DaSaw

@DaSaw@midwest.social

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DaSaw,

Would you recommend NMS to someone who:

  1. Really wants to play Starfield but probably won’t have the necessary hardware for at least a year.
  2. Is an old Bethsoft fan, having played, and thoroughly enjoyed, every TES game from Daggerfall to Online, excepting only Battlespire and the phone games.
  3. Has been jonesing for some space sandbox for probably a decade at least.
DaSaw,

I don’t know much about specs. I just find it fascinating that people are actually defending Bethesda in this post. Where’s the standard anti-Bethesda fandumb pile on?

DaSaw,

I’ve probably seen it here more than on Reddit, but that’s because I spend more time in the general gaming community here, while on Reddit I was in the fan community specifically… particularly teslore, where “Duh, TES lore is stupid and random” doesn’t get much traction.

Looking for games with unique core mechanics

I’m requesting for recommendations for games that stand out from the rest in their genre, and not in the sense of being the best game in that niche but actually bringing something new and innovative to the table. I’ve not had much experience in gaming, but I have a few games to give you a hint on what I am talking about:...

DaSaw,

Crypt of the Necrodancer: Roguelike to the beat! Dance pad compatible.

DaSaw,

You don’t need the biggest map ever to make a good game. You do, however, need the biggest map ever to make a good Elder Scrolls game. People referring to BG3 don’t really understand the essence of the Elder Scrolls, a vision the series has pursued all the way back to Arena.

DaSaw,

Mario games are all right, except for all the platform jumping.

deleted_by_author

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  • DaSaw,

    I agree with everything he said. But I’ve also been saying things like that for thirty years. I remember when Morrowind came out complaining about companies using extra processing for shitty 3D graphics instead of sticking with high quality 2d that works perfectly fine and putting that extra processing power to work on better AI or something.

    I think the problem is that better graphics is the one thing they can do that will please a mass audience. Sure, there are plenty of other things they could be doing, but I would bet that each of them has a niche appeal that will have fewer fans to spread the cost among. Thus producers of “AAA” titles pretty much by definition have to pursue that mass audience. The question is when they reach that point of diminishing returns and be becomes more profitable to produce lower cost niche titles for smaller audience. And we also have to factor in that part of that “profit” of pleasing that assumption our society has that anything with niche appeal is necessarily “lower” in status than mass appeal stuff.

    I think we are approaching that point, if we haven’t already reached it. Indie stuff is becoming more and more popular, and more prevalent. It’s just hard to tell because indie stuff tends to target a smaller but more passionate audience. For example, while I am looking forward to trying Starfield out, I may be too busy playing yet more Stardew Valley to buy it right away, and end up grabbing it in a sale. (I haven’t even really checked if it’ll run on my current gaming laptop.)

    DaSaw, (edited )

    People talk about it all the time. Longtime fans just don’t care. I’ve been playing these since Daggerfall. Bethesda Softworks makes a very particular kind of game this is very appealing to some of us, and nobody else makes them like that, not that I’m aware of. You think Skyrim was buggy on release? It’s got nothing on Daggerfall, but I loved it anyway.

    Mods make the game better, give them a longevity they wouldn’t otherwise have. Skyrim with Frostfall and a needs mod is almost my dream game. But I was perfectly satisfied with the game on Day 1.

    DaSaw,

    “Whatever reason” being that without the dumbing down, the NPCs were so murderous that, however hilarious it was, it rendered the game unplayable.

    DaSaw,

    Because fandom is basically a bunch of entitled brats with nothing better to do.

    DaSaw,

    And yet you keep buying them?

    Goddamn, stop doing that and get out of our fandom!

    DaSaw,

    Their games have always been as wide as an ocean and shallow as a puddle. That’s what we like about them. Get out of my giant splashy pool!

    DaSaw,

    Murderous at each other, not the player.

    DaSaw,

    We have multiple generations of developers releasing like this. With a few rare exceptions (which are the only games from 15+ years ago most people remember), all games release buggy. Even on console, for every Super Mario Bros. that played the way it was supposed to, there were ten unplayably buggy examples of licensed shovelware. And half of “Nintendo Hard” was just that these games were janky as fuck.

    Games are hard to make. Ridiculously huge and complex games are even harder to make. If you think you can do better, please do so.

    DaSaw,

    I imagine some are genuinely mad about the nudity, I imagine. Remember “video games are for children” and “if a child sees a nipple (let alone a penis!) the apocalypse will begin”. Just because gamers are gamers doesn’t mean they’re not still part of the larger culture.

    It all reminds me of the controversy among older TES fans over the lack of nudity in TES3: Morrowind. There was a lot of European vs. American in those threads (and we had a genuinely cross-pond fandom back in those days). Arena and Daggerfall had nudity, and a few of our European posters expressed indignation over the change.

