What games have you played in the last 365 days that stand out to you as the most memorable experiences?

I think the most common answer is going to be Tears of the Kingdom, and that is one for me that stands out for sure, but I will try to add some more unique inputs as well. Many are games that came out longer than a year ago, but i didnt get around to playing until more recently.

-Escape From Tarkov, Single Player. Okay look, I have 3000 hours in EFT Live/regular. There is nothing that competes with it, nothing like the experience. But there are so many excessive and unlikely to be changed negatives to the experience that I simply cant put more time into it anymore, much less recommend it to others. LUCKILY the SPT version exists, and it is so fucking fun and refreshing. No cheater, no long load times, no disgusting server desync. No busted ass rogue and boss AI. Hate the stupid base exp rates? change them. Hate the ridiculous hideout install times that only exist to keep people from bullrushing high tier ammo in week 1? change them. I have mods installed that vastly improve the enemy AI, that fix the truly deranged shooting/recoil physics, that show you more data on different ammunition in game so you dont need a wiki open constantly, sell you gunsmith compatible guns so i dont have to build that shit for the 1000th time. Shit I even turned off fall damage so i could yeet myself off cliffs and chase down gun shots. It is simply much much much more fun. Its really the only Tarkov experience i can recommend these days.

-Mechabellum. This game is what ive wanted from the auto battle genre since it first popped up. Its got the perfect blend of conceptual strategy (think chess, the first game in the genre was auto-chess after all), randomness (the starting loadouts and perks on each round work as a very effective randomizing seed) and LACK of high APM micro bullshit that makes traditional multiplayer RTS a nightmare to pick up and learn. Its wonderful and im going to be playing so much of it as they are adding more coop modes and maps. 150 hours already.

-Monster Hunter Rise. This last year was the year that monster hunter really clicked for me, after like 5 years of on and off trying and failing to get into it. I think what changed was finally understanding that the game is just pushing you to improve on a purely mechanical perspective, constantly. In the same way that dark souls combat rewards you for ‘getting good’ (learning the movesets, knowing when to push and pull back, etc) Monster Hunter just wants you to be a goddamn badass, but youll have to work for it. Go slap that dragon with a big fish. 250 hours (yeesh)

-Hades. This is one of maybe 3 games ever that i could actually describe as ‘perfect’. Im sure a lot of people have read this sentiment online, but here’s the thing; I tried Hades 3 times previously and, while i did enjoy the experience and got like 2-5 successful patricides, it never really clicked into place. Until this time. The entire reason i got back into it was getting a steam deck, which i cannot recommend enough (if the price is right, be wary that a steam deck 2 in late 2024 is quite possible). but that was just a trigger. What actually made the difference was me slowing down a bit to appreciate the absolutely unparalleled and breathtaking attention to detail that the game constantly fulfills. 21000 voicelines, and ive never heard a repeat in 80 hours. Still unlocking new things like 30 or 40 successful runs in. Even the most supremely minor things: There is a decoration you can buy for your room, a big harp. you can run up to it and pluck some gross discordant notes. Neat, this kind of thing is in a lot of games, but still neat. EXCEPT plucking this thing enough gives you unique dialogues with a certain character. plucking it enough in between different runs shows you actually improving, making some less gross notes, then gross chords, then less gross chords, all with unique dialogue unlocks as you go. and eventually you pluck it and produce some real music. I cannot emphasize enough, this is a silly little decoration in your room that is totally optional and it wouldnt shock me if 95% of players completely miss it. THIS is the level of detail the game is constantly operating on. Super rare niche legendary boon from Demeter that kills stuff with a certain condition when its at 10% hp? bam, unique demeter voiceline for using it to beat the final boss. shit like that, is why this game is special, and what makes it next-level.

-Project Wingman VR. I love PW, i put like 30-40 hours in the regular game and it stands out to me as the best arcade flying game(ily AC7 but AC8 has to step up). But I recently got my VR headset working properly and tried PW in VR using my modest T.16000M throttle and stick, and oh my sweet lord there is something so transcendent about the experience. So rarely do i feel goosebumps when i play a game anymore (getting old) but this was like 2 straight hours of goosebumps. I also literally, actually, shit my pants a little when i collided with another plane, so thats nice.

