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all-knight-party

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video games and music sure are neat... i am currently "moving" this account to kbin.run

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all-knight-party,
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Goddamn, yeah. I dont play a lot of competitive multiplayer, but I actually was decent at tribes ascend. I remember in whichever game mode where you have to hold the flag for as long as possible I was pretty decent. I wasn't great at shooting people, but once I got that flag I could skate so fast it was tough for people to catch me.

Simply nothing like it nowadays.

whats your unconcious sign that you really really like the game you are playing

So i just noticed that when i really like the game at some point i will at once play the game and watch the stream/youtube wideo of the game( usualy speedrun or aome hardcore challenge). I noticed it recently with anno 1800 but now that i think about it i did that with tales of arise, eu4 ,kings bounty,total war,hades and...

all-knight-party,
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When I start making notepad lists of long term goals or shopping lists and such, usually in open world games with lots of tasks where you'd forget on your own what you might be working toward

Starfield players are being haunted by asteroids (www.rockpapershotgun.com)

Over the weekend, Starfield players began to share reports of a strange paranormal infestation. There are asteroids in the game that, for reasons known only to gods and/or programmers, follow you from orbit to orbit, flying eerily in formation with your ship, and sometimes even accompanying you to a planet's surface. "In one of...

all-knight-party,
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My best guess is that it's a debris effect from your ship taking damage, and it's supposed to fly away and expire, but somehow got stuck instead of disappearing, so now it's an "effect" on your character that doesn't know its supposed to have timed out already.

Other Bethesda games, especially Skyrim, had bugs like this of status effects that would get stuck on your character longer than they were supposed to and you'd only realize hours later when your character has some weird blue fog following them

all-knight-party,
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Funnily enough playing BotW on CEMU was what got me to get a switch, it was just so good I wanted to play it without any caveats or messing with settings or working around the gyro controls and the allure of playing it portably anywhere was high.

all-knight-party,
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I don't play a lot of TCG, but Forced Showdown halfway counts as long as you're cool with the action side of the game. One of my favorites of all time.

Also, a lot of the Yu Gi Oh games probably count since there a lot with heavy single player content.

all-knight-party,
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Just to go on the other side, you're clearly a substantial poster of interesting content on the gaming Fediverse, even if it ends up as articles about the latest large games. You also participate in the comments sections with pretty level opinions, and it blows my mind that that person was calling this a "nothingburger" of a post even though they're obviously bookended by tons of engagement.

Just absurd. Keep up the good work.

all-knight-party,
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How do you feel about/have you played Andromeda? I love the ME trilogy, and I was a quarter through ME2 doing a trilogy replay as well, but then Starfield released. I'll get back to it eventually though. I haven't played Andromeda myself, but I feel like it couldn't possibly be as terrible as the kickback it got on release.

all-knight-party,
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It seems like it was cursed with "how the heck do you follow that up?" Syndrome. And sadly the facial animations seemed at the time to be the critical anchor that all the general issues surrounded and were exemplified by.

I hope in the future Bioware steps back from adding those "MMO side quest" style side content they began including for Inquisition, it did really change the feel of the whole game having those there.

Interesting to hear about the first act dragging, I actually think this is a problem echoed by Starfield, whose first 12 hours are confusing as you don't understand where and how to access the different types of gameplay at will, and it's too early on in your character's development to be able to really fully engage and figure out the ship and outpost construction. By then the people who don't have patience or weren't interested in the game to begin with have likely already had their opinions begin to solidify.

I wonder if Bioware will try an Andromeda 2 down the line, I think that universe deserves another shot.

all-knight-party,
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That's sad news about the studio. I suppose some people forgot that the original Mass Effect had quite a few issues and it wasn't until 2 that it got real good, and having that bar set at a payoff that was only possible through three games of narrative choices and carryover was impossible to hit for Andromeda.

all-knight-party,
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I can understand that having pronouns or nonbinary or trans characters in games can be a bit of a culture shock. As a culture we're beginning to grow more overall accepting of these people that have been here all along, but never felt comfortable to "be a seen part of society" out of fear. The same sort of thing happened, or is still happening, with homosexuality, though that's further along the acceptance curve than trans/nonbinary.

Eventually it won't be so obviously "woke garbage" that sticks out to you as something noticeable and startling, and it'll be just another feature of the game like anything else, just another NPC like any other, but that one gets called "they" instead of him or her. It takes time for it all to become normalized and not be something you raise eyebrows at and feel upset by. You may always wonder sometimes what gender someone is identifying as when it may not be obvious, but it will become easier to simply ask them, or be okay with not knowing, it's okay to not know.

I'm not going to pretend that mentally working through these things isn't a part of this whole process, but trying to somehow fight back against it by calling it all garbage and refusing to extend the hand to understand where it's all coming from is... inappropriate, we all need to get along, we all live on this planet together and the only way to make it the best it can be is to try and understand each other.

