WilliamTheWicked,

Or… maybe development costs have just gotten stupidly high? There are a lot of great indie games for a few bucks that pack a heck of a lot more fun and experimentation than a lot of the cookie cutters garbage coming out of a lot of big studios lately. I’m honestly sick of every facet of my life trying to bleed me dry of any spare cent I get.

Abnorc,

I just recently played Hrot, and it has been one of my favorite shooters to come out as of late. A game made by a Czech dude in a custom engine that he wrote for $16.00. I’ll play four separate games like that before I spend $70.00 for many competing AAA games out there. Not that high budget games shouldn’t have a place, but sometimes less can be more.

SolNine,

I actually agree with him, and I am not an employee of the gaming industry. In the mid 90s N64 carts were freaking $79.99 at one point early on! I realize part of this is because the carts were expensive, but even CD based games were not THAT far behind at $49.99 or $59.99 as I recall. I realize they don’t have the same physical distribution costs, but game prices really have not kept up with inflation. Growing up it was a big freaking deal to get a new NES game you damn well better learn to love it, like it or not haha. Now… games are generally much more affordable for the average family, plus if you just wait a bit and don’t buy on release (barring Nintendo 1st party titles) they are way cheaper!

mojo,

Cut back on graphics, and I mean this unironically

CaptPretentious,

Or, hear me out, we cut out the most expensive part of game development.

Upper management. They cost the most, contribute the least (if anything), and can be replaced by someone who not only take 25% of what some of these CEOs make, but do a better job.

videogameschronicle.com/…/the-games-industrys-hig…

mojo,

Cutting out middle management is always the right answer

wildcardology,

Balloonimg development costs and yet the games come out full of bugs

korinflakes,

I’ve never understood why people defend this mentality. Ballooning development costs? Last I checked half of the triple A games that get released spent just as much on marketing as fucking development. Not to mention Video Game revenue has been increasing year on year.

Also fuck these people because how often does this shit release with extra “monetisation” like on top of trying to make games more expensive they also throw in tons of microtransactions, loot boxes and battle passes, platform exclusive content, pre-order exclusive content etc.

Kjatten,

To be honest, game prices have stayed the same for a very long time, but you can’t release garbage and expect people to hundreds for it

Kashbus,

To also be fair, producers have been trying to raise prices on game for over 15 years now to little traditional success and instead relying on battle pass and micro transactions

I don’t think it is surprising that with recent events they are attempting to raise prices again

CaptPretentious,

The BASE cost remains the same. They then started finding ways market a spreadsheets with of ‘versions’. Then they added ‘micro’ transactions, battle passes, etc. Or they just shut down the old game so you have to buy the new version to keep playing.

And the cost of games has risen faster the minimum wage in the US.

So will all the multi millionaires and billionaires video games were making… I think $60 was more than fine for a large studio produced game.

Honytawk,

Well, I think piracy is a viable option.

lieuwestra,

But what about season pass content, dlc, loot boxes and online play? You’d be missing out on all the fun content. /s

Thranduil,

Yet they keep having record profits.

grayman,

Clearly, they could charge more if they’re selling more than ever. Also, you know it’s not free to make a digital copy, right?! It’s VERY expensive.

Orionza,
@Orionza@lemmy.world avatar

When the creator of Stardew Valley can charge $14 for his awesome game, and put it on multiple platforms and release updates for jo extra cost, and not charge subscription fees, and everyone can mod it and be happy, and the creator has made multimillions by now … Other companies need to take note.

From someone who worked at a company who wasted tons of money and had too many parties, excess staff and ceos who made excessive salaries, if these gaming companies are charging too much they need to look internally to fix issues instead of asking their customers to fuel their greed.

Neon,

there is a slight difference between an indie-studio and a AAA-studio I’d wager

i also prefer to play Indie games, but to say that their financial situations are comparable is misinformed at best.

GoosLife,

He said “because of ballooning development costs”. Stardew valley is famously a one man labor of love, the opposite of ballooning development costs.

$14 pr sold copy is ridiculously high in this context, because development costs is only for one dude.

You’re comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.

I’m not saying he is in the right, just pointing out that it is apples to oranges.

SeeJayEmm,
@SeeJayEmm@lemmy.procrastinati.org avatar

You’re comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.