DracEULA,

Metro 2033 Redux: I’m not usually big on first person shooters, but love horror games so I gave it a try. The atmosphere and mechanics combine to make it a really immersive and tense experience. I loved that they put a stealth option in a FPS. There’s limited gas mask filters which pushes you to move faster, while at the same time the traps and lack of ammo make you want to slow down; which keeps up the tension even if there’s nothing elsr happening at the moment. There’s a good variety in the types of levels, so you’re not just blasting your way through everything all the time.

Their approach to moral choices was also very well implemented; instead of giving you clunky and obvious dialogue options, they just watch how you play the game to determine which ending you get.

Brewski,

Diablo 4. I’m still playing my first character, Necromancer. I put on some chill music and work on completing all the quests and dungeons. It’s really relaxing and thoughtless. I finally killed the random spawning Butcher and was so excited I text my wife about it. Lol

GTA Online. Me and my kids have a Motorcycle Club and we cruise around and shoot people together and it brings me joy!

HowlsSophie,

Frostpunk. OMG never have I played a game like this. It was emotionally exhausting and I didn’t realize it until I finished the first scenario. I was like if been holding my breath for a few weeks and was finally able to let it out. Started a second scenario and I honestly don’t think I can do it again. I loved it but WOW.

Vordus,

I replayed through Hypnospace Outlaw. And hoo boy does that game hit harder when you’re playing it whilst the major social networks are crumbling.

The_Terrible_Humbaba,
@The_Terrible_Humbaba@beehaw.org avatar
  • Paradise Killer : One of the best Detective/Mystery/Investigation games that I have played, and I’ve played quite a few; I’ve essentially spent the last couple of years trying to collect more of them. It took me a while to try because of the art style, but of course you shouldn’t judge a book/game for its cover/art style, and actually the style grew on me as I played. The soundtrack is quite nice as well, making the general vibe and atmosphere of the game pretty great, and that’s another big reason I still think about that game.- Heaven’s Vault : Mystery/Investigation and Fantasy/Sci-fi in which you play as an archaeologist and where the main gameplay mechanic is translating ancient texts of an ancient language, in order to decipher the history of the galaxy and uncover its great mysteries. And I mean you, as the player, translate them; the game only tells you whether you are right or wrong after you have attempted to translate the same symbols several times.- Planescape: Torment : Finally got around to playing it, and it will definitely stay with me. It was apparently one of the inspirations for Disco Elysium - which should say a lot - but it’s actually a Fantasy game based on D&D 2e. There is about 1 third of the game which was developed by a different team who took a very different approach and so the quality doesn’t really match, but still a great experience over all. I’d say the first two thirds are 10/10, the last third is 5/10, and the end was 8.5/10.
broguy89,

TUNIC was such a fun lil gem. So many smiles when you see the all the cheeky shit the devs pull off at every corner.

TotK just blows your mind in what you can do.

But come on… FFXVI has so much spectacle. And Soken’s soundtrack is just too hype. Games aren’t just about gameplay, or we would’ve never had No More Heroes 2. Such big, grandiose moments that you just can’t help but remember. Of course, it has so much boring tedium too, which I suspect are there to really make those huge, epic moments stand out even more.

fox,

We Love Katamari

dr_catman, (edited )

I started playing Factorio about a month ago and I’m completely addicted. I love it so much. I guess there’s not much more I can say about it, given how everybody but me had already heard of and played this game. But it’s definitely my #1 gaming highlight of the year.

HowlsSophie,

This one was a surprise for me too, got LOTS of gameplay out of the demo and looking forward to the full game!

