You never know, NDont loves their extra screens, so you might be on to something.
On the other hand, this seems about as useful as the PS4 with a 4-Disc changer or adding a game card magazine clip that sticks out real far and will auto-change games as needed (very loud and slow).
That was just for the screen. The controls I will be nice and won’t even mention.
I think Jill is a great character she's strong without being a "man with tits" she's pretty while wearing practical clothes. Which is why I think it's a shame she feels under utilized. The game has a huge lack of banter while traveling around which is a great way for games to make their characters feel more present.
And here I was, hoping that an actual nuanced discussion could happen on here, instead of a Reddit-esque “Kotaku sux” kind of thing.
I almost didn’t post it because I suspected half the replies would be people complaining about Kotaku like it’s still 2014, and now I see I should have gone with my gut.
There was a remix of Gato's Song from Chrono Trigger where they performed it in several different styles and added in a crowd booing after every performance that strangely stuck with me after all these years.
It might just be me, but I’d really like it if the posts were not just links but also included even the slightest bit of effort to them.
In case anyone else looks here, the company in question is Annapurna, and the six games are Cocoon, Flock, Bounty Star, Thirsty Suitors, To A T, and Ghost Bike.
The link has videos for all six games, as well as release dates and the other systems those games will be released on.
Some of the best devs out there and a win-win business model. The new content pays for itself since it just keeps bringing people in, and they feel that's plenty of income to not feel like moving to dlc.
Good thing I spent five years in college sharpening my writing skills, only to be obsoleted by an uppity toaster. That'll make paying my student loans so much easier.
The fact that I can open up ChatGPT right now and say "Write a Kotaku article about why Tetris is racist" and get a 100% believable result out of it should be a sign that they've been replaceable for a while now.
This sounds exactly like something Kotaku would write:
One of the key criticisms leveled at Tetris is the lack of diversity in its visual representation. The game predominantly features blocks of different shapes and colors, but the absence of any explicitly diverse or racially inclusive elements raises questions. In a world that is culturally diverse, the omission of representation within the game can be seen as a missed opportunity to promote inclusivity.
Ironically nothing seems to rile up some gamers more than when game journalists try to be more than a corporate PR relay. God forbid anyone talks about labor issues, social issues, or worse, actually publishes a critique of a popular triple-A game.
So weird and obsessive to not only care about who might disagree with your comment, but to then seek to notify them demanding an explanation. Like I have to justify why I disagree or dont find any particular comment useful?
I diagreed because I am a gamer and I DO care about labor conditions in the industry. While I don't work in it, I have many friends that do and they identify as gamers and do care. I dont like making gamers a monolith, nor do I agree with the assertion that the reason they were disliked was due to them cocering labor issues. Thats why I downvoted the comment. I dont expect you or the others to agree with me, obviously, but the idea that you'd try to get people to justify it is fucking weird.
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