I remember finding out Ridge Racer V was using them when it was released, and as cool as it was, it just seemed rather pointless. Sensitivity margin was so thin you had to be quite delicate with it.
@MrScottyTay@Kaan
Though I remember one of the Gran Turismo games had an option to use the right analog stick up and down as an accelerator and break. It was tricky to master, but effective.
@MrScottyTay
It definitely was hard to get used to. But with Gran Turismo, it rewards precision. I was also a fan of games like Driver, that were more forgiving.
Silent Hill 2 has heavy and light attacks that are tied to the analog face buttons. You might be able to use a hold with digital mode but it would be slower
Yeah. Brook makes a good adapter that supports modern controllers, as well as the PS3, so you can still get those pressure sensitive buttons. I use mine all the time, PS2 is pretty much the only console I play anymore.
Does the brook allow pressure sensitive? I never actually got along to testing it properly when I used one cause I wasn’t really looking for it at the time. I do have the one previous to the current model though
This is great, one of the reasons I’ve not had my PS1&2 setup in my “gaming area” is because of the lack of reach on the official controllers from my unit (also loads of wires). So this definitely interests me!
It will absolutely add some latency compared to the original controller but whether it’s perceptible to you or any other human being is another matter entirely. I find 8bitdo sometimes have terrible lag in some of their devices, but it could be down to shoddy firmware and sometimes get patched later, like with the SN30 Pro for Android which was unusable before firmware patches.
I’m personally just semi-sensitive to lag, but for serious gaming I will always go wired for the psychological edge. I will get this regardless because wireless controllers are amazing for casual gaming.
I’m actually more interested in how much lag the USB-C passthrough introduces. If that can be down in the sub-3ms range, that would be amazing.
If a Bluetooth controller can perform in any setting, I don’t see why it shouldn’t be feasible to make one perform well in this application. It will react to inputs and close or open a circuit or send an analog signal.
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