Also, allot more than HLTB recommends unless you decide to mainline the story with no distractions.
I’ve found that the quest tools are really useful to combat memory issues, but not overwhelming. They let you grab the 15 minutes you have to really focus on what you’re doing if you’d like. They keep all the information you need (and even cut down the information you don’t.) And it’s always there for you to come back to if you decide something else is more fun.
I haven’t beaten the game yet, so can’t say one way or another about the final boss of this one, but I’ve heard it’s better than most.
I’ve got every other Zelda game that’s not a weird CDI game (or Zelda II, though I may go back to that one) and have made it about half way through a full play through, more if you count games I played a long while back.
This series is great. I’m really curious to hear what someone else doing similar thinks about the progression of the series from way back?
I enjoyed the chill, stylized vibes in Sable. Coming of age, botw-inspired exploration, beautiful world. No (?)Combat—I don’t remember fully, but very little at least. Just explore, experiment, and engage the world around you. A passable world-build/story too!
For me, TotK has been great for forgetting what’s next. The whole game is chunked into small little tasks that string together. It’s rare that I’ve managed to set a goal and gone straight to it. It’s usually “warp to x in order to do y but now, z is on the way and it says to go to b. But b redirects me to do g,h, i, and j before I can fight my way to c. Aaaand whoops I just finished temple and I was just trying to deliver eggs to the shop keep.
That may not be to your taste, but I’m enjoying the happy accident moments of the game. I feel like a diagram of the quest flow would look similar to a technical diagram for the whole us postal system. Just play in the sandbox and have fun. You’ll eventually get where you’re going!