I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....
One of my favorite steam deck features is being able to use gyro controls for any game. It’s not always as smooth as the Switch, but it works pretty well to add a bit of additional fine-grained control to the course-grained control of the R-stick.
Firefox has a setting to disable autoplaying of videos (default setting is to autoplay muted for some reason). It’s in Settings > Site Permissions > Autoplay.
I’ve had a great time playing some of the ‘smaller’ games lately: Dredge (adore this game so much), Dave the Diver, Cloudpunk, Stray, Octopath II, Observer....
I really enjoyed playing Hades, but I just didn’t have the skills or patience to progress at the pace I wanted. So (after realizing that being prideful about difficulty settings in my hobbies that i do to have fun is a dumb way to live), I turned on God Mode. You get extra stacks of damage resistance every time you die, capping at like 80% or something, and you can turn it on and off as needed. After that, I was having so much more fun, and the rate of progression was much better for me. I felt like I was finally playing the game that everyone else was loving so much.
I think it’s because they want to appeal to a younger audience, too. They want a 10 or 12 yo to be able to play Pokemon and Mario, and it’s hard to get parents to buy a $500 console for a pre-teen. So they need to hit a lower price-point than PS or xbox
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I think it worked really well for TotK. Unlike with BotW, I was actually kinda excited when my weapons broke because by that time, I had some new, better monster part I wanted to fuse to make a new, better weapon. It made it more fun having the weapons break so that I would be more likely to try new combinations.
2023 is shaping up to be one of the best years for gaming in ages. From Tears of the Kingdom to Diablo IV to Street Fighter 6, it's already been a pretty great year, with quite a few big-budget releases coming later this year...
Yes! I cannot wait. I hope we get difficulty settings this time, but if not I'll just have my SO get me out of any sticky situations like he did for Hollow Knight lol (like that one grub in queen's guarden... omg so much spiky death)
What is something (feature, modes, settings...) you would like to see become a standard in video games?
I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....
I Simply Do Not Have Room On My PC For Starfield (www.thegamer.com)
Baldur's Gate 3 is currently taking up all the storage space I would give to Bethesda's sci-fi RPG.
Suggestions for smaller-y games if I liked _______
I’ve had a great time playing some of the ‘smaller’ games lately: Dredge (adore this game so much), Dave the Diver, Cloudpunk, Stray, Octopath II, Observer....
Developers and Analysts Sound Off: Does the Next-Gen Nintendo Switch Need to Happen in 2024? (nordic.ign.com)
What game mechanics do you love and hate?
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
Which upcoming games are you most excited for?
2023 is shaping up to be one of the best years for gaming in ages. From Tears of the Kingdom to Diablo IV to Street Fighter 6, it's already been a pretty great year, with quite a few big-budget releases coming later this year...