@Paranomaly@sh.itjust.works avatar

Paranomaly

@Paranomaly@sh.itjust.works

Better than butt stuff

This profile is from a federated server and may be incomplete. Browse more on the original instance.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

Also you can’t fire without cause here, and the burden of proof is on the employer should it be contested. Instead they do this and rely on the cooperation/feeling of obligation/“the implication” to get employees out.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

Cinematic was fun, but was not expecting a hero shooter from it. Was a bit deflated when they revealed it as “5 v 5 shooter”

Paranomaly,
@Paranomaly@sh.itjust.works avatar

I’m not pissed at this strategy like typical ones, however I absolutely hate having my collection of a series split across platforms and feel like this isn’t the least common idea. Now, if they were to include the older game in with the new one in this strategy or have some sort of cross buy feature for older titles, but this will never happen.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

I feel like Steam would make more than 12 billion pounds in the time it would take for a take over to finalize

Paranomaly,
@Paranomaly@sh.itjust.works avatar

So far up his own ass he’s back out the mouth and heading for a second entry

Paranomaly,
@Paranomaly@sh.itjust.works avatar

I don’t see the methodology in here, so any influence I could guess is pure speculation. The mentioned lack of strategy games is a possible culprit. This would also prevent people from discovering an interest, as new eyes wouldn’t be on the genre. I’m sure a lot of people discovered they like some RPGs via Baldur’s Gate 3. One I might suggest exploring is that as gaming expanded in audience to different types of people, the new members would proportionately be less interested in deep strategy skewing the average interest as a whole. As a guess, a lot of people who have gotten into gaming via their phone are more interested in things that can be done while focusing on something else or something with a shorter run time than the typical strategy game.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

The article says that they couldn’t find subgroups to show trends, so seems to be pretty flat across the board

Paranomaly,
@Paranomaly@sh.itjust.works avatar

It was more niche when you were 10 so if people were playing games they were probably playing similar games. Plus, the people you were meeting probably had a higher probability of the same interests at that age

Paranomaly,
@Paranomaly@sh.itjust.works avatar

Closest is Terraria. 2D, yes, but very expansive and tons of content

Paranomaly,
@Paranomaly@sh.itjust.works avatar

I’ve heard that the original Switch was supposed to have magnetic joy-cons, the snap sound they using being the sound of the magnetic joycons attaching. However they couldn’t get the magnets to not mess with the electronics at the Switch’s form factor at the time

Paranomaly,
@Paranomaly@sh.itjust.works avatar

I feel like this game got announced crazy long ago as a push for Xbox to get more Japanese people on the Xbone. Crazy to see it coming out now

Paranomaly,
@Paranomaly@sh.itjust.works avatar

Haven’t played the game yet, more due to still not having explored the Vermintide games enough to move to another, but the name got me temporarily excited at a Repentia addition. Not the best literacy from me, sure, but whoops

Paranomaly,
@Paranomaly@sh.itjust.works avatar

Seems a lot like competing launchers, a lot of companies want a slice of the pie that Valve discovered but aren’t willing to do the same amount of work. I’ve heard good things about the Ally, at least.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

We have the technology to make an infinite variety of characters and we’re just using it to recreate the limitations of real life.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

Interesting considering “record engagement.” I can’t imagine that was just a lie, was it?

Paranomaly,
@Paranomaly@sh.itjust.works avatar

I am unplugged from a lot of advertising, but this seems very much like a game that is spreading due to word of mouth/direct exposure rather than purely marketing driven. I know that I usually wait at least a year to pick up games, especially multiplayer games since I’m almost always playing those solo. Enough people I know actually got this one and praised it, though, leading me to break my habits and pick it up.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

Talented team, based on putting out some of the only interesting recent stuff in Activision’s catalog. I look forward to what they put together!

Paranomaly,
@Paranomaly@sh.itjust.works avatar

They don’t want it. I don’t have a link, but when talking about the lead up to the game it was said that Sega didn’t want a Mania 2 because they feel that 2D games don’t sell like 3D games

Paranomaly,
@Paranomaly@sh.itjust.works avatar

Turns out pissing everyone off wasn’t the most profitable of strategies. I’m sure they’ll give it a few more tries before ruling it out, however.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

Wouldn’t be surprised at all if they are legit downloads. Gaming feels like a high tier way of recreation when outside is off limits. You can only build so many snow men before it becomes old

Paranomaly,
@Paranomaly@sh.itjust.works avatar

The biggest thing holding me back from getting one has been the console lock. I have a PS5 but would want to use it on PC more. I’ve thought about saving for an Index but know that the moment I buy one is the moment they announce Index 2

Paranomaly,
@Paranomaly@sh.itjust.works avatar

Really wish Sega would experiment a bit with lower budget and lower stakes games with these dormant IP… Crazy Taxi could be great but I don’t think it will be a smash success. There’s plenty of room for more good middle shelf games which I think this would be perfect for.

It looks like Suicide Squad is going to clock in around 9-10 hours based on my capture time. Probably a little shorter if you don't do some boss fights with under-leveled characters. (twitter.com)

Nitter link: twiiit.com/DestinLegarie/…/1752363668988449004 (Now fixed!) Might have to use this link multiple times to find a instance that isn’t rate limited or check the wiki and change the url manually.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

Not to defend this game in particular, but criticizing a game for its length vs cost alone is a bad trend that leads to Ubisoft-esque bloat and padding. There are plenty of shorter games that were well worth the price (Revengence, Titanfall 2, Portal 2, hell, most of Valve’s full single player games to name some)

Paranomaly,
@Paranomaly@sh.itjust.works avatar

NY main criticism as an observer is that they don’t seem to use anything except for the Minecraft aesthetic, as if that is the key to what made Minecraft popular. You’d think these games would have some building aspect to them.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

Which is weird because they don’t seem to understand a lot of the appeal of Minecraft and tend to boil it down to the aesthetic. When seeing talk of Minecraft dungeons, I was amazed that there was no dungeon crafting tool. Seems like it would have added a ton of value to a game and made it far more related to a game about… crafting.

