I played through it at least 3 times back in the day to 100% the achievements. Don’t know if I have another run in me. But for anyone who hasn’t played, go for it. It’s a blast and has some unique game mechanics.
I genuinely love the Dead Rising games and world. Like, unironically, I think it’s one of the most fun and original takes on the zombie genre and it’s underrated.
The reality is that Apple has been anti consumer and anti developer for 20 years. I was selling apple gear, and can practically pinpoint the moment they started screwing everyone
Android allows people to bypass their store as an example, and their APIs are a lot more permissive. It’s also a mostly open OS (except some parts)
It doesn’t matter what you think about Google, remember, Apple gets paid millions / billions to make them the default search engine. So they’re at least as bad
Remember Pebble? Apple abused their app store to kill them off
Apple doesn’t treat their resellers particularly well.
Microsoft bailed them out, and then they repaid them, but sh**talking them.
They don’t treat developers particularly well either. Apple actively uses their monopoly to compete against other developers, and even screws subscription services
Apple deceived customers to win business. I used to sell them, and their Mac Vs PC ads accomplished what they’d hoped. Every new customer walked in and thought Mac’s can’t get viruses and won’t crash. Here in Australia, they should have been sued
You can even develop Android and Chrome apps without any Google hardware. Apple however, that’s not an option.
Apple even forced developers to use their Apple ID thing.
Apple doesn’t sell your details. However, it’s almost impossible to use their hardware without providing them, and they even forced their resellers to meet targets whilst actively competing against them (using the harvested details)
They’re literally NOTHING alike. Apple literally treats everyone like crap, but sugar coats it. The only real bad thing you could say about Google is privacy related honestly (and the fact they keep killing their own projects).
In fact, name any type of Apple user who they treat well?
I use a Mac Studio, and I’d love to work at Apple simply to help improve things on the inside. The crazy thing is that the problem isn’t the Apple developers, but select people in their team
Considering the fact that now, Google is pretty much an add company, it’s almost unfair to compare them. Since 75-80% of their revenue comes from forcing adds on people throughout their various platforms/products… they’re really not even in the same genre anymore.
I’d maybe put Google in the same box with whoever sends out junk mail.
That’s true… Apparently 90% of their profit is ads
But they don’t block other ad providers in the google play store, and they don’t block other hardware using Android to show their own ads. In fact Apple could technically adopt android and put their own app store on it. You can’t do that on IOS.
In fact, Google is getting penalised simply because their search engine is dominating the market (but they’re not doing anything to prevent other companies in Chrome for instance for putting their own search engines and such). Whereas Apple is getting penalised for hostile behavior.
Yep, maybe if you abuse me, it will add credibility…
Your post specifically was correlating the two. But, seems more like since you don’t have any real justification for your response, you’re resorting to calling me a “STAN” or whatever. If you want to do that, I prefer you stick to Reddit, where that behavior is commonplace.
Google have done very little to block other app stores or other ad providers on their platforms… That’s why they’re likely far behind. Apple on the other hand have a long history of blocking apps, or delaying them, and blocking App stores.
The proof is, most popular Android products aren’t even made by Apple (Samsung). And a lot of android products don’t even ship the Play store.
Complaints for IOS and Android developers are remarkably different. Many Android developers are complaining there are too many variants of devices, whereas many Apple developers (particularly bigger ones) complain about Apple business practices.
Getting locked out of the App Store, means your product is dead. Even worse, Apple used to ban entire products from their app store, explicitly if it replicates some of their functionality too (or even not even tell the developer why). If that’s not anti-competitive, I don’t know what is.
I’m not abusing you. I’m simply stating that you have a very obvious bias. I’d have to overcome that before you’d ever even consider any counter-argument I would have.
You position Google as having no business complaints, use things Apple USED to do im the past as arguments against them now…
And “oh no! Google’s worst problem is too much tech!” Meanwhile, the evil empire Apple is horrible and mean! You’re biased as hell man.
Therefore, to me, this is an exercise in futility.
I think this is because the areas effected by sandstorms are pvp areas, not because the game is designed around pvp (from what I remember from the videos I watched)
Summary: he told management that it’d take 18 months to do a good game, couldn’t do it in less then 12, and Interplay was, at that point, down to 6 months of cash.
They say you will likely spend 30-50 hours “leveling” in the desert, but… leveling how, exactly? Grinding the local wildlife into a thin red paste for dozens of hours doesn’t seem to be in theme with Dune. More like Runescape, where you also level all sorts of noncombat skills, maybe?
Can’t wait for Arrakeen rooftop agility courses. Gonna make some mad spice brews with the herblore skill and tend to my palm tree once a day for some mad xp drops.
Eh. The primary obstacles to VR right now are intercompatibility and cost. Facebook’s bullshit is near the right price range, but it’s from Facebook, so it’s bullshit. Everything else is wildly overpriced for what remains a niche secondary gizmo atop already-expensive gaming setups, and it only works on one brand of gaming setup. All these motherfuckers took a scalpel to the nascent industry to slice up their tiny fragment of an itty-bitty pie.
I will tell companies this for free: use a point light source and focus becomes trivial. You don’t need three inches of fancy folded optics. The proper Gumpei Yokoi approach is a textbook drawing of one lens, a liquid crystal panel, and a dot that emits light.
I’ve been telling companies this for free: use intermediate voxels and performance becomes irrelevant. Toy hardware can throw sprites at a zillion frames a second, with up-to-the-nanosecond head-tracking. Make games emit that cheap 3D data instead of giving them direct framebuffer access.
Of course if these people were serious, they’d use lightfield displays. Stick a grid of tiny lenses onto a high-res screen and you don’t need focus because you’re emitting a hologram. Nvidia had tech demos for this, an entire decade ago. The hardware is dirrrt cheap. But for some fucking reason we’re still acting like Palmer’s cheap hack remains state-of-the-art. Just stick fancier pancake polarizing birdbath Zeiss optics on this Google Cardboard thingamajig. More pixels! More pixels!
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