Do kids today even know what a taxi is? Or do they see a yellow cab the same way they see the save icon? “Why is it a square thingy? Those used to exist in real life???”
I used to say I was never going to get old…and then I got old. Now my knees hurt.
Outside big cities you were lucky to find a taxi anyway. But onto most any city in Europe, Asia, hell, pretty much anywhere in a non-US centric view, and they’re quite plentiful
Hard agree. Online massive multi-player games have become gross money grabs with all of the worst modern BS like micro transactions, loot boxes etc. Maybe Sega will prove me wrong but I wouldn’t bet on it.
Having an expansion for an MMO be in early access seems super weird.
I understand the communication that it’s still not as polished as it will be once the community beats it up a little, but the nature of an MMO is to kind of pressure a certain type of player to instantly race through that content. Once it’s available, it “counts”, right? They’re not rolling back outcomes or anything? It’s live?
I think there’s a couple reasons they do it this way.
One is that the pre-order bonus is still available despite the game effectively being out. I imagine they spare themselves some unwanted difficulty or dissatisfied responses from people who otherwise would have missed it.
The other is this very thread. Server issues are common on an expansion pack release. This gives them a convenient excuse to put in the apology announcement. It’s a small thing but who knows, maybe it has some impact.
It’s definitely a silly twisting of words (and their double key system for the pre-order and full purchase only sillier).
I can’t speak to the Xbox stuff but for the most part I feel the Dawntrail launch has gone really well. Yes, there’s some bugs, that’s usually inevitable for a launch of this size, but the only game breaking one I’ve seen was Syrcus Tower which was fixed in under 24 hours without bringing the game down for maintenance.
But I don’t think there’s been anywhere near as many queuing issues as there was in Endwalker, and while I’m only just past the first dungeon in the MSQ the only issues I’ve seen (other than ST) have been cosmetic.
Aye. Granted, I’m on Dynamis so my experience is going to be wildly different from, eg. Aether, but I’ve only had one occasion of long queues, and that was when Aether died. And even then, it was steady progress, unlike the Login Roulette of Endwalker.
It doesn’t have to, but it’s based on the Cyberpunk tabletop rpg which is mostly centered around Night City. So most of the existing lore is focused on America. Personally I’d prefer more games/movies/… outside the US in general, I’ve seen enough fictional versions of NYC and LA.
If not outside of America at least less common areas Chicago, Nasheville, Atlanta hell even rural regions like West Virginia. Hell if you are gonna do it in California or New York do it in less known areas, like Albany or San Bernardino yes I know Albany is the capital of New York but well New Yor, New york gets all the attention.
Cyberpunk 2020 TTRPG had a shit ton of source books for outside of Night City and outside America, including space and even one for the very beginnings of deep space exploration in the cyberpunk world… the source material has a lot of legs outside of Night City.
So be authentic to the universe. Be authentic to the lore. Nobody knows what ‘authentically American’ will look like in fifty plus years. And it’s still a fictitious city. There is no need for details to conform with any particular city of today, American or not.
I get that but it’s also a genre about social commentary and I think that is best when someone for whom the setting is their home can inject their perspective
Wow… What a dumb article… When I read “more authentically American” I thought “makes sense, show the consequences of hard-core capitalism even more clearly and boldly” but what he understands as American culture is manhole covers and the position of waste bins?!
It’s more that those things likely never crossed anyones mind during development. A lot of everyday things you just assume are the way they are where you live everywhere, until you see they aren’t. And even being aware of that you are always going to miss things.
I doubt this had any actual influence on which studio ended up working on the game, but it is a nice side effect.
Because it makes more sense that the euro and dollar would join together into a combined currency than Europe and he US getting together to agree on manhole covers.
Are you talking about Revengeance? Because Kojima was involved with that game, it just wasn’t developed in-house by his studio, and it’s a very good game.
The shitty Metal Gear game made without Kojima being involved was Metal Gear Survive.
The producer said he was speaking only for himself personally and not for the company, so my guess is that he personally liked Kojima and wasn’t involved in kicking him out. The Konami CEO and executives probably don’t share the same dream as this producer.
That producer didn’t throw Kojima out, everyone loved working with him. The company that wanted to make money by shoveling out small bits of shit instead of making good games didn’t want to pay Kojima.
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