I haven’t played multiplayer FPSes for a long time.
But last time I was playing 'em, multiplayer FPSes were a dime-a-dozen. Like, if one does something I don’t like, it has to be the easiest genre to hop over to another on.
Sure there are plenty of good FPS games all the time. Me and my friends are in our early to late 40’s so it’s hard for us to get anything together for long periods of time since we all have Real Life™ going on. But every once in a while a game just hits, and DMZ had everyone in my clan hyped and we all played together regularly for a few months. It was truly awesome and just like the old days when we played Quake and Tribes together.
Then they started spitting out p2w shit and it just sucked the wind out of everyone’s sails.
I can’t believe Xbox doesn’t have gyros at this point. Even Nintendo has gyros in their controllers. I haven’t had an Xbox since the 360, so this is actually a surprise to me.
With Gyroscope aiming you use the stick for large, broad movements, but for small adjustments you move the controller itself. It’s new as of about 2016ish.
I believe they work on the main console interface, but the majority of games don’t implement support, especially FPS games due to the advantage they offer.
I probably would have bought it already if it wasn’t for the price, the difficulty deleting your one save slot to try all classes and the micro transactions on fast travel.
2 out of 3 of those are bad publisher decisions /greed. You have to wonder if the loss of customers is worth the higher cost and micro transactions.
the difficulty deleting your one save slot to try all classes
Did they change how it works from the first game where you could just switch your class at literally any time at the inn? 🤔
Micro transactions on fast travel
That’s optional. The things you use for FT are also sold at the in-game shops using the in-game currency. You just also have the option to spend real money and get them without grinding.
The only real issue with the MTX is that they literally dropped it into the game the day of launch. Even review copies didn’t have it, so it was a bit misleading. But it’s done the same way as RE4’s.
I will always disagree with the “its optional” reasoning.
In this case they are technically selling a shortcut to their own game. This means the game either have some boring and straight up tedious mechanics on purpose, to annoy people or its shit. In both cases its a bad game design and people who will buy the fast travel MTX would want to skip certain parts of the gameplay - in this case backtracking or travelling in general.
I am a huge fan of the first game, but repeating the fast travel shenanigans on purpose, after so many years of feedback from fans is just corporate greed 101.
After the announcement I thought DD2 will be a day 1 purchase, but Im glad I waited and from the looks of it I will continue to wait for a few more years for a complete edition for 20 USD or just not play it at all.
There were ‘sales’ on the game before it even launched, putting it back down to less than $60. Units sold doesn’t really seem like a useful metric from that standpoint.
I was in the industry for just shy of 20 years, and it hit me seeing that list just how many studios are missing from it.
It was nice though to see New Blood do this, and I honestly don’t expect them to run one with all of the studios because frankly that would take hours to show.
I don’t think I’ll ever go back to games, but know that the people who make games: QA, design, art, etc, are leaving in droves, which is for the best. Microsoft is struggling to hire people in Vancouver. Why? They’ve lowered pay for many positions, fired almost anyone with over 2 years of experience there, and hire part time. A friend of mine was offered a Lead position… For 14 months.
If they don’t believe in the games they’re making, neither should you.
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