ursakhiin

@ursakhiin@beehaw.org

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ursakhiin,

Last time Bethesda just moved then out of steam and made money off of them on their own platform.

ursakhiin,

Some things we would want to install aren’t in the official repos. Downloading the deb file is a solution to that for newer users.

ursakhiin,

It’s not attitude they are giving you. It’s strong recommendation. It’s the strong recommendation of the entire Linux community.

Sudo is different than run as admin and is not intended to be used to do things the way Windows does them.

ursakhiin,

I love Mario Maker, but I would suggest skipping 2 at this point. It’s been out so long that most of the hype has died on it and there is so much garbage content that somebody picking it up right now is likely to get frustrating for new players.

ursakhiin,

After my most recent upgrade i loaded up nearly a TB of mods with Wabbajack. It looked gorgeous. It ran smoothly. The gameplay mods made it less fun!

ursakhiin,

Was definitely worth it. My biggest problem with it isn’t even Wabbajack.

The modding community send to have settled on making Skyrim hardcore these days. While I fine games that are meant for that fun, it’s not why I want to play Skyrim. So those mod packs end up ruining the game for me.

ursakhiin,

And not just that, you’re a mercenary. There’s only so many types of tasks you get hired for. CDPR did a really great job differentiating gigs from eachother IMO.

Sure some of them are cookie cutter, but there’s a story behind them and sometimes you can link that story into the overall world. Sometimes there’s choices to make that impact the outcome. Usually there’s multiple ways to approach it. And very few of them have the same layout.

There’s 89 Gigs in the base game. I didn’t at all feel ripped off that some of them are similar. I’d rather the gigs feel similar than have them encroaching on the side quests in feel.

ursakhiin,

I’m happy that the community feels satisfied with this ending. I’m not sure I buy it, though.

I’ve seen every move in this level be completed. I think it’s incredibly difficult but still possible. Based on everything I’ve seen from the creator recently this seems more like an attempt to get people to shut up about it to me.

ursakhiin,

The creator says they didn’t beat it. I’m saying that based on their history, I actually think they are lying right now to get people to stop bothering them

They reportedly were highly addicted to SMM around the time they uploaded this level, having messed up aspects of their lives. They wanted to be left alone about this whole situation but the Internet doesn’t let things like that happen.

Saying it was a TAS is the easiest way to get everybody to stop playing the level and hopefully stop the discussion 2 weeks sooner.

I’m happy Team 0% is satisfied with the conclusion. I’m just skeptical, especially considering nobody knew about TAS’s existing for the game near that window.

ursakhiin,

It’s a bunch of people taking CR out of context. They talk about 1.0 in that letter, but only as something they are aiming for long term.

ursakhiin,

What, and I mean this in the nicest way possible, the F did I just watch?

ursakhiin,

As for why it might be a point of contention with many millennials.

My best guess is we’ve spent years being accused of doing things by boomers who didn’t know that Gen Z was a thing and now it feels like we are being lumped in with Boomers because Gen Z can’t be bothered to learn that more than one generation camr before them.

For Gen X it may just be that they constantly feel forgotten and want to be known.

ursakhiin,

I don’t know that I agree with this for anything but GPUs. There are plenty of distros that are stable and don’t require constant fiddling.

ursakhiin,

The game is long. 100-120 hours a playthrough isn’t for everybody. As long as you feel satisfied that’s what counts.

ursakhiin,

I thought that on my first playthrough but feel like much of the polish was added by my second one.

ursakhiin,

Yes, but other cars aren’t operating inside enclosed tunnels at all times.

ursakhiin,

I do think the argument of a maximum value to contribution is more difficult to make with an artist as the example. Especially one as prevalent as Taylor Swift.

Art is intended to illicit emotions from people. Music in particular continues to illicit those emotions from years after it is released.

Are we then saying that the value of people feeling joy has a cap?

I don’t necessarily disagree with capping the income of an artist. I’m just pointing to the danger of using them as an example.

ursakhiin,

I’ll preface this by saying that in no way do I expect that ES6 will shine more than Starfield and nothing I’m about to say should be construed as such.

I personally think that Starfield isn’t a good representation of what modern Bethesda will do with ES6. Starfield is the first time any of the major players had been involved in a totally new IP.

