Games that force you to make hard choices

Hey all!

I’d like to request recommendations (spoiler free!) for games where you need to make choices, take sides, kill or not kill someone, follow or do not follow orders, but where the consequences actually matter - and most importantly, where the choices aren’t “obviously good choice vs obviously bad choice”.

Give me games where I can choose to side with one kingdom or another, but there’s no clear moral high ground, or where I need to decide to save someone dear to me at the cost of innocent lives. I do not want things like “save all the children and get the happy ending and make flowers grow” versus “kill everybody and everything blows up and the world gets all its water replaced by acid”.

What games fit this requirement?

maquise,

The X-COM series is pretty much these choices all the time, though less in a moral sense and more a strategic risk and reward sense. What do you use your limited time and resources on, how much do you risk when the stakes are high, etc. It’s a little different than the sorts of decisions you’re thinking of, but quite interesting.

Habahnow,

I would second Xcom and add: unlike other strategy games, where each character is a nameless unit, Xcom names your units. Not a big deal, but it is a big enough change where you start to create your own stories, even in your head, for the characters. Playing the game in a not easy game mode, causes you to lose soldier from time to time. This really heightens tension when certain characters die, whom you remember, and when some miraculously live. Its a very small, yet somehow meaningful addition to what would otherwise be an endless sea of soldiers.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

Are names unusual? The only other tactical game like that that I’ve played is Final Fantasy Tactics and they all have names.

But I agree. In XCom you just accept that you’ll have losses. But they still hurt. My first run-in with Chryssalids was especially brutal. I escaped with two of my men and a failed mission. The rest were one-shotted or eaten by their own.

Habahnow,

You bring up a good point, what I was lacking in my post was the combination of names, permanent death, and the very real threat of death. Not certain if Tactics works in a similar way.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

It does work the same. The biggest difference is that there’s one or two player characters at any time that will give you a game over if they perma-die. But most of your crew are blank slates (with a name) that you build up, give a specific role, and can perma-die. The roles are more distinct, and there are more roles, so losing them feels like losing a party of your team. Like, your summoner might die, and that was the only summoner you had. You have to put in some effort to replace them.

Now, there is a difference of feel. Random mobs feel like they are for grinding rather than an actual threat. So deaths outside of the story feel like you should just reload your last save to save you the trouble. XCom generally felt like a person died, but it was easier to replace their role with the next man up.

Bbbbbbbbbbb,

And on a similar note, Massive Chalice is a Kingdom under attack from an otherworldly source. Do you choose to defend point A and let point B and C receive corruption points? Do you take your party of developed, well leveled but older than dirt characters into the fight to guarantee success, ensuring they die of old age while your young upstarts grow old and feeble from lack of combat experience?

Contramuffin,

Witcher 3

Blackmist,

I think Witcher 1 actually did it better.

The gameplay is a tough sell though.

Contramuffin,

That’s why I’m waiting for the remake!

solitaire,
@solitaire@infosec.pub avatar

The ending choice of the Yennefer romance is underrated. You get to decide the meaning of their long, tumultuous story. Both the heart break and the happily ever after are cathartic, satisfying conclusions.

Though maybe you need to read the books for the full weight of it to land, especially for the heart break option.

2BearsHiFiving,

I’m a big fan of Tyranny by Obsidian Entertainment. Classic CRPG, isomorphic for the majority of it. The game starts with you making decisions that set the initial state of the world as you lead the army that finishes your evil overlord’s conquest of the world. Then the game truly starts and goes on to be one of my favourite CRPGs of all time.

JamesBean,
@JamesBean@kbin.social avatar

The word you're looking for there is 'isometric.'

Lycist,

Popped in to mention Tyranny, saw it was the first comment.

Absolutely LOVE Tyranny, its got so many morally questionable choices to make! I really, really hope Obsidian makes a sequel!

Keegen,

One of the few games where I gravitated towards the lawful evil route because it just felt so natural. It’s such a shame we will probably never see a sequel.

SzethFriendOfNimi,

Prey.

18107,

Prey gives you the choices up front, tells you they don’t matter, then gives you a really good game to play.

plot twistThe way you play is entirely up to you, but that’s the point. Are you who you say you are? It’s easy to say whether you’ll flip a switch or push a person when you’re answering questions at a desk, but it’s suddenly much harder when you’re actually faced with the problem. What will you choose?

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