Saganaki

@Saganaki@lemmy.one

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Saganaki,

The reason there isn’t a Windows 9 is because there was a common test for windows versions that went something like this:


<span style="color:#323232;">std::string winVer = getWinVerStr();
</span><span style="color:#323232;">if (winVer.find(“Windows 9”) != -1)
</span><span style="color:#323232;">{
</span><span style="color:#323232;">    // This is windows 95 or 98
</span><span style="color:#323232;">}
</span>

A good chunk of older programs would likely have issues.

Saganaki,

WMI was introduced in XP (I think? Was it later?) and asking WMI for the version string was pretty common.

Saganaki,

It most definitely takes a lot longer than one minute to check asset files for changes. That’s like saying you can just pop open 200 revisions of a 300MiB PSD file in notepad and see what change it happened in quickly. I don’t imagine somebody will write in their changelist description “submitting Nazi flag, lol” either.

Definitely a long arduous process to determine it.

Saganaki,

It’s not that simple. Let’s say you have 100 revisions of an asset and the change happens on revision 42. Multiple people work on the same assets. If the engine in question (I admittedly don’t know what they use) stores each asset on a per-file basis, it’s a little easier. If not and the environment itself is stored in a monolithic file, it’s far worse.

You’ll need to (at best) binary search for the asset. You pull latest, see the bad content is there, try again with revision 50. See it’s there, try again with 25. It’s not there, okay, 37. Etc etc.

Not only that, it’s very often not as simple as just pulling that revision. “Oh. The asset format changed slightly on revision 40?” Time to pull the entire codebase down. “Asset A is referenced by this asset and won’t work because it differs?” Time to sync the entire codebase & assets back.

Etc, etc.

Saganaki,

If it’s at an Internet cafe where everyone is in attendance, I seriously strongly suggest “The Ship”. In my experience, probably the ultimate LAN game. Screen peeking allowed but not encouraged.

The game is effectively a game of assassin—but you have to upkeep your player’s needs (food/water/shower/bathroom/sleep). Your character needing to take a shit is stressful—very often you begin the process only to have your murderer pop open the door with a fire axe.

It used to have a “viral” gift copy thing on Steam where 1 purchased copy generated 2 gift copies and those copies generated 1 copy each. So in theory, you could only require 3 copies for 15 of you if that’s still active.

Saganaki,

Being forced through a pasta roller for all eternity. Ramen.

Looking for games with unique core mechanics

I’m requesting for recommendations for games that stand out from the rest in their genre, and not in the sense of being the best game in that niche but actually bringing something new and innovative to the table. I’ve not had much experience in gaming, but I have a few games to give you a hint on what I am talking about:...

Saganaki,

The game is definitely not for everyone, but ProsperousUniverse kind of stands alone when it comes to people’s descriptions of niches/genres.

The game is an economy/real-time MMO with no real PvP. “Real-time” not like an RTS but as in “this operation takes many hours or days” and everyone has that same time burden.

It’s a game where planning far outperforms “always online” gameplay, so people end up learning spreadsheet software to optimize everything for themselves.

In addition, the UI is modular like a Bloomberg terminal, so it feels right—you feel like a trader.

Saganaki,

You could try ProsperousUniverse. It’s more of a game you play while you play others, but definitely a “wait, I spent 18 hours on a spreadsheet?” type of game.

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