Skyrim was mechanically good enough, but it was only interesting because it was built in a world that was already rich with lore. It built upon a strong foundation of interesting concepts, conflict, and history to move a timeline forward and on top of that allowed for modders to easily expand it further.

Fallout 3 and 4 followed the same formula as Skyrim. Build a mechanically good enough game built on a rich world and allow modders to expand it.

Fallout 76 was the first departure from building on what was already there and it was a disaster because it wasn’t mechanically good enough.

Starfield is a new departure by making something that’s mechanically good enough but also needing to build a whole universe from scratch which left it feeling dull for many.

ES6 represents an opportunity for Bethesda to go back to the formula that worked for them until now. There is a big risk that they will further streamline the gameplay making it less deep as they have done with every generation, but it’s not a guarantee at this point in time.

ursakhiin,

My favorite part was the questionable messaging around killing endangered animals. But it was a chill game for sure.

ursakhiin,

That makes it sound more like it is Linux, but not GNU. Which is accurate

ursakhiin,

My money is on its not pushing Pro hard enough.

ursakhiin,

When I see “not looking to” in this context it just tells me Tencent hasn’t offer enough money at this time.

ursakhiin,

Back in my day we just looked at photoshopped pictures of celebrities like respectable men!

ursakhiin,

They are extremely similar to the point that I think they are edging very close to Nintendo caring if they don’t already.

But I don’t think the assets are directly stolen from looking at them.

ursakhiin,

This. Pay money for fun.

I don’t care if it’s in early access if I’m enjoying it. I do care if I’m paying money for an extremely frustrating experience, but this game does look fun if you have friends to play with.

ursakhiin,

Arceus: graphically barren but mechanically superior

Was my take.

ursakhiin,

That’s interesting, but it’s ultimately not up to the artists.

The creators lawyers felt comfortable that they are in the clear. I don’t think that will stop Nintendo from burying them in litigation but I’d say if the lawyers are willing to say that then the assets are likely created in house.

The idea that the assets were stolen was the comment I replied to.

(Constructively) What is your least favorite distro & why?

I’ve been distrohopping for a while now, and eventually I landed on Arch. Part of the reason I have stuck with it is I think I had a balanced introduction, since I was exposed to both praise and criticism. We often discuss our favorite distros, but I think it’s equally important to talk about the ones that didn’t quite hit...

ursakhiin,

I just now discovered why people are hating on Ubuntu pro by receiving a note that Ubuntu will not provide security updates for some apps it came with unless you activate Pro.

I think I’m done with Ubuntu on any personal machines.

ursakhiin,

One of the biggest things I’d point out for security is that unless effort is made to ensure people are upgrading, more systems on Linux is going to mean more versions of the kernel being on more machines.

It will result in a lot more machines running versions that have known exploits open against them so malware will become easier to propagate on Linux in general.

ursakhiin,

This cracked me up. I won’t be playing it, but it’s nice to hear the absurdity of the Mishima family told in a dramatic tone.

ursakhiin,

Honestly, this is exactly what I thought the complaint was going to be when I saw the headline and it’s getting me thinking. Does Starbucks allow split payments between two methods. If not, that’s the solution to this problem is require them to.

I end up having a bunch of gift cards to Starbucks through the year because my father in law knows I like coffee so he gets me Starbucks gift cards, not because I love Starbucks but because he can get them on Amazon. I’ll have to try this out next time I’m nearing the bottom.

I will say, the stars that build up over the course of my gift card draining more than pays for the dollar or change at the end with free drinks. So it’s never really bothered me that much, but now I’m curious.

ursakhiin,

If Masimo hadn’t finalized the patent, Apple would have filed it’s own similar one and the reverse would have happened. It was literally their only option when confronted with a tech giant who is notoriously litigious. If that happened, Apple would have shut down an actual medical device company through constant legal battles Masimo couldn’t afford to win.

This isn’t trolling because Masimo is actually using the patent and the patent is specific. Patent trolling is filing a bunch of broad patents and hoarding them, often with no intent to develop a product, for the express purpose of either filing law suits or to stifle competition. Apple is often considered a troll for that latter reason.

