For me, TotK has been great for forgetting what’s next. The whole game is chunked into small little tasks that string together. It’s rare that I’ve managed to set a goal and gone straight to it. It’s usually “warp to x in order to do y but now, z is on the way and it says to go to b. But b redirects me to do g,h, i, and j before I can fight my way to c. Aaaand whoops I just finished temple and I was just trying to deliver eggs to the shop keep.
That may not be to your taste, but I’m enjoying the happy accident moments of the game. I feel like a diagram of the quest flow would look similar to a technical diagram for the whole us postal system. Just play in the sandbox and have fun. You’ll eventually get where you’re going!