Sure, you may have a point in there about desiring a platform where people can upload any mod they like, and that could totally be a thing, Nexus Mods doesn't want that to be their thing, specifically, and whether you're okay with that or not is your perspective, and I'm okay with that, but you should try and understand why Nexus is taking that stance. Nonbinary and trans people are on the back foot, culturally, so it's clear that many places will take a stand to hard defend their representation because they're so far behind the "biological genders" and could use a helping hand.

all-knight-party,
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Depends on if the character's supposed to be a self insert. In a game with deep customization you may be trying to make yourself, and not playing as Lara Croft or Geralt, so being able to choose your pronouns helps immersion, and immersion's a big deal to many players who'll take it anywhere they can get it in a game, whether it's pronouns, or being able to see your torso and feet when you look down.

all-knight-party,
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I didn't say that understanding and agreement are the same. What I wanted was for that user to understand where the other side was coming from, and acknowledge that, and if they still had a different opinion, then okay, but I just wanted to try and explain the side I'm on in a less directly hostile way than the other commenters are.

You make some logical points, I won't go into my opinion since it already seems clear, hope you have a nice night, genuinely, people should be able to discuss this stuff maturely.

all-knight-party,
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Out of town, so that means the Switch, or more accurately, Red Dead Redemption. Still an absolutely amazing game. Rock solid port, the only slowdown I've noticed is when riding a horse through Thieves' Landing.

It's actually really great to have a portable nice single player Poker game I can just pick up whenever. It's made it a lot easier to try and bust out the whole table, I can keep the poker game going for days on end.

Unity cancels town hall over reported death threats (www.theverge.com)

The Unity pricing debacle has taken an unfortunate, dangerous turn. In a new report from Bloomberg, the company has reportedly canceled a town hall meeting due to what the publication called credible death threats. According to Bloomberg, Unity CEO John Riccitiello was set to address employees Thursday morning, but the...

all-knight-party,
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That's the fallacy of trying to understand criminal acts. For the most part, if someone were as smart, logical, and thoughtful as you are when you imagine the best way to commit murder, the kind of person to actually try and commit the murder would not be as smart, logical, or thoughtful to have gotten into that situation in the first place.

There are exceptions, of course, but it's enough of a possibility that it's probably better to take them seriously than not.

Edit: typed all that, scrolled down, some other dude already said it

all-knight-party,
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Is that a hardware thing? I haven't had any real stuttering or freezing, just low FPS in the cities

all-knight-party,
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Ohh yeah, this article. I've only personally witnessed about a half second stutter on occasion in the cities, I could probably count the occurrences on two hands with about 30 hours in, but that sounds about right because even Oblivion whose own optimization bottlenecks itself gets "traversal stutter" for me on PC.

Memory leaks are possible for sure, especially since Digital Foundry confirmed there's still save game load time bloat after a long playthrough.

all-knight-party,
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Katana ZERO. The fact that your character can fail and "die" and yet be able to control the flow of time to return and try again is not only contextualized through the game's lore and your character's usage of a drug, but becomes basically the entire story by the end of it. Brilliant game.

What games had easy soft locks that prevented you from either progressing or getting a true ending?

The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don’t perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress...

all-knight-party,
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Damn, Professor Oak fired your ass.

"No, you can't go back, this is fucking awful, give me that camera back."

all-knight-party,
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Hey, dude, don't drag the obbys into this... I admit it, I like a good obby

Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?

My son loves the adrenaline rush of getting scared, particularly with jump scares, however, I have a lot of difficulty finding a game or show which is appropriate for him. He is prone to nightmares, and more adult-oriented “kid horror” is too much (Poppy’s Playtime, Cartoon Cat?) And others like Siren Head. His peers...

all-knight-party,
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That's how you get your kid to never go to the beach with you

all-knight-party,
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Earth Defense Force is the shit. It's not way more fun than it has any right to be, it's exactly as fun as shooting giant alien insects as an overly patriotic earth sci Fi military SHOULD be.

I think if you show the gameplay to somebody and then the addicting loot system that they'd be down, unless they just don't like the chaotic shooter-ness. But yeah, those games are fucking great

all-knight-party,
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I feel you. I just hit 20 hours and I probably didn't start to fully realize how to find different kinds of content deliberately until about hour 15 after I'd got some of the faction stuff started and explored enough planets to understand how to find certain side quests.

For the first while my natural instinct just had me exploring all of the cities and stations, just talking with people and picking up masses of side quests, then I hit a point where I started actually doing them, because I was burning myself out on walking and talking.