Masimo would likely allow Apple to license the patent. But Apple tried to bypass paying licensing fees entirely and it’s still doing so. Masimo was well within it’s rights to protect itself from Apple, though. Unfortunately, this is what a smaller company protecting itself from a larger one looks like in the US.

ursakhiin,

Not gonna lie. I’ve never heard of Substack but I appreciate their stance of publicly announcing why I would continue to avoid them.

ursakhiin,

I think this is compounded by his reputation goes past just his fans.

I actually don’t think I’ve ever played a Kojima game and I don’t know that I ever will but even I understand he has a reputation of making extremely solid games even if it means he’s fighting tooth and nail to continue that trend.

ursakhiin,

You don’t understand. It says “ethnically ambiguous” right there! It is impossible to associate any race with this picture!

ursakhiin,

The main thing I want from ES6 is the same level of modability as Skyrim. I’d love for it to be as stable as Starfield.

I didn’t think the need to dump creation to make a great game, they just need to stop trying to polish the rust. Some aspects of Creation aren’t amazing but the staying power of Bethesda games has been about modding a compelling world in a well supported way. They need to ensure that whatever they do that they don’t lose that.

I think Starfield has a lot going for it but I don’t find the world compelling enough to want to spend time in the way I did Skyrim. I enjoyed the time I did spend but I don’t see that itch coming back. Starfield made me want to play a space game with magic, but I’ve I got it’s magic unlocked I didn’t feel that desire was fulfilled.

ursakhiin,

They are very indie. I had only heard of one of their games, Lugaru, before today.

They seem to be getting better at making games, but they still look to be visually lacking.

ursakhiin,

This. For bg3 I started by looking up a simple question around class complexity. Landed on fighter for my first class and then only looked up specific questions I had about how something works if I wanted to consider it.

That was only to verify I understood what it was saying it did correctly.

ursakhiin,

Only thing that would have been better is if they brought in Uwe Boll somehow.

Starfield group fixing Bethesda's bugs say their job is tough as mods feel an afterthought (www.eurogamer.net)

“What’s more frustrating for those working on SCP, and the wider Starfield modding community, is how difficult it is to work with Starfield’s code without official modding tools and support. This isn’t helped by the delayed mod tools from Bethesda, which the company says are coming at some point next year.”

ursakhiin,

This was my thought. Bethesda games are considered great because of the modability. Until the tools are released it seems like a hassle to do anything more than simple. Especially knowing that it will just be replaced when the tools come out.

ursakhiin,

Not just using it. Using it exclusively. Nobody is going to commit to going to a new patient to watch just some of their favorite creators content.

ursakhiin,

Well this isn’t creepy u/send_me_nude_girls

ursakhiin,

I get that things felt sparse but Starfield does have over 200 hours of content. That’s roughly how much went into my first playthrough and I never felt like it was repetitive. I also didn’t go for completion so there were likely another 100 hours I skipped.

Is Star Citizen's new server meshing tech plagiarized?

Sorry if this is not the right place to ask, but am I the only one who thinks that Star Citizen’s new server meshing technology is an old hat? I believe it’s the same technology that a few highly scalable Minecraft servers have been using for years. WorldQL introduced this back in 2021, but I think the idea was around even...

ursakhiin,

Dynamic zones help balance the processing of a particular zone across multiple servers based on usage.

In a static setup, an unlimited number of players could end up on the same server causing performance issues in a particular zone. While dynamic will cap the number of players on a server and split the single zone into many to preserve performance.

ursakhiin,

I don’t think USA today or any other outlet should be protected. I do think the reporters that work there should be protected.

Corporations should be held accountable for what they say or “strongly encourage” others to say. Individuals should be protected if they get things wrong, though.

Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video (www.rockpapershotgun.com)

Squadron 42 is the single player campaign of Star Citizen, that is supposed to launch as a separate game. It's basically a small portion of Star Citizen, but with a story and ending. I'm still not confident; waited too long for that.

ursakhiin,

I’m expecting another 1.5-2 years on the release for this. They’ve announced it’s feature complete and moving to the polish stage. That where they will fix bugs and ensure gameplay functionally feels correct.

Considering the number of chapters they had announced in the roadmap I imagine they have a lot of have to cover.

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