Yeah, tanking a district makes that area harder and doesnt feel great; however, if you don’t kill any of them, the combat is really hard because you’re under levelled. So you have to make moral judgements and choose who is “best” to kill.
I quite like that her romance story is an inversion of the typical typical Mass Effect, sex is the prize, type story. She’ll jump you with little effort. you get closer and she wants to fight you, but the real pay off is when she let’s her guard down and allows herself to be tender and be loved. It’s quite lovely.
That’s just the campaign. They’ll slap an 8/10 on the multiplayer and call it a day. It’ll sell gang busters again, then when they do the same thing again next year, no-one will bat an eye.
That still can’t inform you properly on how a game ‘feels’ to play. I’m very tempted by Alan Wake 2, but having bounced off many other similar games because of how they control has me pining for a demo. I’ll not be dropping 50 quid without being able to try it first
That’s awesome. I’m at the tail end of my first playthrough, but I’m already thinking about and all druid run with Halsin, Jaheira, Tav, and a respecced origin. I think druid is flexible enough to pull it off. How are you finding system shock, then? I never played it originally but have played many of its ‘spiritual sequels’ in terms of immersive sims. I was tempted to harken back when the remake came out but never bit the bullet.
Baldur’s Gate (in act 3 now), Lies of P, and just dipped my toe into Warhammer 40k Darktide. It’s quite nice having very different games to bounce between.
I’ve got Cocoon waiting a well. I heard it’s quite short so maybe I’ll boot it up on an evening where Lies of P is kicking my arse too much lol
I’ve just dipped my toes into Darktide on xbox gamepass. I love the visceral, impactful feel to melee combat so far. I have been playing with one friend so have come afoul of the lack of communication with others that don’t chat, but so far have found it to be acceptably stable in terms of gameplay
True. Unfortunately, holding people in the transport buffer is one of those things you have to entirely forget exists if you want to tell certain stories. The transporter in general could trivialise a lot of story beats.