The non-scaling level of systems is interesting, figuring that out helped me to be able to do quests that I was leveled for and weren't super spongey, I figured out the structure of the random quest board quests so I could partake in FPS shooting, ship shooting, cargo running, or more narrative driven side quests depending on my mood.

Figuring out that the trade authority (only the manned shops, not the kiosks) is your stolen goods fence meant I could really start stealing in earnest, and the decrease in environmental items that are lootable, along with the decrease in lootable homes and apartments means stealing opportunities are harder to come by.

Even still, after being pretty cheap at level 20 I'm at about 120,000 credits, which seems close to enough to fully build my own ship, which I'm about to eagerly do in my next session. Once I've got a ship built I'll want to start and get into landing on less colonized planets and figure out the outposts and such, where I can pivot to hiring people from the taverns and getting into that whole side of the game.

I think because of the amount of things you could do, the amount of them that are basically impossible to do from the outset due to money (ship and outpost building), and the way the game doesn't guide or explain things well, it was really easy for me to create my own boring rut where I just walked and talked and ran away from tough enemies because I didn't realize I picked up a quest that was in or lead to a high level system.

For instance, I knew you could board ships, I had no idea that I needed the systems targeting skill to target engines to even do that at all, the skill description didn't mention it, and the early game mission that forces you to board doesn't require you to have the skill, you just board when the ship is supposed to "die". I was also initially upset random items couldn't be broken down into materials, but then I realized some materials can just be found as lootables, same for some craftable components.

All told, as I play more I'm coming around to it all more, but it'll probably take another ten or 20 hours before I fully understand all the systems and can make a judgment on if I like it more, less, or the same as Fallout 4, which I also loved.

all-knight-party,
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That was the same for me, but reverse. I tried to play No Man's Sky to get hyped for Starfield, but they're just such different games doing different things and one doesn't appeal to me as much as the other.

all-knight-party,
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They have a whole rube Goldberg machine set up that fires a BB gun into their gut every time they get shot

all-knight-party,
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Oh, yes. Any Arrowhead co op game will work, besides Magicka they also have Helldivers or their Gauntlet reboot.

all-knight-party,
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Interesting, the dudes who developed Dear Esther, Amnesia: A Machine for Pigs, Everybody's Gone to the Rapture, and a few others.

The 8 hours escaping the Police Station in RE2 Remake are maybe the best 8 hours of gaming I've ever experienced

To be frank I hate survival horror. Zombies don’t do it for me. I got recommended this game as “well made” and “tests your decision making skills”, and my backlog was running thin so I said sure, what the hell, let’s out-decision-make some zombies....

all-knight-party,
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Yes, it really knows how to make inventory management an integral and engaging part of the gameplay. Too many times is inventory management done wrong or relegated to a mechanic thought of as "busywork". .

I'd love to see more games shine a spotlight on it, because I find it very interesting.

all-knight-party,
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Working my way through completely exploring the entire world of Assassin's Creed Odyssey. I really love this game, but goddamn is it enormous. I'm about 75% in.

And just picked up the switch port of Red Dead Redemption. Really glad to be able to play this one without dragging out the 360. Still an awesome game, and a damn good port.

Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun?

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

all-knight-party,
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I wouldn't necessarily say unfun, but "not for me". Stardew Valley. I went in ready to relax and farm, but oh God, time moves quickly! And I only have limited energy per day. That wombo combo when I was starting out just stressed me out and I didn't get into it immediately.

I know there are mods for it or that it's a good game even with the time, but out of all possible farming type games there were plenty more my speed than Stardew.

all-knight-party,
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Yeah, Ive followed Jeff for a long time and he's absolutely not afraid to say a game isn't good, and his tastes can be fickle and particular, if I were a publisher cynically selecting who to send advance codes to to manufacture a good score he would not be one of them.

As a consumer, I love him because he has integrity, likes what he likes, and says what he means, and I even can tell sometimes when he dislikes a game that I'd still like.

all-knight-party,
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Expecting anything that particularly in-depth without being shown explicit pre-release footage of it is an expectation trap. Bethesda was never going to make a space sim, any space sim features are a bonus and were far from guaranteed.

all-knight-party,
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I can understand the link between seamless exteriors and the equivalent of what that would mean in the context of a space game for Bethesda, but the technological implications of having a galactic system flight mode and seamless planet to space transitions are both completely new ideas to Bethesda and are also technically complex to implement in a game already knee deep in new tech and systems only from what we'd been shown.

There's a reason things like seamless planet transitions are only something you might be able to expect in recent years. While Bethesda could totally make that happen, it's not where I'd expect them to put their money, or they'd have probably dropped a line showing it off in the pre release footage.

