Dragonmind

@Dragonmind@lemm.ee

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Dragonmind,

The INITIAL bond. He still has to eventually pay the whole thing.

Dragonmind,

That’s also because they deleted thousands of negative reviews. I think the numbers was like 7,400? 7.5? There’s a review talking about it.

Dragonmind,

Just like a movie theater, people are used to 24fps in a movie and anything else makes it seem weird and less dreamlike to transport them into the world. (But games aren’t 24fps movies, I know. Not the point)

When you clean up all of the visual post processing, the game will look extremely clean. Which makes it feel like it’s missing some kinda extra polish. People are so used to all of these elements added for a grounded and dirtier experience that without them it looks, and more importantly, feels too game-y for Ubisoft. (Counter-Strike is super clean, for example)

Look at Resident Evil 2 Remake and you see every single cinematic option in the book, down to lens distortion, being used and being able to be turned off in the settings. It’s the look and feel the studio wants to go for.

Dragonmind,

Nah, literally played Goldeneye at a party yesterday and it’s still damn fun! We also played Smash 64 AFTER Ultimate and had fun too!

Dragonmind,

SBMM has the fatal flaw of expecting players to want to constantly improve with every match. Sometimes we want to play to relax, but that’s never on its mind.

Dragonmind,

While true, I feel like games that work well on the Xbox Series S also work well on Steam Deck and when it comes to porting games to PC, those ones specifically are ported well.

All this power game developers have been getting, while great for creative endevours, has been either a waste of space or require outrageous specs just to perform normally. And some great games are bogged down by this while relying on upscaling methods to fill in the difference.

Either way, we’ve reached a point where more power and space isn’t the solution anymore to better games. Can only hope new tech gets better optimized.

Dragonmind,

Combat was the incredible highlight of this game.

Seeing most of the fixes go towards that instead of immersion kinda… You’d think they highlight those immersive aspects more. The mods are sure as hell all about immersion including working stock markets and such.

Dragonmind,

There’s an important moment where you have to ask yourself…

“Is this story so bad I’m not invested in it anymore?”

“Is the gameplay bothering me so much that it feels bad or unfun to me?”

If the answer is yes to both of those, you may feel free to drop the game with full confidence you’re not gonna play it again.

Dragonmind,

Games that don’t do this: infamous series. The first time on the first one is incredible. But afterwards as a trend, loading the game goes straight to your most recent save with zero menu.

Killzone: Shadowfall. No intros. Straight to the main menu when you boot. Unique and wild every time!

Dragonmind,

There’s 3 people working on this game and there’s hundreds of cheaters popping up every other day. It’s a massive load.

Especially when they also have to deal with DDOS attacks as they try to keep their servers alive for so many people too.

It’s 100% warranted and I’m glad they still saved a path for Linux. Even if it’s like, “You must be on the STEAM Kernal” or something, it might unlock a path for other anti-cheat to have some sort of access on Linux as well.

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