I hope they’ve gone further towards the old combat style and stealth gameplay. I never liked the new one of just being an ‘assassin’ by openly running through a fort and stabbing each enemy with spastic animations until their arbitrary and chonky healthbar depletes.
Helldivers 2 uses nProtect GameGuard, which is a notorious kernel level anticheat. It is notorious for being problematic to uninstall and causing issues on systems it is installed in (such as straight up preventing some programs from running or causing them to crash and other terrible nonsense that should never happen). Combine that with the fact it’s ineffective and the game is PvE, and it’s nonsensical why it’s around.
A sex offender convicted of making more than 1,000 indecent images of children has been banned from using any “AI creating tools” for the next five years in the first known case of its kind....
While it’s true that linear algebra and vectors are used in learning models, they’re not using the term correctly in a way that says they know something about the subject (at least, the modern subject). Concepts aren’t embedded as vectors. In older models (before the craze), concepts were manually embedded as numbers or a collection of numbers, which could be a vector (but could be something else as well), and the machine would learn by modifying weights. However, in current models (and by current, I mean at least more than a couple years), concepts are learnt by the machine (weights are still modified by the machine as well) and the machine makes its own connections between features presented to it.
For example, you give it a dataset of 10x10 pixel images (with text descriptions) and it reads that as 100 pixels split into 3 numbers (RGB) and then looks for connections between those numbers and in which pixels. It’s not identifying what a boob is, but knows that when an image has ‘boob’ in the text description then there’s a very high likelihood that there will be a circular collection of pixels with lots of red somewhere in the image that are also connected to other pixels that are often also lots of red. That’s me breaking down what a human would think given the same task/information, but the reality is the machine will come up with its own connections/concepts which are both often far better than humans (when the model works, at least) and far more ineffable to humans.
It’s to keep design space open and to minimize developer work.
Let’s say we decide to keep an overperforming gun. It does all the things. It has all the ammo, all the damage, all fire rate, all the reload speed. Now, all future weapons have to be made with that as a consideration. Why would players choose this new weapon, when there’s the old overperformer? The design space is being controlled and minimized by the overperformer. Players will complain if new weapons aren’t on the level of the overperformer.
Now, let’s say we have ten weapons with one clear overperformer. Now, we can either nerf a single weapon to bring it in line with the others, or buff nine weapons to attempt to bring them up to the level of the overperformer. Assuming the balance adjustments of each weapon are the same amount of work, that’s 9x the effort. However, if we assume we do this extra work to satisfy players, now we have ten overperforming guns and players find the game too easy, so now we also have to buff enemies to match. However, the game isn’t designed to handle these increase in difficulty. Players complain if we just add more health to enemies, so we have to do other things like increase enemy count, but adding more enemies increases performance issues. It’s a cascading problem.
I consider nerfs a necessary evil. It’s absurd to ask developers to always buff weapons and give them so much work when they could be developing actual additions to the game. Sometimes, a weapon really does need a nerf.
Hard to pick. I would say my favorite new game is Slay the Princess. My favorite game I’ve returned to, and I returned to a lot this year, is Deep Rock Galactic. Rock and stone, brother.
Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the...
Seems like he just doesn’t like the direction and it’s a ‘different strokes for different folks’ kind of thing. I think his point about Ragnarok is fair, the writing is a bit all over the place and that can make characterization suffer.
Skyrim (Okay, maybe the Modding Community of Skyrim, really)
A Narrative Game (Okay, so, there’s a number of games with narratives that have managed to make me really feel and really think. Whereas Skyrim and Warframe are easy to decide upon because I love Warframe’s gameplay and Skyrim’s modding, there’s no shortage of narrative games that have impacted me in a way that makes them all irreplaceable and as equally ‘top’ in my own mind. Undertale, Persona 4, Bastion, very recently there was Slay the Princess… I cannot possibly say any is above the other.)
The Legend of Zelda: Echoes of Wisdom – Announcement Trailer (youtu.be)
Assassin's Creed Shadows: First Look Gameplay Trailer - Xbox Games Showcase 2024 (www.youtube.com)
Helldivers 2 community manager says internal discussions are ongoing regarding mandatory PSN account link (libreddit.bus-hit.me)
Sex offender banned from using AI tools in landmark UK case (www.theguardian.com)
A sex offender convicted of making more than 1,000 indecent images of children has been banned from using any “AI creating tools” for the next five years in the first known case of its kind....
Slay the Spire devs followed through on abandoning Unity (www.gamedeveloper.com)
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
Helldivers 2 boss apologizes for 'horrible' dev comments, says Arrowhead has 'taken action internally to educate our developers' (www.pcgamer.com)
What's your favorite game you played this year? (Doesn't have to be released this year )
God of War Creator Is Unhappy With New Games and Kratos' Story (comicbook.com)
Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the...
Bethesda confirms they are working on releasing new features you asked for, from city maps, to mod support, to all new ways of traveling next year for Starfield (www.reddit.com)
deleted_by_author