half-life.com

Muffi, to games in Half-Life 25th Anniversary Update

Between this and the awesome Quake remaster, who needs new games?

dannydotcafe, to gaming in Half-Life 25th Anniversary Update - Half Life Uplink, New Multiplayer Maps, Updated Graphical Settings, SteamDeck Verified and More

I think my favorite part is how they’ve brought back software rendering, both by allowing it on linux and by giving the option to turn off texture filtering on opengl. That plus making the main menu look like the original release brings me right back to how I first played Half-Life!

mctoasterson, to gaming in Half-Life 25 Anniversary Update

How to tell someone they’re old in as painful and indirect manner as possible.

dpunked, to gaming in Half-Life 25 Anniversary Update

There is a nice easter egg on the page, it has to do with the crowbar at the bottom!

Rokin, to gaming in Half-Life 25 Anniversary Update

25 years, still getting updates!

spiderkle, to gaming in Half-Life 25 Anniversary Update
@spiderkle@lemmy.ca avatar

just play “black mesa” to enjoy HL1 in HL2 graphics

kurcatovium,

Or play both and pick your favourite.

apprehensively_human,

Black Mesa is a good game with nice graphics, but it does not scratch that nostalgia itch the same way.

blindsight, to gaming in Half-Life 25th Anniversary Update - Half Life Uplink, New Multiplayer Maps, Updated Graphical Settings, SteamDeck Verified and More

Was anyone else floored that Half-Life came out 25 years ago? I mean, of course I can do the math, but it hit me hard how long ago that was.

I remember reading a preview article in PC Gamer about the revolutionary AI in the game, how enemies would follow you if they could hear you and set up ambushes.

Then the first time I played it, having the story told right in the game with characters doing actions that you can look around and see and interact with … It was clear to everyone at the time that this was the future of storytelling in first-person games.

I’m definitely going to need to try this on my Deck when it arrives and see if the gameplay holds up.

kryllic, to games in Half-Life 25th Anniversary Update
@kryllic@programming.dev avatar

We now consider this anniversary version of Half Life to be the definitive version, and the one we’ll continue to support going forward. Therefore, we’ll be reducing the visibility of Half Life: Source on the Steam Store. We know Half-Life: Source’s assets are still being used by the Source engine community, so it’ll remain available, but we’ll be encouraging new Half-Life players to play this version instead.

Wow. Didn’t think they’d ever acknowledge HL:S again but here we are. This is such a cool update.

marco, to gaming in Half-Life 25th Anniversary Update - Half Life Uplink, New Multiplayer Maps, Updated Graphical Settings, SteamDeck Verified and More
@marco@beehaw.org avatar

Direct link to the documentary www.youtube.com/watch?v=TbZ3HzvFEto

Hirom, to gaming in Half-Life 25th Anniversary Update - Half Life Uplink, New Multiplayer Maps, Updated Graphical Settings, SteamDeck Verified and More

Half Life 25th confirmed

Andi, to games in Half-Life 25th Anniversary Update
@Andi@feddit.uk avatar

If anyone happens to remember half-life.fortunecity.net , I was your floating admin (I literally floated around the Map during death matches)

At it’s hayday, it was the 1st/2nd most popular server in the UK.

If I can remember, my little PC managed to handle 20 players, all on a 2mbit line, sneakily hosted in my server room at work in circa 2000…

Yeah, I’m that old.

Donjuanme, to games in Half-Life 25th Anniversary Update

Are they trying to make half-life the next multiplayer game of valve? Because it sure does feel like that, giving it away for free, adding server browser, I feel like this game is going to be near records this weekend.

MoogleMaestro, to gaming in Half-Life 25th Anniversary Update - Half Life Uplink, New Multiplayer Maps, Updated Graphical Settings, SteamDeck Verified and More
@MoogleMaestro@kbin.social avatar

Does anyone know if this affects mods like CS?

Edit: Idk if it's just me on linux, but it seems like CS1.6 no longer launches on the new update. A bummer, but I had a lot of fun play HLDM just now so I think they'll fix it eventually.

bjoern_tantau, to gaming in Half-Life 25th Anniversary Update - Half Life Uplink, New Multiplayer Maps, Updated Graphical Settings, SteamDeck Verified and More
@bjoern_tantau@swg-empire.de avatar

Which reminds me, what did we get for the 25th anniversary of Unreal, another super important game from 1998 whose engine nowadays even powers movie production?

Right, Epic pulled it from all stores…

Arkham,

I’m also still incredibly salty about this. The Quake 1 and 2 remasters also are a huge contrast to how the Unreal franchise has been handled.

I recently got my gog copy of UT2004 running on my Steam Deck. It was a huge pain in the ass that I could have circumvented by buying a Steam copy… but of course that’s no longer an option. I guess Epic doesn’t want easy money from their old games.

mctoasterson,

I’ve still got the original UT2004 DVD ROM physical release. How big of a pain would this be to get running on my Deck?

ascagnel,

Significant — you’d need to either get the old Linux build working (not an easy task today) or you can install it on Windows, copy the files over, and run it via Proton (but you’d need to manually add the registry key with your CD key to the Proton prefix’s registry).

Chickerino,

cant you just run the installer with wine which is like 2000% easier?

Telorand, to gaming in Half-Life 25th Anniversary Update - Half Life Uplink, New Multiplayer Maps, Updated Graphical Settings, SteamDeck Verified and More

Cue misplaced hope about Half Life 3.

Vodulas,

I’d argue that Alyx was HL3.

PonyOfWar,

At least about 2 minutes of it were Half-Life 3.

julianh,

Look it’s two minutes more than we had for 13 years.

Telorand,

Maybe it’s time to see other games…

Vodulas,

Why only 2 minutes?

PonyOfWar,

Spoilers: >!Most of the game is a prequel to HL2, but in the final few minutes, you get sent into the future, right to the time and place where Episode 2 ended. So it does advance the Half-Life plot forward, but only by a few minutes.!<

andrew,
@andrew@lemmy.stuart.fun avatar

Alyx was 2.75 because we know from Valve math that the limit of half life only approaches 3 as t goes to infinity.

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