What are some good games with *zero* replayability?

I want to try and play some more games. That feels more fulfilling if you play games that you can finish and be done with.

So what are some good games that have zero (or close to zero perhaps) replayability? I’ll start with my own suggestions:

  • Return of the Obra Dinn: Amazing mystery/detective game. However once you’ve played it, you basically can’t play it again as you remember the solution already and the challenge of the game is trivialized.
  • Chants of Sennaar: Really great game about deciphering languages. However, once again, by playing the game once, you’ll remember the languages and the game has no challenge any more.
  • Outer Wilds: Mystery adventure game. There is some replayability as there are perhaps areas that you can still explore, but largely once you figure out the mystery and complete the game, there’s not much more to experience. Some people speedrun the game though.

All of the above games I value extremely highly even though I only played them ~8-10 hours.

Do you have any others?

atoro,

Scanner Sombre

Interesting main mechanic, good storytelling, but once you finish it, that’s pretty much it.

Maaaaaaybe replaying the first room you start in with all the upgrades, since you can see more clearly, but that’s it.

DaCrazyJamez,

Man, a game I wish I could first-time again

Gabadabs,

Danganronpa, honestly any of them. Once you know the story, who the killers are, and the twists, it quickly loses it’s charm. The only way afterwards is to watch other people play it for the first time.

owsei,

Untitled Goose Game

once you played it, or even just watched it, it loses the initial trill.

Toribor,
@Toribor@corndog.social avatar

I still have fun watching other people discover it.

When people are over at my house and we are just hanging around doing nothing I like to put on a game and toss a controller to someone with no explanation and just let them play while everyone watches. Goose Game, Donut County, ABZU and Journey are always a hit even for people that aren’t normally into video games.

Potatos_are_not_friends,

Am I missing something? I tried it for 5 minutes and felt like I didn’t understand?

I put it in the Goat Simulator territory of twitch players love it because it’s great for streaming and doing weird shit.

Radicaldog,

It’s a puzzle game of working out how to complete your to-do list, so that the next area unlocks. Beyond its meme status, I do think it’s a very smartly designed puzzler, with lots of experimentation and observation.

Donjuanme, (edited )

Thomas was alone.(I recommend this one up there with obra dinn)

Spec ops the line

Dlc quest

Limbo

For something quite a bit different, amnesia the dark decent.

This one might be controversial, but the original BioShock, I played it how I wanted, and >! Got the good ending!< And never felt the desire to pick it up. If you’re a completionist on the first run, and it isn’t very difficult to do (very rewarding I’d say), then there’s 0 reason to pick it up again. I felt the same about replaying BioShock infinite, but more because I just didn’t want to play it again (I felt like it had much more story to offer, and sidequests to do, but I didn’t get any of the same satisfactions from the game, first one was done and wrapped up nicely, third one was barely unraveled and I chose to read other people’s ideas of how it had ended)

XeroxCool,

I played amnesia exactly once and still haven’t brought myself to replay it. I tried a year ago (originally played in 2012) and, while I admit I didn’t give it much effort to relearn the mazes, I didn’t feel too motivated still remembering most of the plot and of course the finale.

mPony,

I played through Limbo twice, but it didn’t hit quite the same way the second time around.

DaCrazyJamez,

Play “Inside” by the same team

almar_quigley,

And cocoon

Zorsith,
@Zorsith@lemmy.blahaj.zone avatar

Spec Ops The Line has sadly been delisted and is no longer available for purchase. If you already got it, you’re fine, but the only way to get a copy now is 🏴‍☠️🏴‍☠️🏴‍☠️

quantumantics,

While I’m not sure the “walking sim” games are what you’re looking for, I’d add Lifeless Planet and maybe Dear Esther. Once you know what’s going on/what happened, there’s not much point in replaying.

SuperEars,

I second the Dear Esther mention. I almost feel like it’s a dead body starting at me from my Steam library for the past decade+.

RizzRustbolt,

Darkspore.

