571637022
Numbers | http://steamcommunity.com/sharedfiles/filedetails/?id=1414302321
Blueprints | http://steamcommunity.com/sharedfiles/filedetails/?id=708455313
TD Enhancement Pack | http://steamcommunity.com/sharedfiles/filedetails/?id=1339135272
[GMT] TicksPerSecond 1.5 | http://steamcommunity.com/sharedfiles/filedetails/?id=2874527504
Perfect Pathfinding | http://steamcommunity.com/sharedfiles/filedetails/?id=2341486509
Tilled Soil |
[GMT] Trading Spot | http://steamcommunity.com/sharedfiles/filedetails/?id=2874517333
[Ry]HD Pawn Textures | http://steamcommunity.com/sharedfiles/filedetails/?id=1951826884
Auto-Cut Blight | http://steamcommunity.com/sharedfiles/filedetails/?id=1885186534
Better Workbench Management | http://steamcommunity.com/sharedfiles/filedetails/?id=935982361
CleaningArea | http://steamcommunity.com/sharedfiles/filedetails/?id=870089952
CloseAll | http://steamcommunity.com/sharedfiles/filedetails/?id=2018479759
CM Color Coded Mood Bar [1.1+] | http://steamcommunity.com/sharedfiles/filedetails/?id=2006605356
Common Sense | http://steamcommunity.com/sharedfiles/filedetails/?id=1561769193
Not My Fault | http://steamcommunity.com/sharedfiles/filedetails/?id=2870045856
Pick Up And Haul | http://steamcommunity.com/sharedfiles/filedetails/?id=1279012058
Pimp my Mechanoids | http://steamcommunity.com/sharedfiles/filedetails/?id=2352045325
Wall Light | http://steamcommunity.com/sharedfiles/filedetails/?id=1423699208
Work Tab | http://steamcommunity.com/sharedfiles/filedetails/?id=725219116
Increase Manager Priority | http://steamcommunity.com/sharedfiles/filedetails/?id=2028663558
EdB Prepare Carefully | http://steamcommunity.com/sharedfiles/filedetails/?id=735106432
Ambient Rim | http://steamcommunity.com/sharedfiles/filedetails/?id=3158997430
Moody | http://steamcommunity.com/sharedfiles/filedetails/?id=826998327
Trade Ships Drop Spot | http://steamcommunity.com/sharedfiles/filedetails/?id=1969732297
We Had a Trader? (Continued) | http://steamcommunity.com/sharedfiles/filedetails/?id=1541408076
MinifyEverything | http://steamcommunity.com/sharedfiles/filedetails/?id=872762753
Call A Trader | http://steamcommunity.com/sharedfiles/filedetails/?id=2784149999
QualityBuilder | http://steamcommunity.com/sharedfiles/filedetails/?id=754637870
Timelapse 2023 | http://steamcommunity.com/sharedfiles/filedetails/?id=3054791647
Progress Renderer | http://steamcommunity.com/sharedfiles/filedetails/?id=2010777010

wrench, in Research Station Omega, 19 pawns, 8 ghouls, No mods, first Anomaly run.
@wrench@wandering.shop avatar

@TheRedPriest Oh wow, I love everything about this base :-) The way that the rooms follow the mountains without being just a set of squares, the decorated entryways, and most of all the monolith that fell just in the middle of the ancient danger... How many years did this colony go for?

TheRedPriest,
@TheRedPriest@rimworld.gallery avatar

Thank you! I try to follow the organic lines of mountains and rivers when I build, lends itself to a more...natural look.
The colony went for 17 years, first doing the Anomaly "ending" and then the ship since it was a type of ending I had never done.
And yea the monolith breaking through the roof of the ancient danger was a...surprise to be sure. Let me know they can kinda land just about anywhere.

TheVillageGuy, in Nefarious Research INC || ~6 colonist At Her Peak || Rimworld Anomaly
@TheVillageGuy@rimworld.gallery avatar

Blight is overrated

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