Paranomaly, (edited )
@Paranomaly@sh.itjust.works avatar

I expect a large amount of this is the disastrous Xbox One launch as it was an exclusive there for a while. The PC release having features stripped didn’t help, but I imagine the idea of investing additional money at that point felt like throwing good money after bad. I mainly hope that Insomniac doesn’t become just a Marvel studio, though.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

All of the network features, to my knowledge

Paranomaly,
@Paranomaly@sh.itjust.works avatar

There’s nothing wrong with enjoying a game for a long time or a forever game. If it bothers you, try occasionally hitting a small game through to the end for a low statues way to get more used to completing something.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

They’re probably waiting for The Last of Us Remastered Remastered for that

Paranomaly,
@Paranomaly@sh.itjust.works avatar

A Sonic the Hedgehog game? How would that even work? He’s too fast I say!

Paranomaly,
@Paranomaly@sh.itjust.works avatar

If the number was high Sweeney wouldn’t shut up about it, so we can guess it is low.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

Every time I think about going back to this game I remember that so much of it is walled off. Hard pass every time.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

Unfortunately, creative industries are notoriously difficult to get into and so anything that will help someone “get their foot in the door” will seem attractive to those who dream of getting in.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

I’ve tried to start it a few times but have a harder time wrapping my head around it than similar games. Feel like the tutorial could be a bit more comprehensive for all the stuff you can do for dummies like me

Paranomaly,
@Paranomaly@sh.itjust.works avatar

It wasn’t great, but expecting great from this would be like expecting actual game industry insights from E3 in the latter half of its life. They’ve been slowly easing out of some of the egregious things they do, even, like advertising ‘robots’

I will say that some of the speeches were extremely rushed for the amount of fluff they have in there, and I didn’t care for all the rapid fire “no one cares about these” awards. I’d actually like more expounding on some of them, like talk more about game soundtracks, audio design, accessibility, and “impact” in their categories. You could probably fit this in just from cutting out each time someone said ‘world premiere.’

They’ve succeeded in at least giving ‘Game of the Year’ a point of reference, even if every game in the world can get a Game of the Year edition. They’ll have to try much harder if they want it to be the prestigious event they’re dressing up as.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

I hope these are good games. Sega has been sitting on so many beloved series that still have tons of potential. Even the great Streets of Rage 4 didn’t seem to get them off their asses.

For a small moment of being uncritical, I loved hearing the old Sega call again.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

The fact that CoD had ads later in the show made it all the sweeter

Games with characters you miss most after completion.

It’s a bitter sweet feeling afterward, but I love it when a game has characters where, after the game is over, I miss seeing a part of their lives. Be it due to the characters themselves or the interaction they have with one another, exiting their world feels more like a loss than when normally putting a story away....

Paranomaly,
@Paranomaly@sh.itjust.works avatar

Man, I miss early mobile gaming. There was a period where you could go down the trending list and find quite a few interesting games. Now its flooded with rip offs, trash, and gacha games. You’ll occasionally find one where the dev cared, but the majority of anything worth playing there are just mobile ports of console/PC games.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

I rented this game for the first time thinking it was Donkey Kong adjacent, my young self misreading it as Silly-Kong Valley. Very fun game and got really into it for a time. Was really hard to emulate for a while, but no idea about the status now

Paranomaly,
@Paranomaly@sh.itjust.works avatar

The Game Awards is by no means innocent of this, but it has glimmers of sincerity at times and this is one of them.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

I like this game, but admit the sheer amount of passives make it less satisfying to play than the flashier competitors.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

This is all I can ever think of when games brag about so much procedural generation.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

More speculation here than a line for Death of Superman

Paranomaly,
@Paranomaly@sh.itjust.works avatar

Not an expert on it, partially due to trying to keep the game as out of mind as possible as to temper disappointment, but a general outline:

Game is announced as in development. Being developed by Hardsuit labs (Blacklight Retribution) with several notable members of the team from the first game.

Team starts hemorrhaging talent and game quietly misses original 2020 release window.

Silence for a while, game presumed in hell or dead

New dev team announced, though originally not revealed whom

Silence again

Team revealed to be The Chinese Room (Dear Esther, A Machine for Pigs, Everybody’s Gone to the Rapture) which was in line with rumors

Team starts officially talking about the game and development decisions <-We are here

Game’s new release date announced

… Here there be dragons …

“Reception”

The game could end up being good, but damn if there’s not a steep hill to climb to get there. Given the first game and what happened as well, we might have the makings of a cursed IP perception.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

“There is no need to wait for a Switch 2 next year. Please buy a Switch for Christmas.”

Paranomaly,
@Paranomaly@sh.itjust.works avatar

I fucking hate corpo garbage. It’s not even warning no growth, just less. “It won’t be as much bigger as it was during the pandemic induced soaring. Quick, make a short sighted decision for immediate gains without regard to long term effects.”

Paranomaly,
@Paranomaly@sh.itjust.works avatar

It felt it at the time. I also think this was the same time that 76 was revealed? I remember reading that they were trying to boost their value for the incoming Microsoft buyout by getting some live service games on their docket (76, Youngblood, Redfall). As meh as they’ve become, the feeling I had playing Oblivion for the first time is a dragon I don’t think I’ll ever catch again, no matter how much I chase.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • fightinggames
  • All magazines