SindriDeLaMancha,

hi fi rush hands down. particularly one cut scene which has the literally coolest transformation I’ve experienced in a game : youtu.be/cU5utimmtkg?t=96

acastcandream, (edited )

spoilerasdfasdfsadfasfasdf

random_prime,

Gris

AevumDecessus,
@AevumDecessus@lm.bittervets.org avatar

I absolutely was not ready for this game whr I played through it. It was such an emotional journey when it all came to a close

snowbell,
@snowbell@beehaw.org avatar

Sea of Thieves. I’ve had so many great interactions with other pirates, and the freedom the game gives me allows fights/battles to go in some very interesting ways. I’m not sure I’ve played another game that lets me outsmart my opponent in so many ways, and the ability to speak to other pirates can provide for some very interesting or funny moments. The other day I was attacked by a reaper ship, once they knocked down our mast I started swimming with a gunpowder barrel towards their ship. They swam right past me while looking for me, unfortunately I was killed just feet from their ship. But they had no idea about my second gunpowder barrel and started sailing closer to my ship. As it sunk, the barrel was freed from the chains of gravity and hit their ship, killing most of their crew. We all had a laugh in the ferry of the damned after that. They were pouting that we had no treasure so we teased them with how we just sold a giant pile of it when they started chasing us.

Another time we were about to log off so me, in a sloop, approached some random galleon to give them all our supplies. We were really lucky with finding them and had an absolute fuckton of supplies. The first words from them as we approached were “They’re here” and they all jumped on our deck ready to attack. We told them we come in peace, with gifts, and gave them our supplies. In return, they gave us a key to one of our chests, which had three items we needed inside of it, that we would have otherwise missed out on. Got like 5 achievements out of that interaction.

dQw4w9WgXcQ,

Satisfactory.

I do software development for work, so the game resonates with me intensely. Doing math to optimize input/output and refactor systems to obtain best capacity compared to the available technology. It’s great.

And yes, I have played through Factorio too.

HowlsSophie,

This one is on my list too! How does it compare to Factorio?

dQw4w9WgXcQ,

Satisfactory feels a lot more like other open world games. Not that it’s actually comparable to skyrim, but it is kinda shifted in that direction. There is value to go exploring and find different things or useful areas which can help you progress. Satisfactory has a huge map with a to of beautiful places to explore and build on, but the map is not random generated, so the replayability is a bit limited for the base game.

Satisfactory is a lot slower on progress and never reaches the “endgame” of Factorio, i.e. you won’t get a swarm of drones and slap down huge blueprints to harvest whole areas and the factory will probably not be as “refined” and structured. You get small blueprints so you can easily make parts of production lines.

An obvious point is also that Satisfactory is 3D. So you have a whole extra dimension to use for production lines, and the game features several components which allows you to make use of walls, ceilings and additional platform levels to refine your lines.

But even though the game has very different visuals and several different aspects, they hit that same sense of satisfaction with constructing systems with maximum output and see things work. I highly recommend trying it, although you might want to consider waiting for the full release (which is TBA, but speculated to be “soon”).

apotheotic,

As others have mentioned: Outer Wilds.

It’s a game I can never experience in the same way ever again, and I am jealous of everyone who has yet to play it.

ramirezmike,

have you played the dlc?

apotheotic,

Yes! I thoroughly enjoyed it, although I didn’t like the way the NPC AI worked. That specific aspect felt less like a “horror” experience and more like a “will the jank fuck me this time?” fest. Everything else was excellent, though.

Main game was a 10/10 without question DLC was a 9.5/10 and would have been a 10 if not for that.

I still got a lot of “Outer Wilds moments” in the DLC. Very few games have given me that kind of “oh, you’re kidding, that’s awesome” feeling when you figure something out.

knokelmaat,

Outer Wilds. Will probably stick with me for the rest of my life.

Death Stranding also had some moments that I remember fondly.

Slay the Spire still got an immense amount of attention from me, even though I started playing it longer ago than 365 days. I discovered how fun this game can be with a friend / a group. Building the deck together and making decisions really amplifies the emotions :D.

Demon Souls, first souls like I finished, on PS5. Just an incredibly polished experience.

Daydreamy,

If you love slay the spire check out the actually multi-player across the obelisk

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