cdipierr

@cdipierr@lemmy.world

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cdipierr,

I damned those bugs myself with a combo of napalm, flamethrower, and incendiary breaker.

But in all seriousness there are some huge bugs that can ruin a run you spent almost 40 minutes on… So I also bring a 500kg to deal with those.

cdipierr,

Whether or not the game needs this anti-cheat feature, players are still finding ways to give other players huge amounts of Samples (a grindable resource with limited amounts included in each mission) and spawn in unreleased equipment and stratagems.

So clearly the GameGuard isn’t as useful as it could be.

cdipierr,

Not sure about this guys - not even Overwatch wants to be Overwatch right now…

cdipierr,

From what I understand, it does not get kernel access on Linux. That’s why the game wouldn’t run the first couple of days. After they patched it, it just makes a web call and lets you play the game.

cdipierr,

BG3 was in development for 6 years, had a huge budget, and a development studio with experience making RPGs.

You can’t expect a small, indie studio to match that when they’ve only had… Jesus 9 YEARS!!!

cdipierr,

The Wheel of Time and licensing their IP rights to hack-frauds, name a more iconic duo.

Music, video games, comics, the Canadian TV pilot… I don’t like the Amazon show, but at least it was actually you know, produced.

cdipierr,

Oh yeah, making it an FPS was a weird choice. But that wasn’t a dig at the 1999 game, but at Red Eagle Entertainment, the group that announced and never made several video games over the years. Also responsible for the lousy attempt at adapting WoT as comics (which took 5 years to release 8 comics)… oh, AND the Winter Dragon TV pilot.

Never mind, my comment was almost entirely aimed at Red Eagle.

cdipierr,

I agree with the CEO, wait. It’s not worth getting right now.

…and if you don’t buy it, maybe I can get through the damn queue.

cdipierr,

After the Helldivers 2 release Sony started talking about getting more aggressive with PC releases, so I think we’re going to see a lot less console only releases.

cdipierr,

All the gameplay I saw on release did not look quality. It simply did not seem fun to play, you can hit all the feature check boxes, but if your game is just a bunch of blinding particle effects it’s going to get panned.

cdipierr,

In the linked speech Swen says:

I also want to thank @Wizards_DnD and specifically the DnD team for giving us carte blanche. I’m really sorry to hear so many of you were let go. It’s a sad thing to realize that of the people who were in the original meeting room, there’s almost nobody left. I hope you all end up well

Penny Arcade also had a post yesterday about hearing from former WOTC team members who have been let go.

cdipierr,

“Our goal remains tricking as many people as possible into wasting money on this skinner box.”

cdipierr,

Yeah, it’s kind of messed up that I read a 66 as a stunningly negative response.

“Gave me a terminal disease.” - 6/10

cdipierr,

Wow, this seems like the closest thing I’ve seen to someone other than Creative Assembly doing big tactical battles.

cdipierr,

They were actually pretty small when they made Battletech. I know they pretty much pushed Unity to its limits at the time. Also, some of the design team that made Battletech so great left the company afterward.

It’s pretty disappointing that Lamplighters’ League doesn’t give me the ability to blow parts off my enemies to build my own new troops so they can go out and blow up more enemies.

cdipierr,

I swear deleting that account felt like shackles coming off. Any hint of BS now and I’m just cancelling subs and deleting accounts. I’ve ditched about six services I thought were essential before.

Former BioWare manager wishes Dragon Age had kept a 'PC-centric' and 'modding-driven' identity like Neverwinter Nights (www.pcgamer.com)

"Dragon Age in the early days had its fair share of identity crises," Flynn says. "Was it going to be a tools-driven, modding-driven game like Neverwinter Nights? Was it going to be a big singleplayer RPG like The Elder Scrolls IV: Oblivion?"...

cdipierr,

The timing on these comments reads to me like: “I sure am sad EA made us dilute Dragon Age into a third-person action game and chase trends, now that BG3 proved CRPGs can still sell”.

Though TBF, the genre went on life support for a reason. It will be interesting to see if we get more CRPG mainstream hits going forward.

cdipierr,

I believe 2008 Bioware had the chops for it, Post-Anthem Bioware gives me such doubt. I think EA has made it impossible for them to make a game like that again.

cdipierr,

The golden age isometric RPGs (BG1 & 2, NN, Fallout, etc) were dubbed Computer RPGs, because the idea of translating a pen & paper roleplaying game to the computer was novel. But as the 2000’s marched forward and 3D graphics became an expectation - and video game budgets ballooned - simulation and writing took a backseat to visual spectacle, action gameplay, and set-pieces. Niche CRPGs became too expensive to be worth the risk, leading to KOTOR, Fallout 3, Mass Effect, etc; which would have more mass appeal.

As Larian has been showing, the ability to pack all that story and character moments, and present it with a cinematic look and feel is becoming increasingly possible (with years of hard work). Larian and Obisidian have been whetting everyone’s appetites for the CRPG format, and now BG3 seems to be reaping the rewards.

I found a nifty little video discussing the rise, fall and rebirth of CRPGs if you want some more info: The CRPG Revival: DnD to Baldur’s Gate 3

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