    DaSaw,

    In Street Fighter at least, there’s at least as much male skin shown as female… more, really, due to the fact that males are allowed to go bare chested. From Ryu’s chest bush popping out of his gi, to Balrog wearing nothing but a pair of shorts, there’s no shortage of male skin in those games.

    DaSaw,

    You can’t even show genetalia in porn in Japan.

    DaSaw,

    The industry can’t learn this lesson from their customers, because they didn’t get the bad idea from their market. It’s a society-wide trend, a symptom of a whole economy under the control of a narrow coproate elite that knows little to nothing about the industries they control or the products they produce. They contribute nothing to the productive process. They only work to streamline the parasitism that infests our society.

    I have experienced this on the production end, as well. I used to work in pest control. For a brief period of my career, I was lucky enough to work for a midsized regional company, grown from a small family business, that was focused on solving actual customer problems. We did tons of one shot work. We did do quarterly and bimonthly service, but there was no particular pressure to subscribe, or to cajole customers who wanted to cancel service (because we’d successfully dealt with the problem) into continuing service.

    Then the elderly couple that owned the company sold us to a global megaconglomerate (one of the “Big Three”). Over the course of a year, our focus changed. “Recurring revenue” was now the watchword, which is a tough fit in an inherently seasonal industry. And the reason they do this, in pest control, in game development, in every industry that can potentially produce any kind of surplus wealth, is because the owners (“investors”) neither know nor care about any of the details of the industries they control. All they want is regular and ever-increasing revenues, in exchange for nothing at all. You can’t even say it’s in exchange for access to their savings, because though there is a little actual savings in the system, that’s chump change compared to the ever growing wealthy elite that controls our society and devours our productivity.

    DaSaw,

    I see a different future. The tendency of wealth to be drawn upwards as position comes to replace labor as the primary means of gaining wealth ultimately puts a cap on progress. It’s a soft cap, meaning it might happen sooner or happen later, but it will happen sooner or later. Eventually, the imbalance reaches a tipping point, where the slightest jolt to the system sends the entire thing crashing down. Maybe people get pissed enough that general rebellion breaks out. Maybe the population becomes sufficiently stressed and undernourished and, therefore, immunocompromised that a global pandemic goes well beyond COVID into Bubonic Plague territory. Maybe peoples faith in the system becomes so thoroughly damaged that law breaks down generally, forcing those ultra rich to devote so many resources to security the people providing the security become the new elite. Allowing “position” (in Classical Economic parlance, “Land”) to be in itself a source of private revenue sows the seeds of destruction for a progressing society.

    Of course, once enough people die and enough capital is destroyed, society starts over again, going once again through an age where labor is in the drivers seat, until population and capital base recovers.

    DaSaw,

    Neither of these things can be true, because they’ve been around since long before Microsoft got into the console game. I’m pretty sure Atari 2600 games had that prompt. I know NES games did.

    DaSaw,

    Wouldn’t just going straight to the main menu qualify as an “interactive state that accepts player input within 20 seconds”?

    DaSaw,

    Awesome. Now if someone asks if I’ve played BG3, I can sardonically reply, "Isn’t that the game with the bear sex in it?

    DaSaw,

    All companies do bad things. The only question is whether or not you know about them. I personally am of the opinion that not buying particular products is only useful as part of a coordinated boycott. Otherwise, it’s just empty virtue signalling.

    Perhaps we should have some sort of a gamers consumer organization that coordinates boycotts over specific issues. I would be willing to participate. And it’s not like you can’t allow the company’s reputation figure in to your decision to buy. But no form of absolute morality, divorced from reality, is either helpful, or even particularly healthy.

    DaSaw,

    Nintendo does the Nintendo Thing very well, and their fans love them for it. There is a particular niche or the gaming market that is theirs, and theirs alone. If they start trying to please everybody, they may end up pleasing nobody.

    Then again, I’m a PC gamer, so it may be I have no idea what I’m talking about.

    DaSaw,

    Back in the day, Maxis had an entire brand of “Sim” games that were exactly this. Sim Farm, Sim Earth, Sim Ant, and, most notably, Sim City. I have no idea how many titles there were, but there were a lot of them.

    Then EA ate them.

    DaSaw,

    The mid nineties to the turn of the century was a special time. We got Morrowind, Sid Meier’s Alpha Centauri, even Ultima 8 had a pretty interesting setting (even if the gameplay was atrocious). I’m sure there were other games and fiction with interesting settings as well.

    Then the LotR films came out, and that was it. Everybody started bandwagoning hard.