Construc_,
@Construc_@lemmy.world avatar

Outer Wilds. not only is it a fantastic game, but the entire premise and gameplay is centred around discovering the world. theres no progression, the story is all diagetic and not quest-bound or anything, and once you know the world you cant really discover it any more (unless you forget)

reverendsteveii,

I’m currently playing through the ace attorney series, couch party w my fiancee. We’re having a blast, but there’s absolutely no doing this a second time. The nature of the games is such that you can’t really progress in any of the cases without having asked every question of every witness, gathered every piece of evidence and explored every relevant branch in cross-examination, so by the time you finish a case there’s just nothing left to go over a second time.

KyuubiNoKitsune,

Observation and Deliver us the Moon

FireTower,
@FireTower@lemmy.world avatar

Might be an unpopular take but the Red Dead Redemption 2 campaign. I’ve tried twice to start a second campaign but it’s so slow. The first time around the narrative carries it, so it doesn’t feel so slow. But knowing what happens next takes that away. The worst part is how ridged it is with mission failure/success conditions. It removes room for creative solutions.

This is not to say it wasn’t wonderful to play once. But it plays like they wanted to make a movie not a game.

Lesrid,

My biggest complaint with R* games is that they refuse to let players leverage the open world to even a minor extent in their missions. I understand that restrictions are important to telling the story and can even nurture creativity but for as detailed the world and fairly deep their systems are their missions are quite dictatorial.

Asafum,

I couldn’t even finish it once and it took so long to get to where I stopped that I had important bits spoiled by random comments mentioning who dies and whatnot… It was really good for what I experienced but oh my God is it longggggggg.

whotookkarl,
@whotookkarl@lemmy.world avatar

90s style adventure games like Sam and Max hit the road, day of the tentacle, monkey Island, Indiana Jones, etc. Lots of comedy you can’t hear again for the first time, and puzzles that can be memorable.

scummVM can be used to run those games and runs on basically everything, phones, tablets, desktop.

mortrek,

Yeah I played S&M and Full Throttle probably once every couple months when I was a kid… how else can you recite every scene from the entire game?

Ragnarok314159,

Subnautica.

I found it to be one of the best games I have ever played with a fantastic story that really pulled me in. If you do decide to play it, look up nothing. As in don’t even google it because it’s a slightly older game and people spoil the entire thing.

Tedrick02,

Great game, too little story line and too much grind to replay.

dustyData,

It’s actually very granular on the grind difficulty. There’s a story only mode that removes the survival elements and leaves only the material gathering for crafting. There’s also a creative mode where you don’t even have to gather materials and can just build whatever and go wherever and see all the story bits with almost no challenge at all. You choose how you want to go at it.

toddestan,

For me, it wasn’t just the story, but also just randomly going out and exploring, checking things out, and finding cool (and sometimes scary) things.

It’s one of those games that I’m hoping in like 10 years or something I’ll have forgotten enough of it that if I go play it again it’ll be mostly all new again.

JayEchoRay,
@JayEchoRay@lemmy.world avatar

I enjoyed

  • "One Shot", it has a few achievements that might require going back to try to complete.

It is puzzle top down story adventure game( it does the whole look into your actual files for solutions thing), once I finished the main story I felt satisified. It allows for playing after the ending but doing so feels hollow and unsatisifying which is the point. It asks the question of why do you still want to play, but oh well I will allow it and makes it possible.

MarauderIIC,

Myst

Potatos_are_not_friends,

Does it hold up?

I never played Myst as a kid but when I tried it a few years ago, the puzzles seem really hard and abstract by today’s standards.

And I played a LOT of point and click games, and most I can solve without a walkthrough. But the 15 mins in Myst felt like I need to play it with a guide.

MarauderIIC,

I haven’t played it in a while but I did watch a playthrough recently and I don’t think there was any guessing necessary or anything.

farcaller,

I replayed it the other week after not touching it since the original release. Was fun. I managed to forget a bunch of puzzles, and the new graphics made it fun to just explore the Ages.

Classy,

The Cat Lady

To The Moon

SOMA (you can play it again of course but the raw shock and intensity of the plot is lost the second time)

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