korinflakes,

I’ve never understood why people defend this mentality. Ballooning development costs? Last I checked half of the triple A games that get released spent just as much on marketing as fucking development. Not to mention Video Game revenue has been increasing year on year.

Also fuck these people because how often does this shit release with extra “monetisation” like on top of trying to make games more expensive they also throw in tons of microtransactions, loot boxes and battle passes, platform exclusive content, pre-order exclusive content etc.

wildcardology,

Balloonimg development costs and yet the games come out full of bugs

mojo,

Cut back on graphics, and I mean this unironically

CaptPretentious,

Or, hear me out, we cut out the most expensive part of game development.

Upper management. They cost the most, contribute the least (if anything), and can be replaced by someone who not only take 25% of what some of these CEOs make, but do a better job.

videogameschronicle.com/…/the-games-industrys-hig…

mojo,

Cutting out middle management is always the right answer

SolNine,

I actually agree with him, and I am not an employee of the gaming industry. In the mid 90s N64 carts were freaking $79.99 at one point early on! I realize part of this is because the carts were expensive, but even CD based games were not THAT far behind at $49.99 or $59.99 as I recall. I realize they don’t have the same physical distribution costs, but game prices really have not kept up with inflation. Growing up it was a big freaking deal to get a new NES game you damn well better learn to love it, like it or not haha. Now… games are generally much more affordable for the average family, plus if you just wait a bit and don’t buy on release (barring Nintendo 1st party titles) they are way cheaper!

WilliamTheWicked,

Or… maybe development costs have just gotten stupidly high? There are a lot of great indie games for a few bucks that pack a heck of a lot more fun and experimentation than a lot of the cookie cutters garbage coming out of a lot of big studios lately. I’m honestly sick of every facet of my life trying to bleed me dry of any spare cent I get.

Abnorc,

I just recently played Hrot, and it has been one of my favorite shooters to come out as of late. A game made by a Czech dude in a custom engine that he wrote for $16.00. I’ll play four separate games like that before I spend $70.00 for many competing AAA games out there. Not that high budget games shouldn’t have a place, but sometimes less can be more.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • games@lemmy.world
  • fightinggames
  • All magazines