    DaSaw,

    Skyrim was a significant improvement over Oblivion, in every way I can think of. Only Oblivions quest lines were better, but that’s not what I go to an open world game for (and I found the extreme mismatch between the cinematic plots and open world gameplay immersion-breaking). And while Morrowind has a much more interesting setting (and the plot weave that encompassed that setting was brilliant), Skyrim was the first entry since Daggerfall to really give me a decent first person action RPG feel.

    DaSaw,

    Neither will John Mulaney or Ben Brainard.

    What type of game do you want to play that doesn't really exist?

    Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky...

    DaSaw,

    I have played Eve. I log in every few months or so to do a little exploration.

    DaSaw,

    Agreed. I never even really played that game. I was a Genesis man back in the 16 bit days, and I’ve found I can’t really play those old JRPGs without the nostalgia factor (and even that’s lost its luster). But even with me not having played it, Chrono Trigger still has one of the best soundtracks ever.

    DaSaw,

    Assuming visual novels count as “games”, probably one of the best soundtracks I’ve ever run across is the one for Everlasting Summer. Both Silent Owl (Sergey Eybog) and Between August and December did amazing work on it.

    DaSaw,

    Sounds like a summer blockbuster to me. :p

    DaSaw,

    I’m a fan of the Rune Factory series. It’s basically Harvest moon married to a traditional fantasy RPG. I don’t enjoy RPGs enough to play many of them these days, but there’s something about adding the two together that makes it extra special.

    And the character designs, both in visuals and in personalities, are extremely anime. Rune Factory 3 kicks it up a notch, making characters tropey to the point of insanity. I can see some thinking that’s a bad thing… but it’s what I like.

    Rune Factory 4 has an extremely long story, to the point it’s kind of ridiculous. But because the base game is fun, I just keep returning to it and chipping away at it between periods playing other games.

    DaSaw,

    If you’re into farming and dungeon delving, Rune Factory 4 has a female protagonist option.

    DaSaw,

    Reminds me of the days when you would buy a physical copy on Ebay and get a pirate copy with black and white photocopied manuals and even cd art, only it’s worse: the dev is actually getting charged for selling to credit card theives.

    DaSaw,

    A more accurate term would be X Shooter, or even Shooter eXtreme (since that’s totally how stuff was advertised to my generation). A boomer wouldn’t even be able to play the game.

    DaSaw,

    You can't determine the meaning of a word or phrase just by interpreting its linguistic roots. Yes, Dark Souls is Japanese, and a Role Playing Game (I guess; I haven't played it), but the term "JRPG" doesn't merely mean "Japanese Role Playing Game". It refers to a particular style of game that, until quite recently, was exclusively made in Japan. This is what puts the "J" in "JRPG", but the term wasn't invented to split Japanese RPGs off from other RPGs just because they were Japanese (as the linked article suggests). There's really no reason to do that. If that's all it was, we'd just say "RPG". It was invented to describe a particular aesthetic that was very distinct relative to other CRPGs.

    I can see the logic behind redefining the Legend of Zelda as a JRPG. That said, it would have been an invalid classification at the time, as there was a world of difference between something like Dragon Quest and something like The Legend of Zelda, and the entire point to the acronym "RPG" was to distinguish the two. Weirdly, we called LoZ an "adventure game", though there is no relationship between the term "adventure game" on the console scene, which described what we would now call an "Action RPG", and "adventure game" on the PC, which described what we would now call by names like "Object Hunt" and "Visual Novel". Words are weird, and their meanings can't be deduced simply by breaking apart their linguistic roots.

    DaSaw,

    Most games aren't simulations. The difference between a simulation and a game that isn't a simulation is that... the game is usually way more fun, and a simulation is usually very difficult to play. Take racing games. Cars handle way differently in racing games than in real life, which someone will find out if they try to drive a race car simulator and find themselves quickly spinning out. (Hopefully they learn it on a simulator. I've seen people learn it in real cars; it is an expensive lesson.)

    DaSaw,

    Yeah, I was there, though I didn't participate a lot.

    Lately I haven't done much VNing. Last one I attempted was Yu-No, but like most of Mages stuff, it's way too "guide absolutely required to do anything at all". Either that, or have a super high tolerance for re-read after re-read, carefully diagramming the entire story, doing a thorough search of the environment often without any idea where I'm supposed to go next.

    I dunno. Last reasonably new one I really enjoyed was probably Ladykiller In A Bind. I also tried Soviet Games' recent "Love, Money, and Rock 'n Roll", and the bad end I got messed me up so bad I haven't been back.

    DaSaw,

    I really enjoyed Fruits of Grisia. It got pretty insane in places. Michiru supremacy ftw.

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