As most of us play games, we sometimes encounter elements or routines that suck all the fun from a shipped product. They can be a dealbreaker, so it’s better to be aware of them. I’d exclude platinum challenges and MTX as they are their own beasts, and start with a couple of examples I hated in older titles:...
cross-posted from: lemmy.ml/post/15508679...
A comment on one of those “What’s a good game concept you wish existed?” posts got me thinking. It described a game where you start out as OP and slowly lose your stats and gear as the game progresses. They suggested a Fallen champion type theme. This got me thinking about roguelikes, speed runners, and hardcore mode...
Anybody have tips for planning linear/dungeon maps? I’m currently trying to create a metroidvania map and so far, I’ve done a rough map of my start and my hazard areas. I’m mainly concerned with how to guide players through the map with minimal ui aid, but any help is great!