That’s sorta the point tho, isn’t it. Not saying Capcom should be one guy in a bedroom, but maybe there’s alot of bloat not related to actual game development that could be streamlined/cut. Esp. When it comes to executives.

closetfurry,

I agree with this. I find myself regularly missing the middle of the road games with lower development costs because those are the games that often dares to try new things.

Last one I remember like that was Ubisoft’s “Grow Home” which was utterly charming and had me hooked from beginning to end. Didn’t need to be big. Didn’t need amazing graphics. Just needed a little idea that (pardon the pun) grew to become a really engaging game.

More games like that please! Maybe the development costs didn’t have to balloon that much.

guacupado,

These “development costs” are creating beta-level games and you don’t even just pay $60 for a game anyway.

Street Fighter 6 is $60. Street Fighter 6’s TMNT content alone (not including the base game) is $100. They have more than made up for any development costs with the ridiculous amount of “DLC” and MTX.

HRDS_654,

Here’s my hot take, I agree, but publishers need to increase pay to developers before I will accept a price hike. Until then I am waiting for that discount like I always do.

Holdoooo,

The best developers are not in the game industry, because of the pay. Only exceptions like really-into-games dudes and highly skilled ones, like game engine developers.

JokeDeity,

Every company executive has gotten way too big for their fucking britches. I’m pirating shit again, fuck all of these greedy mother fuckers.

grayman,

You’re literally taking yachts away from someone’s children! Why can’t you think of the board’s children?!

NutWrench,
@NutWrench@lemmy.world avatar

Tsujimoto also went on to claim that a slow economy wouldn’t have a big impact on video game prices either: “Just because there’s a recession doesn’t mean you won’t go to the movie theater or go to your favorite artist’s concert. High-quality games will continue to sell,” he said.

Yes it does. “Recession” means you have less disposable income to waste on poor quality entertainment.

AstridWipenaugh,

Recessions also cause a spike in vice and escapism, so it could drive more game sales or at least offset the lack of disposable income.

A_Random_Idiot,

Spike in affordable escapism.

Going to a movie matinee for 3 dollars is not comparable to dropping $$$$Absurdity for games like these assholes want.

stopthatgirl7,
@stopthatgirl7@kbin.social avatar

Closer to $12 than $3, though. Last time I went to movies, one ticket was ¥1800. And that’s not touching the concession stand.

That said, Baldur’s Gate 3 ran me ¥8500.

Neon,

20.- CHF for Chinema, 70.- for BG3 over here

korinflakes,

Most cinemas in my region charge $12 to $20 per ticket. But, there was one I found in Brisbane with tickets as low as $4. My wife and I would literally go watch movies just to sit in their air con.

Holdoooo,

Ah yes, BG3, the new gold standard.

greavous,

Why not. 3 dollars for a couple of hours of entertainment is poor cost efficiency compared with what I’ve got out of some games. Don’t get me wrong, capcom don’t need to raise prices as I’m pretty sure they make plenty of money already, but cinema is not cost effective entertainment compared with a video game.

A_Random_Idiot,

Can tell you’ve never been poor.

greavous,

Can tell you’ve been on the Internet too long! Nice rebuttal to a simple explanation of making money go further.

A_Random_Idiot,

Not only never been poor, but super offended at the mere concept that someone is poor and cant bootstrap magic math their way out of it.

Delusional,

What a fucktard. If games were cheaper, more people would buy them. Nowadays a hell of a lot of people wait until the game is updated and on sale to buy it since most games are released broken anyways. That or they just pirate it. No way I’m spending 1/10 of a paycheck on a new video game every once in a while.

JokeDeity,

Ha ha ha. A $60 game is like a third of my paycheck.

hansl,

Wait until you learn what the price was 30 years ago. Hint: it’s the same price.

stephenc,

Maybe you should stop spending millions on overblown graphics, motion capture, voice acting, pointless story/cutscenes, and other bullshit and just make a game like you did in the old days then, Crapcom.

SeeJayEmm,
@SeeJayEmm@lemmy.procrastinati.org avatar

I mean story, and voice acting are part of many games.

Etterra,

How about your mom is too low, ya greedy CEO bastard.

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