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unsunny, in What are some of your LEAST favorite game mechanics?
@unsunny@beehaw.org avatar

Probably simple, mindless side/fetch quests. Defeat enemies, get loot, run it back, rinse and repeat. It also is incredibly dry to watch as well as actually do yourself.

badsector, in How many steam deck folks are here and what are you playing?
@badsector@lemmy.world avatar

I’ve been playing System Shock 2, the original version i got from GOG (it took a bit to make the controls work but it works fine, though i found a weird bug with non-Steam games in that if you rename the game it loses the control settings - e.g. i set up the controls when the icon was named “SS2.exe” but when i renamed it to “System Shock 2” later it lost the settings until i renamed it back to “SS2.exe” :-P).

I also played a bit of Stranger of Sword City, a turn-based and grid-based blobber. I find the deck works fine with such games.

Also both games play just fine at ~5Watt settings (i like to optimize the settings per-game to get more battery life out of the system).

TK927, in How many steam deck folks are here and what are you playing?

Horizon Zero Dawn. Had it on PS4 and didn't get far. Having a Deck changes everything.

HungryRoo, in What are some of your LEAST favorite game mechanics?

Escort quests. Stealth sections in games that aren't built around stealth would be close second.

Witch,
@Witch@beehaw.org avatar

Genshin Impact occasionally has little stealth missions where you have to sneak by guards.

Pain.

baahemian, in How many steam deck folks are here and what are you playing?
@baahemian@beehaw.org avatar

Been mostly playing ToTK on switch like some here, though I think I’ll have to give a few more attempts at P ranking some bosses in Pizza Tower soon, or perhaps try to 100% Hifi Rush

Angleslam,

Would you say Hifi rush is worth the price in amount of content terms? I’ve been switherong on it for a while.

baahemian,
@baahemian@beehaw.org avatar

Sorry for the late reply! It’s really a question of how you approach postgame content. It’s a fairly short “linear campaign” with hidden challenges for level replays. For me the story was fun and the mechanics engaging enough to enjoy beyond the short playtime.

I still enjoy turning it on to do a few fights and enjoy the rhythm mechanics, might do a new play through.

elf, in What are some of your LEAST favorite game mechanics?
@elf@lemmy.world avatar

Any sort of intense micromanagement of units, resources, etc. I've got like 16kb RAM in my brain. I can barely remember what I ate today lol.

Also, invisible walls that make absolutely no sense. Maybe just all invisible walls, really.

Grenfur,

I like some micromanagement. If it's tinkering with gear or stats then I'm down. Working out how to squeeze out that little extra bit of damage or efficiency is great. However, if you have to actively micromanage units or resources during combat, then its a pass for me. I feel like micromanagement should be an addendum to the core gameplay loop, not it's focus.

Lowbird,

I really like the early access game Against the Storm, because it's got micromanagement, but it's also a bit of a roguelike so that no one run ever gets big enough to get too bogged down. It's got the feel of the fun early part of a Civ game, but almost all the time, and with fun variations.

Lowbird,

You've made me suddenly realize how rare invisible walls have gotten in my gaming life.

The closest I've come recently are "barriers" that are clearly just, like, a small pile of trash that could be easily walked over, but even that is rarer than it used to be.

sijt,

Having played a bit of Zelda recently, micromanaging weapons. Oh, I've got this metal broad sword and I've used it to to stab an unarmored fleshy bad guy and oh it's broken after three stabs.

I get that weapon degradation is a real thing that happens, as they become blunt or potentially fragile, but Zelda BOTW and TOTK take it way too far to the point of it being a real chore. I thought they'd fix it after all the BOTW complaints but TOTK is just as bad.

neo_is_the_one,

Honestly, I think thats just a love it or hate it thing that I can totally see why it isnt for everyone and I dont blame you, but I personally love it and would hate to see it reduced/taken away. Once I leaned into it it really encourages me to explore and I enjoy the new fuse system enough that I like when a weapon breaks because Im excited to make a new one

Lowbird,

I'm actually getting impatient when a weapon lasts too long, because I want it to break already so I can use something new and interesting without feeling like I'm wasting it. :P

I think part of it is having enough weapon slots that I'm choosing different weapons in different contexts, and so they all subjectively feel like they're lasting longer than they did at the start of the game (even accounting for regular vs sturdy weapons).

Also making more use of shield fusions lately, and consumables on arrows, which again results in using the weapons less.

I keep kinda wishing I could fuse things to my bows though lol, even though I can use so many different consumables with the arrows already.

neo_is_the_one,

Yeah! I just learned that fusing elemental items to shields adds elemental shockwaves when you block, and it really made me think more about my shield fusions

banjoman05, in How many steam deck folks are here and what are you playing?