At once, I understand why you might've expected that, but expecting anything not explicitly shown is never a good idea when it comes to tempering expectations.

all-knight-party,
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I think it does make sense to expect that up until you realize how much of a technical undertaking it'd be to do so and whether that payoff seems worth it to them. Seamless transitions seem to me to still be in a category to show off if you have it, so that they didn't should be a red flag, but if you didn't watch all the footage then you wouldn't realize that, which I get, and I dont expect everybody to watch both the showcases like I did, thats probably over an hour of footage.

I can see why you'd expect a similar seamless experience due to their previous maps, but implementing that is completely different due to the style of game and requires new engine features to do so unlike their previous games which were already capable of it since Morrowind. You could expect them to consider doing it, but it wouldn't be a given

all-knight-party,
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I remember when GTA 5 hit PC in 2015 and was around 90 gigs. Seems like we've finally hit the point where most AAA games are around its size. How time flies...

all-knight-party,
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Can I drag "weird flex but ok" out of dead meme status for this one?

all-knight-party,
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I'm glad this is how I learned that Ed Sheeran x Pokemon is a real, unironic thing

all-knight-party,
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Sometimes physics bugs can be funny, but I'd rather it not be buggy because I always hated things like getting hung up on geometry, having a physics enabled object kill me because I happened to touch it, or worst of all, realizing I haven't seen my companion in the last ten minutes, somehow they got lost somewhere and only showed up after I manually teleported them to me with console commands.

The first two of those Bethesda seemed to nip in the bud by Fallout 4, but the bugs are not always charming.

all-knight-party,
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Well, you confirmed some of my fears. I'm sure I'll still enjoy it when I play it eventually, but the mech game genre has been in starvation mode for a long time and it doesn't seem like AC6 will be able to really scratch that itch.

all-knight-party,
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Getting back into Metal Gear Solid Peace Walker. I'm about at the end of the game and I've really enjoyed playing a portable full on stealth game. Its scope is quite limited, what with it being a PSP game, but it actually serves to breed a pretty easygoing stealth game with not too much of a cost for getting caught and pretty limited sound and sight ranges to match the small level sections.

While it's totally limited it's actually a bit refreshing compared to how tight being stealthy can be in even the home console MGS games.

all-knight-party,
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Probably a case of TLOU having less impact for those who already played the game compared to Sonic Boom which is those characters in situations that are new compared to the games.

all-knight-party,
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And bring back touch screen inventory management. Beyond me why they didn't take advantage of their own console's features when they'd already done that in all past possible games.

all-knight-party,
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The same conversation Limbo started to kick off when they released that back in the day. Quite short, but when you enjoy each moment that much, how can you attempt to assign a dollar to hour value? You just can't always diminish it to something that simple.

In terms of saying whether it's "the best of all time", well, it could certainly be one of the best of all time, but you really can't put it in front of or beside games doing radically different things. Youd have to start making a few wide umbrellas of games to place together and then rank them from there. Perhaps something like Unravel would be more comparable with something like Inside or Limbo.

all-knight-party,
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I don't totally understand the reasoning behind Pokemon Sleep needing to be a thing, but Pokemon Go's entire core premise requires knowing your location in order for the gameplay to even work at all, so I could understand having an issue with wanting to share your location, but damn, that's pretty much the one case where that'd be understandable.

all-knight-party,
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You should try Lovers in a Dangerous Spacetime. I think it's up to 4 players, but essentially you both walk around a 2D side perspective ship and can control the different weapons and power systems.

You both have to run from station to station to navigate a large area and fight and defend from enemies and accomplish tasks. It starts easy and gets actually quite hard despite the art style. Cooperation is vital.

I'd also recommend Cook Serve Delicious, either the second or third, both are great games for one or two players. You essentially run a kitchen on a day by day basis. You have a menu of items you must cook for customers that come in throughout the day. Cooking requires pressing combinations of buttons to add ingredients depending on the customer's special order for the item.

In between customer orders you have to handle cleaning tasks and there are rush hours throughout the day where tons of customers arrive. When it's going full tilt you're rapidly taking orders, putting food together, and sending out food, it's extremely fun and as challenging as you want it to be since you can choose what you want to have on the menu if you'd like.

I like that you're purely focused on making the food and accomplishing tasks unlike Overcooked where the challenge is more about getting the ingredients from place to place and having only two players makes it ultra difficult. CSD scales much better to the amount of players.

all-knight-party,
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Ishi-Sengoku-Den "Sadame". It's basically a 2D top down brawler style game with randomized loot drops a la Diablo, styled after Sengoku era Japan. Weird game, but a fun one for a unique Diablo like experience on 3DS.

all-knight-party,
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Seems sort of weird. They say "when we make a deal we expect prioritization of AMD features" but that they don't explicitly say you can't add DLSS. I think that's too much grey area to say for sure, especially when the one saying it is on one side.

all-knight-party,
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No, he also stole a bunch of copies and sold them. A good few thousand dollars worth.

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