Wes_Dev,

Don’t be fooled. The real issue here is that Nintendo is trying to use this case as a wedge to eventually outlaw or effectively ban all emulation software because they think it somehow massively affects their bottom line, or they want to have a scapegoat for weak profits.

I’ve never once in my life had a Gamecube, for example. I never will. So if I wanted to pirate Gamecube games and play them on my computer, it is literally victimless, and has zero negative affect on Nintendo’s profits. In fact, I might love the games and decide to buy official merch. Same with the Swtich. I haven’t pirated either, but you get the idea.

Even if you can somehow prove how many people pirated a game over the years, that tells you absolutely nothing about lost potential profits, because people that pirate probably never had the money to buy your hardware and games to begin with.

This is all just corporate propaganda.

sugar_in_your_tea,

And I imagine a fair number of those who pirated also bought the game legally, either to have a digital backup or to run on a PC emulator.

So your main groups pirating a given game are:

  1. people who never would’ve been customers
  2. actual customers who own a copy and want it on PC as well
  3. pirated first, and ended up buying the same later
  4. actual lost sales

I imagine #4 is such a small percent of the total number of downloads that they probably help more than they hurt (e.g. word of mouth advertising).

Squirrel,
@Squirrel@thelemmy.club avatar
LazyForest,

Not buying a game that literally only runs well on emulators. Fuck you nintendo.

N_Crow,
@N_Crow@leminal.space avatar

Should have made it cheaper…

macisr, (edited )

Yeah I pirated it, played it for 5 hours. I didn’t and don’t have any intention of buying a nintendo game ever, even if I couldn’t pirate it. They are almost never worth the asking price. Most have the quality of a 40 usd steam indie game, some even of a 20 usd one. I know that this doesn’t have anything to do with the creative departments, but nintendo can go fuck itself. Also, a friend of mine whose a fan of Nintendo pirated it even before it came out, but he played it in the switch lol.

johannesvanderwhales,

I mean they’re assuming everyone who downloaded it was using it with yuzu and not, for example, hacked or modded switches.

samus12345,
@samus12345@lemmy.world avatar

How can they possibly know how many times it was pirated? This was the last Nintendo game I bought, actually, and will now remain so until their next console comes out. Those of us with older Switches don’t need an emulator to play your games pirated, Nintendo!

inclementimmigrant,

Some unpaid intern was tasked to go onto public torrent sites, put in a search on Zelda, and just tallied up the number of times the various torrents were downloaded in a Excel spreadsheet using =sum(AX:AY).

That was turned over to the lawyers and charges 1k an hour, billed 20 hours for 1 hour of work a paralegal took to modify what came out of ChatGPT, bought some coke and here we are.

Godthrilla, (edited )

Wait… they’re asking for 150k and part of their 30k/month patreon? That’s literally nothing for a company like Nintendo…what am I missing?

Edit: k, I misread, they want the entirety of the supposed 30k per month, and for the yuzondevs to stand trial, but that’s still such a tiny number for Nintendo. If 1 million copies were pirated, then I would expect them to go after 1 mil x game price. This almost seems like a reasonable slap on the wrist

Daxtron2,

They’re not trying to make money just shut them down.

Crampon,

I have a GameCube, Wii, Wii u, 3DS and a switch with multiple games on all. I’ve also used emulators to play modded Zelda games with increased performance.

Nintendo made shit ports on switch and took a premium. They can get royally fucked.

They are not losing revenue from piracy. Stupid greedy orcs.

Mushroomm,

I played botw. Never would have on a switch. That thing is technologically pathetic. From what I hear it hardly makes 20fps? In what world is that playble. I used to play a fps called combat arms back in around 2006 on an x1600. Both my frame rate and the textures were better than botw. Every tower you climb you just look out at all 4 polygons and wonder if the game is even complete.

If totk was on the same technical level as botw, it’s no wonder people emulate their legit copies. They want to play the game they paid for in 2024 with shadows and textures at a playable frame rate. Nintendo won’t give that to them but modders usually have texture packs ready to go on new releases that reveals how much their shitty handheld holds their games back.

How cool the building and freedom is means shit if it’s a miserable chore to play. You can’t even turn the camera sensitivity up high enough to utilize a lot of the building freedom without a camera fix making some cool mechanics or build utility you see people performing in clips literally impossible on the native switch.

Kecessa,

30fps, I played both games on a 65" TV and they both look amazing even if they’re in 1080 and are amazing to play as is. Not excusing Nintendo for being assholes, just saying that your criticism of the game is unfounded.

SpacetimeMachine,

The game isn’t even 1080p btw, renders at 1600x900.

JokeDeity,

Not enough TBH.

John,

May Nintendo should build consoles which are capable of running there games in playable fps.

adrian783,

I don’t think that would help lol

Kecessa,

So… Exactly what they did then?

dog_,

Nintendo suing a company for a “feature” they accidentally implemented on the first gen switch. (First gen meaning early to late 2017)

stoly,

I know nothing here, please explain more.

trafficnab,

The first gen switch has an exploit that allows you to extract the decryption keys needed to play your games on an emulator at a higher visual quality with support for mods

stoly,

Gotcha, thanks. So any game that can run on that unit can run in emulator.

dog_,

Correct. Sorry for the late reply. I just saw this now.

clearleaf, (edited )

That was mostly me. I put a copy on a clean 2tb hard drive and repeatedly hit Ctrl-A Ctrl-C Ctrl-V. Then when it was full I pressed Ctrl+A and Delete and started the process all over. I went mad with power and don’t even know how many copies I stole.

Consider that your warning, Nintendo. Shut down Yuzu and I’ll activate the batch script.

SkyezOpen,
spacemanspiffy,

I mean, I totally did pirate this game. And I’d do it again, too.

Stromatose,

I bought it digitally on release day so my slightly-above-casual-gamer GF could play on the switch and then a few days later I pirated a copy to play on my steam deck and pc interchangeably. While I would have no major qualms about buying additional copies, Nintendo’s insistence on maintaining their native control scheme in a western market will guarantee that many core gamers like myself, who are familiarized with Microsoft and Sony control schemes, will shy away from their products.

I can only have my immersion and fun interrupted by canceling out of a menu or action so many times before I’m just not that interested anymore despite having given it an honest try more than once.

Whine all they want about piracy but I doubt they aren’t losing a significant number of legitimate sales from it. Most people who buy Nintendo consoles and games are loyal to that ecosystem from my own experiences and wouldn’t bother with learning how to access pirated materials.

So yeah I also pirated it and would pirate another game from them too if I felt like giving it a shot but even if pirating wasn’t an option, I would never buy a Nintendo product for myself.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • games@sh.itjust.works
  • fightinggames
  • All magazines