Vampire Survivors for a while. Lately I just finished up a run through of Pokemon Red and just got started on a run of Pokemon Silver.

BeardedSingleMalt, in What are some of your LEAST favorite game mechanics?

Radiant quests. You can never complete the game because of this, the quests are generic and repetitive and offer nothing but “stretch the playtime”.

That and mechanics like “rando dragon attacks in Skyrim” and “City is under attack” from Fallout 4. I quit F4 because I was on my way to a mission and got the "city under attack notification, and on my way to defend another city was under attack.

isosphere,

To yes-and this: procedural content in general. No Man’s Sky is a snore-fest for me, big, empty, meaningless. Missions in Elite Dangerous and X4 are similarly pretty boring, though the former is more fun the first time around. There has to feel like there’s some world-affecting point to what you’re doing. IMO

AngularAloe,

I found the procedurally-produced planets in No Man’s Sky to be stunningly beautiful. Then I would walk around on them and the similar-but-not-quite look of every part of the landscape would slowly drive me INSANE.

ghashul, in The Elder Scrolls 6 Announcement Trailer is Officially Five Years Old

Talk about jumping the gun with that announcement. I'll honestly be a bit surprised if we see the game this decade.

Jinxyface,

It's the same situation as with Metroid Prime 4. It's more to just confirm people that "yes we will make it at some point so stop f*ing asking. Buy Skyrim for the 5th time while you wait"

Poopfeast420,

I think that's something a lot of people don't understand even now. For me, it was pretty clear, that was just an "of course we are making TES6 someday, stop asking," because people were acting like the series was dead and Bethesda would never release another game. Also, nobody should expect anything before Starfall is released.

Of course, that gets lost outside the actual presentation, where this was dropped, so here we are, years later, and people think is in development hell or something. Only saying that they'll get to TES6 eventually, without the teaser, would probably have been better.

empyrean, in Comfort games?
@empyrean@lemmy.world avatar

Trackmania 2020 is great!

delcake,
@delcake@kbin.social avatar

If I'm not careful, an entire afternoon will disappear before I notice if I fire up Trackmania. It's just so good at getting me in to a flow state of just really dialing in my gameplay.

sibe, in How many steam deck folks are here and what are you playing?

Spyro is almost done, next would be Crash Bandicoot. I also started playing TOTK on it but the fps is atrocious at this time.

Jaamulberry,

Grabbing latest Yuzu with performance mods and I was getting solid 30 fps. It's been a blast

heliumlake, in What are some of your LEAST favorite game mechanics?
@heliumlake@lemmy.world avatar

Stealth. I hate hiding and creeping around waiting for an NPC to move. It's like, "oh, you want to play the game? How about not playing the game instead?" Infuriating.

satouru,

I feel like most games get it wrong and just make you stay in one place waiting for the enemy dude to slowly make his route as you map it in your head. It’s just boring, I don’t know.

A nice way to change that would be to give a button that gives you a “top view” map of the enemies’s movement maybe, to make it a little bit puzzle-y. Or, if you want to make it more “action-y”, give the player a way to hide or disengage by scrambling to find something in the environment that allows them to do that, when they get detected.

Stealth is just implemented in a terrible way in most modern games I feel like. Makes it not fun.

conciselyverbose,

I love the shit out of stealth. The last of us, metal gear solid, and sniper elite are some of my favorite games because of the stealth.

If your game isn't built for stealth it's basically universally a disaster, though. If you don't have tools to manipulate enemies, and AI where stealth is a functional element of the rest of the game, you shouldn't have stealth sections. They're a lock to be a trainwreck.

randomnick, in Your favorite board games?
@randomnick@beehaw.org avatar

Is there any love for solo? I like games with quick and easy set up: Agropolis, Cartographers, Voyages, Aquamarine. Sometimes Spirit Island (still learning how to play). When I have time and I am in the mood, I play solo RPG, but that's a different subject.

hoyland,

Spirit Island is great, both solo and co-op.

Pliny, in The Elder Scrolls 6 Announcement Trailer is Officially Five Years Old

And starfield hasn’t even released yet cry at this rate the trailer will be as old as skyrim was at the time of the announcement before we get a release

adthrawn, in Your favorite board games?

There is a board game I played years ago at a comic shop, and I can never remember the name of it. I only played it once but it was super fun. Kind of like if Freelancer were a board game. You had a huge game board with a bunch of planets and you picked up missions. I dont remember what the win conditions were, but I remember I had a lot of fun with it.

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