Thebazilly

@Thebazilly@ttrpg.network

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Thebazilly,

It just means we’re in the lull between games. Molyneux always does this.

  • Hype new game
  • Game comes out and cannot possibly live up to the hype
  • Apologize for overhyping game < You are here
  • Start developing new game
Thebazilly,

The game I’ve laughed the most while playing is Jackbox. Fibbage and Quiplash have me in stitches every time, although it depends on how funny your friends are.

Thebazilly,

For the fight in Grymforge you’re talking about, there’s also an opportunity to get some of the duergar on your side, which makes the fight a lot more manageable.

Also, the game never explains this, but you know the buttons in the bottom left of the screen during cutscenes? You can use these to trade with characters that don’t normally have an option for it, to switch party members to sneak around while the one in conversation distracts an NPC, or to attack before a cutscene finishes playing out. Doing these things can affect the outcome of game events!

Thebazilly,

I’m in Act 3 of Baldur’s Gate 3 on my main run and keep proliferating new playthroughs instead of finishing the game.

Thebazilly,

Trading specifically I’m not sure if it changes anything, but you can buy things from NPCs that normally you can’t trade with. I do know that stealing from NPCs and attacking before a cutscene plays out can change the survival of some NPCs.

Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun?

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

Thebazilly,

I bought ARK because dinosaurs. That is the only thing it has going for it. The core gameplay loop is watching a progress bar fill up.

Thebazilly,

Some companions will leave the party permanently if you do not bring them with you for their subplots. It’s not metagaming to put them in the party for things that are relevant to them, it’s the opposite, it’s bringing them along for something incredibly important to their personal journey.

Why are there points of no return?

The points at which the game transition between acts seem a bit arbitrary (mainly for Act I to Act II), and I don’t see a narrative or mechanical reason to lock us out of previous maps and quests. As far as I remember, previous Baldur’s Gate games didn’t have this kind of points of no return. Why do you think they did it?...

Thebazilly,

You do get locked out of traveling back to Act 1 areas some time in Act 2. I think once you enter the Temple of Shar?

I wanted to go back for another crack at the forge and I couldn’t.

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